/usr/include/InsightToolkit/Common/itkVersor.txx is in libinsighttoolkit3-dev 3.20.1-1.
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Program: Insight Segmentation & Registration Toolkit
Module: itkVersor.txx
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkVersor_txx
#define __itkVersor_txx
#include "itkVersor.h"
#include "itkVector.h"
#include "itkNumericTraits.h"
#include "itkExceptionObject.h"
#include "itkMath.h"
namespace itk
{
/** Constructor to initialize entire vector to one value. */
template<class T>
Versor<T>
::Versor()
{
m_X = NumericTraits<T>::Zero;
m_Y = NumericTraits<T>::Zero;
m_Z = NumericTraits<T>::Zero;
m_W = NumericTraits<T>::One;
}
/** Copy Constructor */
template<class T>
Versor<T>
::Versor( const Self & v)
{
m_X = v.m_X;
m_Y = v.m_Y;
m_Z = v.m_Z;
m_W = v.m_W;
}
/** Assignment Operator */
template<class T>
const Versor<T> &
Versor<T>
::operator=( const Self & v)
{
m_X = v.m_X;
m_Y = v.m_Y;
m_Z = v.m_Z;
m_W = v.m_W;
return *this;
}
/** Set to an identity transform */
template<class T>
void
Versor<T>
::SetIdentity()
{
m_X = NumericTraits<T>::Zero;
m_Y = NumericTraits<T>::Zero;
m_Z = NumericTraits<T>::Zero;
m_W = NumericTraits<T>::One;
}
/** Return a vnl_quaternion */
template<class T>
vnl_quaternion<T>
Versor<T>
::GetVnlQuaternion(void) const
{
return vnl_quaternion<T>(m_X,m_Y,m_Z,m_W);
}
/** Assignment and Composition Operator */
template<class T>
const Versor<T> &
Versor<T>
::operator*=( const Self & v)
{
const double mx = m_W*v.m_X - m_Z*v.m_Y + m_Y*v.m_Z + m_X*v.m_W;
const double my = m_Z*v.m_X + m_W*v.m_Y - m_X*v.m_Z + m_Y*v.m_W;
const double mz = -m_Y*v.m_X + m_X*v.m_Y + m_W*v.m_Z + m_Z*v.m_W;
const double mw = -m_X*v.m_X - m_Y*v.m_Y - m_Z*v.m_Z + m_W*v.m_W;
m_X = mx;
m_Y = my;
m_Z = mz;
m_W = mw;
return *this;
}
/** Composition Operator */
template<class T>
Versor<T>
Versor<T>
::operator*( const Self & v) const
{
Self result;
result.m_X = m_W*v.m_X - m_Z*v.m_Y + m_Y*v.m_Z + m_X*v.m_W;
result.m_Y = m_Z*v.m_X + m_W*v.m_Y - m_X*v.m_Z + m_Y*v.m_W;
result.m_Z = -m_Y*v.m_X + m_X*v.m_Y + m_W*v.m_Z + m_Z*v.m_W;
result.m_W = -m_X*v.m_X - m_Y*v.m_Y - m_Z*v.m_Z + m_W*v.m_W;
return result;
}
/** Division and Assignment Operator */
template<class T>
const Versor<T> &
Versor<T>
::operator/=( const Self & v)
{
const double mx = -m_W*v.m_X + m_Z*v.m_Y - m_Y*v.m_Z + m_X*v.m_W;
const double my = -m_Z*v.m_X - m_W*v.m_Y + m_X*v.m_Z + m_Y*v.m_W;
const double mz = m_Y*v.m_X - m_X*v.m_Y - m_W*v.m_Z + m_Z*v.m_W;
const double mw = m_X*v.m_X + m_Y*v.m_Y + m_Z*v.m_Z + m_W*v.m_W;
m_X = mx;
m_Y = my;
m_Z = mz;
m_W = mw;
return *this;
}
/** Division Operator */
template<class T>
Versor<T>
Versor<T>
::operator/( const Self & v) const
{
Self result;
result.m_X = -m_W*v.m_X + m_Z*v.m_Y - m_Y*v.m_Z + m_X*v.m_W;
result.m_Y = -m_Z*v.m_X - m_W*v.m_Y + m_X*v.m_Z + m_Y*v.m_W;
result.m_Z = m_Y*v.m_X - m_X*v.m_Y - m_W*v.m_Z + m_Z*v.m_W;
result.m_W = m_X*v.m_X + m_Y*v.m_Y + m_Z*v.m_Z + m_W*v.m_W;
return result;
}
/** Comparision operator */
template<class T>
bool
Versor<T>
::operator!=( const Self & v) const
{
return !(*this == v);
}
/** Comparision operator */
template<class T>
bool
Versor<T>
::operator==( const Self & v) const
{
// Evaluate the quaternion ratio between them
Self ratio = *this * v.GetReciprocal();
const typename itk::NumericTraits< T >::AccumulateType
square = ratio.m_W * ratio.m_W;
const double epsilon = 1e-300;
if( vcl_fabs(1.0f - square ) < epsilon )
{
return true;
}
return false;
}
/** Get Conjugate */
template<class T>
Versor<T>
Versor<T>
::GetConjugate( void ) const
{
Self result;
result.m_X = -m_X;
result.m_Y = -m_Y;
