/usr/include/InsightToolkit/Common/itkQuaternionRigidTransform.txx is in libinsighttoolkit3-dev 3.20.1-1.
This file is owned by root:root, with mode 0o644.
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Program: Insight Segmentation & Registration Toolkit
Module: itkQuaternionRigidTransform.txx
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkQuaternionRigidTransform_txx
#define __itkQuaternionRigidTransform_txx
#include "itkQuaternionRigidTransform.h"
namespace itk
{
// Constructor with default arguments
template <class TScalarType>
QuaternionRigidTransform<TScalarType>
::QuaternionRigidTransform() :
Superclass(SpaceDimension, ParametersDimension)
{
m_Rotation = VnlQuaternionType(0,0,0,1); // axis * vcl_sin(t/2), vcl_cos(t/2)
}
// Constructor with default arguments
template<class TScalarType>
QuaternionRigidTransform<TScalarType>::
QuaternionRigidTransform( unsigned int outputSpaceDimension,
unsigned int parametersDimension ) :
Superclass(outputSpaceDimension, parametersDimension)
{
m_Rotation = VnlQuaternionType(0,0,0,1); // axis * vcl_sin(t/2), vcl_cos(t/2)
}
// Constructor with explicit arguments
template<class TScalarType>
QuaternionRigidTransform<TScalarType>::
QuaternionRigidTransform( const MatrixType & matrix,
const OutputVectorType & offset ) :
Superclass(matrix, offset)
{
this->ComputeMatrixParameters();
}
// Print self
template<class TScalarType>
void
QuaternionRigidTransform<TScalarType>::
PrintSelf(std::ostream &os, Indent indent ) const
{
Superclass::PrintSelf(os,indent);
os << indent << "Rotation: " << m_Rotation << std::endl;
}
// Set rotation
template<class TScalarType>
void
QuaternionRigidTransform<TScalarType>::
SetRotation(const VnlQuaternionType &rotation )
{
m_Rotation = rotation;
this->ComputeMatrix();
return;
}
// Set the parameters in order to fit an Identity transform
template<class TScalarType>
void
QuaternionRigidTransform<TScalarType>::
SetIdentity( void )
{
m_Rotation = VnlQuaternionType(0,0,0,1);
this->Superclass::SetIdentity();
}
// Set Parameters
template <class TScalarType>
void
QuaternionRigidTransform<TScalarType>
::SetParameters( const ParametersType & parameters )
{
OutputVectorType translation;
// Transfer the quaternion part
unsigned int par = 0;
for(unsigned int j=0; j < 4; j++)
{
m_Rotation[j] = parameters[par];
++par;
}
this->ComputeMatrix();
// Transfer the constant part
for(unsigned int i=0; i < SpaceDimension; i++)
{
translation[i] = parameters[par];
++par;
}
this->SetVarTranslation( translation );
this->ComputeOffset();
// Modified is always called since we just have a pointer to the
// parameters and cannot know if the parameters have changed.
this->Modified();
}
// Set Parameters
template <class TScalarType>
const
typename QuaternionRigidTransform<TScalarType>::ParametersType &
QuaternionRigidTransform<TScalarType>
::GetParameters() const
{
VnlQuaternionType quaternion = this->GetRotation();
OutputVectorType translation = this->GetTranslation();
// Transfer the quaternion part
unsigned int par = 0;
for(unsigned int j=0; j < 4; j++)
{
this->m_Parameters[par] = quaternion[j];
++par;
}
// Transfer the constant part
for(unsigned int i=0; i < SpaceDimension; i++)
{
this->m_Parameters[par] = translation[i];
++par;
}
return this->m_Parameters;
}
// Get parameters
template<class TScalarType>
const typename QuaternionRigidTransform<TScalarType>::JacobianType &
QuaternionRigidTransform<TScalarType>::
GetJacobian( const InputPointType & p ) const
{
// compute derivatives with respect to rotation
this->m_Jacobian.Fill(0.0);
const TScalarType x = p[0] - this->GetCenter()[0];
const TScalarType y = p[1] - this->GetCenter()[1];
const TScalarType z = p[2] - this->GetCenter()[2];
// compute Jacobian with respect to quaternion parameters
this->m_Jacobian[0][0] = 2.0 * ( m_Rotation.x() * x + m_Rotation.y() * y
+ m_Rotation.z() * z );
this->m_Jacobian[0][1] = 2.0 * (- m_Rotation.y() * x + m_Rotation.x() * y
+ m_Rotation.r() * z );
this->m_Jacobian[0][2] = 2.0 * (- m_Rotation.z() * x - m_Rotation.r() * y
+ m_Rotation.x() * z );
this->m_Jacobian[0][3] = - 2.0 * (- m_Rotation.r() * x + m_Rotation.z() * y
- m_Rotation.y() * z );
this->m_Jacobian[1][0] = - this->m_Jacobian[0][1];
this->m_Jacobian[1][1] = this->m_Jacobian[0][0];
this->m_Jacobian[1][2] = this->m_Jacobian[0][3];
this->m_Jacobian[1][3] = - this->m_Jacobian[0][2];
this->m_Jacobian[2][0] = - this->m_Jacobian[0][2];
this->m_Jacobian[2][1] = - this->m_Jacobian[0][3];
this->m_Jacobian[2][2] = this->m_Jacobian[0][0];
this->m_Jacobian[2][3] = this->m_Jacobian[0][1];
// compute derivatives for the translation part
unsigned int blockOffset = 4;
for(unsigned int dim=0; dim < SpaceDimension; dim++ )
{
this->m_Jacobian[ dim ][ blockOffset + dim ] = 1.0;
}
return this->m_Jacobian;
}
template<class TScalarType>
const typename QuaternionRigidTransform< TScalarType >::InverseMatrixType &
QuaternionRigidTransform<TScalarType>::
GetInverseMatrix() const
{
// If the transform has been modified we recompute the inverse
if(this->InverseMatrixIsOld())
{
InverseMatrixType newMatrix;
VnlQuaternionType conjugateRotation = m_Rotation.conjugate();
VnlQuaternionType inverseRotation = conjugateRotation.inverse();
newMatrix = inverseRotation.rotation_matrix_transpose();
this->SetVarInverseMatrix(newMatrix);
}
return this->GetVarInverseMatrix();
}
template<class TScalarType>
void
QuaternionRigidTransform<TScalarType>::
ComputeMatrix()
{
VnlQuaternionType conjugateRotation = m_Rotation.conjugate();
// this is done to compensate for the transposed representation
// between VNL and ITK
MatrixType newMatrix;
newMatrix = conjugateRotation.rotation_matrix_transpose();
this->SetVarMatrix(newMatrix);
}
template<class TScalarType>
void
QuaternionRigidTransform<TScalarType>::
ComputeMatrixParameters()
{
VnlQuaternionType quat(this->GetMatrix().GetVnlMatrix());
m_Rotation = quat.conjugate();
}
} // namespace
#endif
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