/usr/include/InsightToolkit/Common/itkRigid3DTransform.txx is in libinsighttoolkit3-dev 3.20.1-1.
This file is owned by root:root, with mode 0o644.
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Program: Insight Segmentation & Registration Toolkit
Module: itkRigid3DTransform.txx
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkRigid3DTransform_txx
#define __itkRigid3DTransform_txx
#include "itkRigid3DTransform.h"
namespace itk
{
// Constructor with default arguments
template<class TScalarType>
Rigid3DTransform<TScalarType>::
Rigid3DTransform() :
Superclass(OutputSpaceDimension, ParametersDimension)
{
}
// Constructor with default arguments
template<class TScalarType>
Rigid3DTransform<TScalarType>::
Rigid3DTransform(unsigned int spaceDim,
unsigned int paramDim) :
Superclass(spaceDim, paramDim)
{
}
// Constructor with default arguments
template<class TScalarType>
Rigid3DTransform<TScalarType>::
Rigid3DTransform(const MatrixType & matrix,
const OutputVectorType & offset) :
Superclass(matrix, offset)
{
}
// Destructor
template<class TScalarType>
Rigid3DTransform<TScalarType>::
~Rigid3DTransform()
{
}
// Print self
template<class TScalarType>
void
Rigid3DTransform<TScalarType>::
PrintSelf(std::ostream &os, Indent indent) const
{
Superclass::PrintSelf(os,indent);
}
// Check if input matrix is orthogonal to within tolerance
template<class TScalarType>
bool
Rigid3DTransform<TScalarType>
::MatrixIsOrthogonal(
const MatrixType & matrix,
double tolerance )
{
typename MatrixType::InternalMatrixType test =
matrix.GetVnlMatrix() * matrix.GetTranspose();
if( !test.is_identity( tolerance ) )
{
return false;
}
return true;
}
// Directly set the rotation matrix
template<class TScalarType>
void
Rigid3DTransform<TScalarType>
::SetMatrix( const MatrixType & matrix )
{
const double tolerance = 1e-10;
if( !this->MatrixIsOrthogonal( matrix, tolerance ) )
{
itkExceptionMacro( << "Attempting to set a non-orthogonal rotation matrix" );
}
this->Superclass::SetMatrix( matrix );
}
// Set optimizable parameters from array
template<class TScalarType>
void
Rigid3DTransform<TScalarType>
::SetParameters( const ParametersType & parameters )
{
this->m_Parameters = parameters;
unsigned int par = 0;
MatrixType matrix;
OutputVectorType translation;
for(unsigned int row=0; row<3; row++)
{
for(unsigned int col=0; col<3; col++)
{
matrix[row][col] = this->m_Parameters[par];
++par;
}
}
for( unsigned int dim = 0; dim < 3; dim++ )
{
translation[dim] = this->m_Parameters[par];
++par;
}
const double tolerance = 1e-10;
if( !this->MatrixIsOrthogonal( matrix, tolerance ) )
{
itkExceptionMacro( << "Attempting to set a non-orthogonal rotation matrix" );
}
this->SetVarMatrix( matrix );
this->SetVarTranslation( translation );
// Update matrix and offset.
// Technically ComputeMatrix() is not require as the parameters are
// directly the elements of the matrix.
this->ComputeMatrix();
this->ComputeOffset();
this->Modified();
}
// Compose with a translation
template<class TScalarType>
void
Rigid3DTransform<TScalarType>::
Translate(const OffsetType &offset, bool)
{
OutputVectorType newOffset = this->GetOffset();
newOffset += offset;
this->SetOffset(newOffset);
this->ComputeTranslation();
}
// Get an inverse of this transform
template<class TScalarType>
bool
Rigid3DTransform<TScalarType>
::GetInverse(Self* inverse) const
{
return this->Superclass::GetInverse(inverse);
}
// Return an inverse of this transform
template<class TScalarType>
typename Rigid3DTransform<TScalarType>::InverseTransformBasePointer
Rigid3DTransform<TScalarType>
::GetInverseTransform() const
{
Pointer inv = New();
return this->GetInverse(inv) ? inv.GetPointer() : NULL;
}
// Back transform a point
template<class TScalarType>
typename Rigid3DTransform<TScalarType>::InputPointType
Rigid3DTransform<TScalarType>::
BackTransform(const OutputPointType &point) const
{
itkWarningMacro(<< "BackTransform(): This method is slated to be removed from ITK."
<< "Instead, please use GetInverse() to generate an inverse transform and then perform the transform using that inverted transform.");
return this->GetInverseMatrix() * (point - this->GetOffset());
}
// Back transform a vector
template<class TScalarType>
typename Rigid3DTransform<TScalarType>::InputVectorType
Rigid3DTransform<TScalarType>::
BackTransform(const OutputVectorType &vect ) const
{
itkWarningMacro(<<"BackTransform(): This method is slated to be removed from ITK."
<< "Instead, please use GetInverse() to generate an inverse transform and then perform the transform using that inverted transform.");
return this->GetInverseMatrix() * vect;
}
// Back transform a vnl_vector
template<class TScalarType>
typename Rigid3DTransform<TScalarType>::InputVnlVectorType
Rigid3DTransform<TScalarType>::
BackTransform(const OutputVnlVectorType &vect ) const
{
itkWarningMacro(<<"BackTransform(): This method is slated to be removed from ITK."
<< " Instead, please use GetInverse() to generate an inverse transform and then perform the transform using that inverted transform.");
return this->GetInverseMatrix() * vect;
}
// Back Transform a CovariantVector
template<class TScalarType>
typename Rigid3DTransform<TScalarType>::InputCovariantVectorType
Rigid3DTransform<TScalarType>::
BackTransform(const OutputCovariantVectorType &vect) const
{
itkWarningMacro(<<"BackTransform(): This method is slated to be removed from ITK."
<< " Instead, please use GetInverse() to generate an inverse transform and then perform the transform using that inverted transform.");
return this->GetMatrix() * vect;
}
} // namespace
#endif
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