result.m_Z = -m_Z;
result.m_W = m_W;
return result;
}
/** Get Reciprocal */
template<class T>
Versor<T>
Versor<T>
::GetReciprocal( void ) const
{
Self result;
result.m_X = -m_X;
result.m_Y = -m_Y;
result.m_Z = -m_Z;
result.m_W = m_W;
return result;
}
/** Get Tensor part */
template<class T>
typename Versor<T>::ValueType
Versor<T>
::GetTensor( void ) const
{
const ValueType tensor =
static_cast< ValueType > (
vcl_sqrt(m_X*m_X + m_Y*m_Y + m_Z*m_Z + m_W*m_W ) );
return tensor;
}
/** Normalize */
template<class T>
void
Versor<T>
::Normalize( void )
{
const ValueType tensor = this->GetTensor();
if( vcl_fabs(tensor ) < 1e-20 )
{
ExceptionObject except;
except.SetDescription("Attempt to normalize a \
itk::Versor with zero tensor");
except.SetLocation(__FILE__);
throw except;
}
m_X /= tensor;
m_Y /= tensor;
m_Z /= tensor;
m_W /= tensor;
}
/** Get Axis */
template<class T>
typename Versor<T>::VectorType
Versor<T>
::GetAxis( void ) const
{
VectorType axis;
const RealType ax = static_cast<RealType>( m_X );
const RealType ay = static_cast<RealType>( m_Y );
const RealType az = static_cast<RealType>( m_Z );
const RealType vectorNorm = vcl_sqrt(ax * ax + ay * ay + az * az );
if( vectorNorm == NumericTraits<RealType>::Zero )
{
axis[0] = NumericTraits<T>::Zero;
axis[1] = NumericTraits<T>::Zero;
axis[2] = NumericTraits<T>::Zero;
}
else
{
axis[0] = m_X / vectorNorm;
axis[1] = m_Y / vectorNorm;
axis[2] = m_Z / vectorNorm;
}
return axis;
}
/** Get Right part */
template<class T>
typename Versor<T>::VectorType
Versor<T>
::GetRight( void ) const
{
VectorType axis;
axis[0] = m_X;
axis[1] = m_Y;
axis[2] = m_Z;
return axis;
}
/** Get Scalar part */
template<class T>
typename Versor<T>::ValueType
Versor<T>
::GetScalar( void ) const
{
return m_W;
}
/** Get Angle (in radians) */
template<class T>
typename Versor<T>::ValueType
Versor<T>
::GetAngle( void ) const
{
const RealType ax = static_cast<RealType>( m_X );
const RealType ay = static_cast<RealType>( m_Y );
const RealType az = static_cast<RealType>( m_Z );
const RealType vectorNorm = vcl_sqrt(ax * ax + ay * ay + az * az );
const ValueType angle = 2.0 * vcl_atan2(vectorNorm, static_cast<RealType>(m_W) );
return angle;
}
/** Get the Square root of the unit quaternion */
template<class T>
Versor<T>
Versor<T>
::SquareRoot( void ) const
{
const ValueType newScalar = vcl_sqrt( static_cast<double>( 1.0 + m_W ) );
const double sqrtOfTwo = vcl_sqrt( 2.0f );
const double factor = 1.0f / ( newScalar * sqrtOfTwo );
Self result;
result.m_X = m_X * factor;
result.m_Y = m_Y * factor;
result.m_Z = m_Z * factor;
result.m_W = newScalar / sqrtOfTwo;
return result;
}
/** Compute the Exponential of the quaternion */
template<class T>
Versor<T>
Versor<T>
::Exponential( ValueType exponent ) const
{
Self result;
result.Set( this->GetAxis(),
this->GetAngle() * exponent );
return result;
}
/** Set Axis and Angle (in radians) */
template<class T>
void
Versor<T>
::Set( const VectorType & axis, ValueType angle )
{
const RealType vectorNorm = axis.GetNorm();
const RealType cosangle2 = vcl_cos(angle / 2.0 );
const RealType sinangle2 = vcl_sin(angle / 2.0 );
const RealType factor = sinangle2 / vectorNorm;
m_X = axis[0] * factor;
m_Y = axis[1] * factor;
m_Z = axis[2] * factor;
m_W = cosangle2;
}
/** Set using an orthogonal matrix. */
template<class T>
void
Versor<T>
::Set( const MatrixType & mat )
{
vnl_matrix<T> m( mat.GetVnlMatrix() );
//const double epsilon = 1e-30;
//Keep the epsilon value large enough so that the alternate routes of computing the
//quaternion are used to within floating point precision of the math to be used.
