/usr/include/log4cplus/socketappender.h is in liblog4cplus-dev 1.0.4-1.
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// File: socketappender.h
// Created: 5/2003
// Author: Tad E. Smith
//
//
// Copyright 2003-2009 Tad E. Smith
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/** @file */
#ifndef _LOG4CPLUS_SOCKET_APPENDER_HEADER_
#define _LOG4CPLUS_SOCKET_APPENDER_HEADER_
#include <log4cplus/config.hxx>
#include <log4cplus/appender.h>
#include <log4cplus/helpers/socket.h>
#include <log4cplus/helpers/syncprims.h>
#ifndef UNICODE
# define LOG4CPLUS_MAX_MESSAGE_SIZE (8*1024)
#else
# define LOG4CPLUS_MAX_MESSAGE_SIZE (2*8*1024)
#endif
namespace log4cplus {
/**
* Sends {@link spi::InternalLoggingEvent} objects to a remote a log server.
*
* The SocketAppender has the following properties:
*
* <ul>
*
* <li>Remote logging is non-intrusive as far as the log event
* is concerned. In other words, the event will be logged with
* the same time stamp, NDC, location info as if it were logged
* locally by the client.
*
* <li>SocketAppenders do not use a layout.
*
* <li>Remote logging uses the TCP protocol. Consequently, if
* the server is reachable, then log events will eventually arrive
* at the server.
*
* <li>If the remote server is down, the logging requests are
* simply dropped. However, if and when the server comes back up,
* then event transmission is resumed transparently. This
* transparent reconneciton is performed by a <em>connector</em>
* thread which periodically attempts to connect to the server.
*
* <li>Logging events are automatically <em>buffered</em> by the
* native TCP implementation. This means that if the link to server
* is slow but still faster than the rate of (log) event production
* by the client, the client will not be affected by the slow
* network connection. However, if the network connection is slower
* then the rate of event production, then the client can only
* progress at the network rate. In particular, if the network link
* to the the server is down, the client will be blocked.
*
* <li>On the other hand, if the network link is up, but the server
* is down, the client will not be blocked when making log requests
* but the log events will be lost due to server unavailability.
* </ul>
*
* <h3>Properties</h3>
* <dl>
* <dt><tt>host</tt></dt>
* <dd>Remote host name to connect and send events to.</dd>
*
* <dt><tt>port</tt></dt>
* <dd>Port on remote host to send events to.</dd>
*
* <dt><tt>ServerName</tt></dt>
* <dd>Host name of event's origin prepended to each event.</dd>
*
* </dl>
*/
class LOG4CPLUS_EXPORT SocketAppender : public Appender {
public:
// Ctors
SocketAppender(const log4cplus::tstring& host, int port,
const log4cplus::tstring& serverName = tstring());
SocketAppender(const log4cplus::helpers::Properties & properties);
// Dtor
~SocketAppender();
// Methods
virtual void close();
protected:
void openSocket();
void initConnector ();
virtual void append(const spi::InternalLoggingEvent& event);
// Data
log4cplus::helpers::Socket socket;
log4cplus::tstring host;
int port;
log4cplus::tstring serverName;
#if ! defined (LOG4CPLUS_SINGLE_THREADED)
class LOG4CPLUS_EXPORT ConnectorThread;
friend class ConnectorThread;
class LOG4CPLUS_EXPORT ConnectorThread
: public thread::AbstractThread
, public helpers::LogLogUser
{
public:
ConnectorThread (SocketAppender &);
virtual ~ConnectorThread ();
virtual void run();
void terminate ();
void trigger ();
protected:
SocketAppender & sa;
thread::ManualResetEvent trigger_ev;
bool exit_flag;
};
volatile bool connected;
helpers::SharedObjectPtr<ConnectorThread> connector;
#endif
private:
// Disallow copying of instances of this class
SocketAppender(const SocketAppender&);
SocketAppender& operator=(const SocketAppender&);
};
namespace helpers {
LOG4CPLUS_EXPORT
SocketBuffer convertToBuffer(const log4cplus::spi::InternalLoggingEvent& event,
const log4cplus::tstring& serverName);
LOG4CPLUS_EXPORT
log4cplus::spi::InternalLoggingEvent readFromBuffer(SocketBuffer& buffer);
} // end namespace helpers
} // end namespace log4cplus
#endif // _LOG4CPLUS_SOCKET_APPENDER_HEADER_
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