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/*=========================================================================

  Program:   Insight Segmentation & Registration Toolkit
  Module:    itkSurfaceSpatialObject.txx
  Language:  C++
  Date:      $Date$
  Version:   $Revision$

  Copyright (c) Insight Software Consortium. All rights reserved.
  See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notices for more information.

=========================================================================*/
#ifndef __itkSurfaceSpatialObject_txx
#define __itkSurfaceSpatialObject_txx

#if defined(_MSC_VER)
#pragma warning ( disable : 4786 )
#endif

#include "itkSurfaceSpatialObject.h" 

namespace itk  
{ 

/** Constructor */
template< unsigned int TDimension >
SurfaceSpatialObject< TDimension > 
::SurfaceSpatialObject()  
{ 
  this->SetDimension(TDimension);
  this->SetTypeName("SurfaceSpatialObject");
  this->GetProperty()->SetRed(1); 
  this->GetProperty()->SetGreen(0); 
  this->GetProperty()->SetBlue(0); 
  this->GetProperty()->SetAlpha(1); 
  this->ComputeBoundingBox();
} 

/** Destructor */ 
template< unsigned int TDimension >
SurfaceSpatialObject< TDimension >  
::~SurfaceSpatialObject()
{ 
} 
 
/** Get the list of points composing the surface */
template< unsigned int TDimension >
typename SurfaceSpatialObject< TDimension > ::PointListType &  
SurfaceSpatialObject< TDimension > 
::GetPoints() 
{ 
  itkDebugMacro( "Getting SurfacePoint list" );
  return m_Points;
} 
 
/** Set the list of points composing the surface */
template< unsigned int TDimension >
void  
SurfaceSpatialObject< TDimension >  
::SetPoints( PointListType & points )  
{
  // in this function, passing a null pointer as argument will
  // just clear the list...
  m_Points.clear();
   
  typename PointListType::iterator it,end;
  it = points.begin();
  end = points.end();
  while(it != end)
    {
    m_Points.push_back(*it);
    it++;
    } 
    
  this->ComputeBoundingBox(); 
  this->Modified();
}
 
/** Print the surface object */
template< unsigned int TDimension >
void  
SurfaceSpatialObject< TDimension >  
::PrintSelf( std::ostream& os, Indent indent ) const 
{ 
  os << indent << "SurfaceSpatialObject(" << this << ")" << std::endl; 
  os << indent << "ID: " << this->GetId() << std::endl; 
  os << indent << "nb of points: "
     << static_cast<unsigned long>( m_Points.size() ) << std::endl;
  Superclass::PrintSelf( os, indent ); 
} 

/** Compute the bounds of the surface */
template< unsigned int TDimension >
bool 
SurfaceSpatialObject< TDimension >  
::ComputeLocalBoundingBox() const
{ 
  itkDebugMacro( "Computing surface bounding box" );

  if( this->GetBoundingBoxChildrenName().empty() 
     || strstr(typeid(Self).name(), 
               this->GetBoundingBoxChildrenName().c_str()) )
    {
    typename PointListType::const_iterator it  = m_Points.begin();
    typename PointListType::const_iterator end = m_Points.end();
  
    if(it == end)
      {
      return false;
      }
    else
      {
      PointType pt = 
        this->GetIndexToWorldTransform()->TransformPoint((*it).GetPosition());
      const_cast<BoundingBoxType *>(this->GetBounds())->SetMinimum(pt);
      const_cast<BoundingBoxType *>(this->GetBounds())->SetMaximum(pt);
      it++;
      while(it!= end) 
        {
        pt = this->GetIndexToWorldTransform()->TransformPoint(
                                                       (*it).GetPosition());
        const_cast<BoundingBoxType *>(this->GetBounds())->ConsiderPoint(pt);
        it++;
        }
      }
    }
  return true;
} 

/** Test whether a point is inside or outside the object 
 *  For computational speed purposes, it is faster if the method does not
 *  check the name of the class and the current depth */ 
template< unsigned int TDimension >
bool 
SurfaceSpatialObject< TDimension >
::IsInside( const PointType & point) const
{ 
  typename PointListType::const_iterator it = m_Points.begin();
  typename PointListType::const_iterator itEnd = m_Points.end();
    
  if( !this->SetInternalInverseTransformToWorldToIndexTransform() )
    {
    return false;
    }

  PointType transformedPoint = 
    this->GetInternalInverseTransform()->TransformPoint(point);
  
  if( this->GetBounds()->IsInside(transformedPoint) )
    {
    while(it != itEnd)
      {
      if((*it).GetPosition() == transformedPoint)
        {
        return true;
        }
      it++;
      }
    }
  return false;
}


/** Return true is the given point is on the surface */
template< unsigned int TDimension >
bool 
SurfaceSpatialObject< TDimension >  
::IsInside( const PointType & point, unsigned int depth, char * name ) const
{
  itkDebugMacro( "Checking the point [" << point << "is on the surface" );

  if(name == NULL)
    {
    if(IsInside(point))
      {
      return true;
      }
    }
  else if(strstr(typeid(Self).name(), name))
    {
    if(IsInside(point))
      {
      return true;
      }
    }
  
  return Superclass::IsInside(point, depth, name);
} 

/** Return true if the surface is evaluable at a specified point */
template< unsigned int TDimension >
bool
SurfaceSpatialObject< TDimension > 
::IsEvaluableAt( const PointType & point, 
                 unsigned int depth, char * name ) const
{
  itkDebugMacro( "Checking if the surface is evaluable at " << point );
  return IsInside(point, depth, name);
}