//Using 1e-30 results in degenerate matries for rotations near vnl_math::pi due
//to imprecision of the math. 0.5/vcl_sqrt(trace) is not accurate to 1e-30, so
//the resulting matrices would have very large errors. By decreasing this epsilon value
//to a higher tolerance, the alternate stable methods for conversion are used.
const T epsilon = vcl_numeric_limits<T>::epsilon();
double trace = m(0,0) + m(1,1) + m(2,2) + 1.0;
if( trace > epsilon)
{
const double s = 0.5 / vcl_sqrt(trace);
m_W = 0.25 / s;
m_X = (m(2,1) - m(1,2)) * s;
m_Y = (m(0,2) - m(2,0)) * s;
m_Z = (m(1,0) - m(0,1)) * s;
}
else
{
if( m(0,0) > m(1,1) && m(0,0) > m(2,2) )
{
const double s = 2.0 * vcl_sqrt(1.0 + m(0,0) - m(1,1) - m(2,2));
m_X =0.25 * s;
m_Y = (m(0,1) + m(1,0)) / s;
m_Z = (m(0,2) + m(2,0)) / s;
m_W = (m(1,2) - m(2,1)) / s;
}
else
{
if( m(1,1) > m(2,2) )
{
const double s = 2.0 * vcl_sqrt(1.0 + m(1,1) - m(0,0) - m(2,2));
m_X = (m(0,1) + m(1,0)) / s;
m_Y = 0.25 * s;
m_Z = (m(1,2) + m(2,1)) / s;
m_W = (m(0,2) - m(2,0)) / s;
}
else
{
const double s = 2.0 * vcl_sqrt(1.0 + m(2,2) - m(0,0) - m(1,1));
m_X = (m(0,2) + m(2,0)) / s;
m_Y = (m(1,2) + m(2,1)) / s;
m_Z = 0.25 * s;
m_W = (m(0,1) - m(1,0)) / s;
}
}
}
this->Normalize();
}
/** Set right Part (in radians) */
template<class T>
void
Versor<T>
::Set( const VectorType & axis )
{
typedef typename VectorType::RealValueType VectorRealValueType;
const ValueType sinangle2 = axis.GetNorm();
if( sinangle2 > NumericTraits<ValueType>::One )
{
ExceptionObject exception;
exception.SetDescription("Trying to initialize a Versor with " \
"a vector whose magnitude is greater than 1");
exception.SetLocation("itk::Versor::Set( const VectorType )");
throw exception;
}
const ValueType cosangle2 = vcl_sqrt( NumericTraits<double>::One - sinangle2 * sinangle2 );
m_X = axis[0];
m_Y = axis[1];
m_Z = axis[2];
m_W = cosangle2;
}
/** Set the Versor from four components.
* After assignment, the quaternion is normalized
* in order to get a consistent Versor (unit quaternion). */
template<class T>
void
Versor<T>
::Set( T x, T y, T z, T w )
{
//
// We assume in this class that the W component is always non-negative.
// The rotation represented by a Versor remains unchanged if all its
// four components are negated simultaneously. Therefore, if we are
// requested to initialize a Versor with a negative W, we negate the
// signs of all the components.
