/usr/include/InsightToolkit/Common/itkTreeIteratorBase.h is in libinsighttoolkit3-dev 3.20.1-1.
This file is owned by root:root, with mode 0o644.
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Program: Insight Segmentation & Registration Toolkit
Module: itkTreeIteratorBase.h
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkTreeIteratorBase_h
#define __itkTreeIteratorBase_h
#include <itkTreeNode.h>
namespace itk {
/** \class TreeIteratorBase
* \brief TreeIteratorBase class
*
* This class provides the base implementation for tree iterators
*
* Events will notify interested observers about tree changes. These events all derive from TreeChangeEvent. They are:
*
* - TreeNodeChangeEvent: invoked when Set() is called, i.e. exactly one node changes
* - TreeAddEvent: invoked when Add() is called.
* - TreeRemoveEvent: when a single node has been removed, i.e. Disconnect() has been called.
* - TreePruneEvent: when a node and all its children were removed, i.e. Remove() has been called.
*
* All those events have a member GetChangePosition(), which returns an iterator to the position that has changd. Please
* note that this iterator may not be fully functional, but you should always be able to use its Get() method to retrieve
* the thing it points to.
*
*/
template <class TTreeType>
class TreeIteratorBase
{
public:
/** Typedefs */
typedef TreeIteratorBase Self;
typedef typename TTreeType::ValueType ValueType;
typedef typename TTreeType::TreeNodeType TreeNodeType;
/** Add an element to the tree */
virtual bool Add(ValueType element);
/** Add an element at a given position */
virtual bool Add(int position, ValueType element);
/** Add a subtree */
virtual bool Add(TTreeType& subTree);
/** Get a value */
virtual const ValueType& Get() const;
/** Get the subtree */
virtual TTreeType* GetSubTree() const;
/** Return true if the current node is a leaf */
virtual bool IsLeaf() const;
/** Return true if the current node is a root */
virtual bool IsRoot() const;
/** Get the type of iterator */
virtual int GetType() const = 0;
/** Go to the specified child */
virtual bool GoToChild(int number = 0);
/** Go to the parent */
virtual bool GoToParent( );
/** Set the current value of the node */
void Set(ValueType element);
/** Return true if the current node has a child */
virtual bool HasChild(int number = 0) const;
/** Return the current ChildPosition of an element */
virtual int ChildPosition(ValueType element) const;
/** Remove a child */
virtual bool RemoveChild(int number);
/** Count the number of children */
virtual int CountChildren() const;
/** Return true if the current node has a parent */
virtual bool HasParent() const;
/** Disconnect the tree */
virtual bool Disconnect();
/** Return a list of children */
virtual TreeIteratorBase<TTreeType>* Children();
/** Return a list of parents */
virtual TreeIteratorBase<TTreeType>* Parents();
/** Return a list of child */
virtual TreeIteratorBase<TTreeType>* GetChild(int number) const;
/** Count the number of nodes */
virtual int Count();
/** Remove the current node from the tree */
bool Remove();
/** Get the current node */
virtual TreeNodeType* GetNode();
virtual const TreeNodeType* GetNode() const;
/** Get the root */
TreeNodeType* GetRoot();
const TreeNodeType* GetRoot() const;
/** Get the tree */
TTreeType* GetTree() const;
/** Return the first parent found */
const TreeNodeType* GetParent() const;
/** Move an iterator to the beginning of the tree */
void GoToBegin()
{
m_Position = m_Begin;
}
/** Move an iterator to the end of the tree. */
void GoToEnd()
{
m_Position = m_End;
}
/** Is the iterator at the beginning of the tree? */
bool IsAtBegin(void) const
{
return (m_Position == m_Begin);
}
/** Is the iterator at the end of the tree?. The iterator is at the
* end if it points to NULL */
bool IsAtEnd(void) const
{
return (m_Position == m_End);
}
/** Clone the iterator */
virtual TreeIteratorBase<TTreeType>* Clone() = 0;
/** Enumerations */
enum{
UNDEFIND = 0,
PREORDER = 1,
INORDER = 2,
POSTORDER = 3,
LEVELORDER = 4,
CHILD = 5,
ROOT = 6,
LEAF = 7
};
/** operator++ */
Self &
operator++()
{
this->Next();
return *this;
}
/** operator++ */
void
operator++(int)
{
// assert( !IsAtEnd() );
this->Next();
}
/** operator = */
const Self & operator=(const Self& iterator)
{
m_Position = iterator.m_Position;
m_Begin = iterator.m_Begin;
m_End = iterator.m_End;
m_Root = iterator.m_Root;
m_Tree = iterator.m_Tree;
return *this;
}
virtual ~TreeIteratorBase() {}
protected:
/** Constructors */
TreeIteratorBase( TTreeType* tree, const TreeNodeType* start);
TreeIteratorBase( const TTreeType* tree, const TreeNodeType* start);
mutable TreeNodeType* m_Position; // Current position of the iterator
mutable TreeNodeType* m_Begin;
mutable TreeNodeType* m_End;
const TreeNodeType* m_Root;
TTreeType* m_Tree;
virtual bool HasNext() const = 0;
virtual const ValueType& Next() = 0;
};
} //end namespace itk
// Define instantiation macro for this template.
#define ITK_TEMPLATE_TreeIteratorBase(_, EXPORT, x, y) namespace itk { \
_(1(class EXPORT TreeIteratorBase< ITK_TEMPLATE_1 x >)) \
namespace Templates { typedef TreeIteratorBase< ITK_TEMPLATE_1 x > \
TreeIteratorBase##y; } \
}
#if ITK_TEMPLATE_EXPLICIT
# include "Templates/itkTreeIteratorBase+-.h"
#endif
#if ITK_TEMPLATE_TXX
# include "itkTreeIteratorBase.txx"
#endif
#endif
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