/** Return 1 if the point is on the surface */
template< unsigned int TDimension >
bool
SurfaceSpatialObject< TDimension > 
::ValueAt( const PointType & point, double & value, unsigned int depth,
           char * name ) const
{
  itkDebugMacro( "Getting the value of the surface at " << point );
  if( IsInside(point, 0, name) )
    {
    value = this->GetDefaultInsideValue();
    return true;
    }
  else
    {
    if( Superclass::IsEvaluableAt(point, depth, name) )
      {
      Superclass::ValueAt(point, value, depth, name);
      return true;
      }
    else
      {
      value = this->GetDefaultOutsideValue();
      return false;
      }
    }
  return false;
}

/** Approximate the normals of the surface */
template< unsigned int TDimension >
bool
SurfaceSpatialObject< TDimension > 
::Approximate3DNormals()
{
  if(TDimension != 3)
    {
    itkExceptionMacro("Approximate3DNormals works only in 3D");
    }

  if(m_Points.size() < 3)
    {
    itkExceptionMacro("Approximate3DNormals requires at least 3 points");

    }

  typename PointListType::iterator it = m_Points.begin();
  typename PointListType::iterator itEnd = m_Points.end();

  while(it != itEnd)
    {
    // Try to find 3 points close to the corresponding point
    SurfacePointType pt = *it;
    PointType pos = (*it).GetPosition();

 
    std::list<int> badId;
    unsigned int identifier[3];
    double absvec = 0;
    do
      {
      identifier[0] = 0;
      identifier[1] = 0;  
      identifier[2] = 0;

      float max[3];
      max[0] = 99999999;
      max[1] = 99999999;
      max[2] = 99999999;

      typename PointListType::const_iterator it2 = m_Points.begin();

      int i=0;
      while(it2 != m_Points.end())
        {
        if(it2 == it)
          {
          i++;
          it2++;
          continue;
          }

        bool badPoint = false;
        std::list<int>::const_iterator itBadId = badId.begin();
        while(itBadId != badId.end())
          {
          if(*itBadId == i)
            {
            badPoint = true;
            break;
            }
          itBadId++;
          }

        if(badPoint)
          {
          i++;
          it2++;
          continue;
          }

        PointType pos2 = (*it2).GetPosition();
        float distance = (pos2[0]-pos[0])*(pos2[0]-pos[0])+(pos2[1]-pos[1])
                         *(pos2[1]-pos[1])+(pos2[2]-pos[2])*(pos2[2]-pos[2]);
        
       
        // Check that the point is not the same as some previously defined
        bool valid = true;
        for(unsigned int j=0;j<3;j++)
          {
          PointType p = m_Points[identifier[j]].GetPosition();
          float d= (pos2[0]-p[0])*(pos2[0]-p[0])+(pos2[1]-p[1])
                   *(pos2[1]-p[1])+(pos2[2]-p[2])*(pos2[2]-p[2]);
          if(d == 0)
            {
            valid = false;
            break;
            }
          }


        if(distance == 0 || !valid)
          {
          i++;
          it2++;
          continue;
          }
        
        if(distance<max[0])
          {
          max[2] = max[1];
          max[1] = max[0];
          max[0] = distance;
          identifier[0] = i;
          }
        else if(distance<max[1])
          {
          max[2] = max[1];
          max[1] = distance;
          identifier[1] = i;
          }
        else if(distance<max[2])
          {
          max[2] = distance;
          identifier[2] = i;
          }
        i++;
        it2++;
        }

      if( (identifier[0] == identifier[1])
        || (identifier[1] == identifier[2])
        || (identifier[0] == identifier[2])
        )
        {
        std::cout << "Cannot find 3 distinct points!" << std::endl;
        std::cout << identifier[0] << " : " << identifier[1] << " : " << identifier[2] << std::endl;
        std::cout << max[0] << " : " << max[1] << " : " << max[2] << std::endl;
        return false;
        }
      
      PointType v1 = m_Points[identifier[0]].GetPosition();
      PointType v2 = m_Points[identifier[1]].GetPosition();
      PointType v3 = m_Points[identifier[2]].GetPosition();

      double coa = -(v1[1]*(v2[2]-v3[2]) + 
            v2[1]*(v3[2]-v1[2]) +
            v3[1]*(v1[2]-v2[2]));
      double cob = -(v1[2] * (v2[0]-v3[0]) +
            v2[2]*(v3[0]-v1[0]) +
            v3[2]*(v1[0]-v2[0]));
      double coc = -(v1[0] * (v2[1]-v3[1]) +
            v2[0]*(v3[1]-v1[1]) +
            v3[0]*(v1[1]-v2[1]));

      absvec = -vcl_sqrt ((double) ((coa*coa) + (cob*cob) + (coc*coc)));


      if( absvec == 0)
        {
        badId.push_back(identifier[2]);
        }
      else
        {
        CovariantVectorType normal;
        normal[0] = coa/absvec;
        normal[1] = cob/absvec;
        normal[2] = coc/absvec;
        (*it).SetNormal(normal);
        }
      }
    while((absvec == 0) && (badId.size() < m_Points.size()-1));
   
    if(absvec == 0)
      {
      std::cout << "Approximate3DNormals Failed!" << std::endl;
      std::cout << identifier[0] << " : " << identifier[1] << " : " << identifier[2] << std::endl;
      std::cout << badId.size() << " : " << m_Points.size()-1 << std::endl;
      return false;
      }
 
    it++;
    }

  return true;
}


} // end namespace itk 

#endif