//
if( w < 0.0 )
{
m_X = -x;
m_Y = -y;
m_Z = -z;
m_W = -w;
}
else
{
m_X = x;
m_Y = y;
m_Z = z;
m_W = w;
}
this->Normalize();
}
/** Set from a vnl_quaternion
* After assignment, the quaternion is normalized
* in order to get a consistent Versor (unit quaternion). */
template<class T>
void
Versor<T>
::Set( const VnlQuaternionType & quaternion )
{
m_X = quaternion.x();
m_Y = quaternion.y();
m_Z = quaternion.z();
m_W = quaternion.r();
this->Normalize();
}
/** Set rotation around X axis */
template<class T>
void
Versor<T>
::SetRotationAroundX( ValueType angle )
{
const ValueType sinangle2 = vcl_sin( angle / 2.0 );
const ValueType cosangle2 = vcl_cos( angle / 2.0 );
m_X = sinangle2;
m_Y = NumericTraits< T >::Zero;
m_Z = NumericTraits< T >::Zero;
m_W = cosangle2;
}
/** Set rotation around Y axis */
template<class T>
void
Versor<T>
::SetRotationAroundY( ValueType angle )
{
const ValueType sinangle2 = vcl_sin( angle / 2.0 );
const ValueType cosangle2 = vcl_cos( angle / 2.0 );
m_X = NumericTraits< T >::Zero;
m_Y = sinangle2;
m_Z = NumericTraits< T >::Zero;
m_W = cosangle2;
}
/** Set rotation around Z axis */
template<class T>
void
Versor<T>
::SetRotationAroundZ( ValueType angle )
{
const ValueType sinangle2 = vcl_sin( angle / 2.0 );
const ValueType cosangle2 = vcl_cos( angle / 2.0 );
m_X = NumericTraits< T >::Zero;
m_Y = NumericTraits< T >::Zero;
m_Z = sinangle2;
m_W = cosangle2;
}
/** Transform a Vector */
template<class T>
typename Versor<T>::VectorType
Versor<T>
::Transform( const VectorType & v ) const
{
VectorType result;
const ValueType xx = m_X * m_X;
const ValueType yy = m_Y * m_Y;
const ValueType zz = m_Z * m_Z;
const ValueType xy = m_X * m_Y;
const ValueType xz = m_X * m_Z;
const ValueType xw = m_X * m_W;
const ValueType yz = m_Y * m_Z;
const ValueType yw = m_Y * m_W;
const ValueType zw = m_Z * m_W;
const ValueType mxx = 1.0 - 2.0 * ( yy + zz );
const ValueType myy = 1.0 - 2.0 * ( xx + zz );
const ValueType mzz = 1.0 - 2.0 * ( xx + yy );
const ValueType mxy = 2.0 * ( xy - zw );
const ValueType mxz = 2.0 * ( xz + yw );
const ValueType myx = 2.0 * ( xy + zw );
const ValueType mzx = 2.0 * ( xz - yw );
const ValueType mzy = 2.0 * ( yz + xw );
const ValueType myz = 2.0 * ( yz - xw );
result[0] = mxx * v[0] + mxy * v[1] + mxz * v[2];
result[1] = myx * v[0] + myy * v[1] + myz * v[2];
result[2] = mzx * v[0] + mzy * v[1] + mzz * v[2];
return result;
}
/** Transform a CovariantVector
* given that this is an orthogonal transformation
* CovariantVectors are transformed as vectors. */
template<class T>
typename Versor<T>::CovariantVectorType
Versor<T>
::Transform( const CovariantVectorType & v ) const
{
CovariantVectorType result;
const ValueType xx = m_X * m_X;
const ValueType yy = m_Y * m_Y;
const ValueType zz = m_Z * m_Z;
const ValueType xy = m_X * m_Y;
const ValueType xz = m_X * m_Z;
const ValueType xw = m_X * m_W;
const ValueType yz = m_Y * m_Z;
const ValueType yw = m_Y * m_W;
const ValueType zw = m_Z * m_W;
const ValueType mxx = 1.0 - 2.0 * ( yy + zz );
const ValueType myy = 1.0 - 2.0 * ( xx + zz );
const ValueType mzz = 1.0 - 2.0 * ( xx + yy );
const ValueType mxy = 2.0 * ( xy - zw );
const ValueType mxz = 2.0 * ( xz + yw );
const ValueType myx = 2.0 * ( xy + zw );
const ValueType mzx = 2.0 * ( xz - yw );
const ValueType mzy = 2.0 * ( yz + xw );
const ValueType myz = 2.0 * ( yz - xw );
result[0] = mxx * v[0] + mxy * v[1] + mxz * v[2];
result[1] = myx * v[0] + myy * v[1] + myz * v[2];
result[2] = mzx * v[0] + mzy * v[1] + mzz * v[2];
return result;
}
/** Transform a Point */
template<class T>
typename Versor<T>::PointType
Versor<T>
::Transform( const PointType & v ) const
{
PointType result;
const ValueType xx = m_X * m_X;
const ValueType yy = m_Y * m_Y;
const ValueType zz = m_Z * m_Z;
const ValueType xy = m_X * m_Y;
const ValueType xz = m_X * m_Z;
const ValueType xw = m_X * m_W;
const ValueType yz = m_Y * m_Z;
const ValueType yw = m_Y * m_W;
const ValueType zw = m_Z * m_W;
const ValueType mxx = 1.0 - 2.0 * ( yy + zz );
const ValueType myy = 1.0 - 2.0 * ( xx + zz );
const ValueType mzz = 1.0 - 2.0 * ( xx + yy );
const ValueType mxy = 2.0 * ( xy - zw );
const ValueType mxz = 2.0 * ( xz + yw );
const ValueType myx = 2.0 * ( xy + zw );
const ValueType mzx = 2.0 * ( xz - yw );
const ValueType mzy = 2.0 * ( yz + xw );
const ValueType myz = 2.0 * ( yz - xw );
result[0] = mxx * v[0] + mxy * v[1] + mxz * v[2];
result[1] = myx * v[0] + myy * v[1] + myz * v[2];
result[2] = mzx * v[0] + mzy * v[1] + mzz * v[2];
return result;
}
/** Transform a VnlVector */
template<class T>
typename Versor<T>::VnlVectorType
Versor<T>
::Transform( const VnlVectorType & v ) const
{
VnlVectorType result;
const ValueType xx = m_X * m_X;
const ValueType yy = m_Y * m_Y;
const ValueType zz = m_Z * m_Z;
const ValueType xy = m_X * m_Y;
const ValueType xz = m_X * m_Z;
const ValueType xw = m_X * m_W;
const ValueType yz = m_Y * m_Z;
const ValueType yw = m_Y * m_W;
const ValueType zw = m_Z * m_W;
const ValueType mxx = 1.0 - 2.0 * ( yy + zz );
const ValueType myy = 1.0 - 2.0 * ( xx + zz );
const ValueType mzz = 1.0 - 2.0 * ( xx + yy );
const ValueType mxy = 2.0 * ( xy - zw );
const ValueType mxz = 2.0 * ( xz + yw );
const ValueType myx = 2.0 * ( xy + zw );
const ValueType mzx = 2.0 * ( xz - yw );
const ValueType mzy = 2.0 * ( yz + xw );
const ValueType myz = 2.0 * ( yz - xw );
result[0] = mxx * v[0] + mxy * v[1] + mxz * v[2];
result[1] = myx * v[0] + myy * v[1] + myz * v[2];
result[2] = mzx * v[0] + mzy * v[1] + mzz * v[2];
return result;
}
/** Get Matrix representation */
template<class T>
Matrix<T,3,3>
Versor<T>
::GetMatrix( void ) const
{
Matrix<T,3,3> matrix;
const ValueType xx = m_X * m_X;
const ValueType yy = m_Y * m_Y;
const ValueType zz = m_Z * m_Z;
const ValueType xy = m_X * m_Y;
const ValueType xz = m_X * m_Z;
const ValueType xw = m_X * m_W;
const ValueType yz = m_Y * m_Z;
const ValueType yw = m_Y * m_W;
const ValueType zw = m_Z * m_W;
matrix[0][0] = 1.0 - 2.0 * ( yy + zz );
matrix[1][1] = 1.0 - 2.0 * ( xx + zz );
matrix[2][2] = 1.0 - 2.0 * ( xx + yy );
matrix[0][1] = 2.0 * ( xy - zw );
matrix[0][2] = 2.0 * ( xz + yw );
matrix[1][0] = 2.0 * ( xy + zw );
matrix[2][0] = 2.0 * ( xz - yw );
matrix[2][1] = 2.0 * ( yz + xw );
matrix[1][2] = 2.0 * ( yz - xw );
return matrix;
}
} // end namespace itk
#endif
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