/usr/include/ns3/aodv-routing-protocol.h is in libns3-dev 3.13+dfsg-1.
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/*
* Copyright (c) 2009 IITP RAS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Based on
* NS-2 AODV model developed by the CMU/MONARCH group and optimized and
* tuned by Samir Das and Mahesh Marina, University of Cincinnati;
*
* AODV-UU implementation by Erik Nordström of Uppsala University
* http://core.it.uu.se/core/index.php/AODV-UU
*
* Authors: Elena Buchatskaia <borovkovaes@iitp.ru>
* Pavel Boyko <boyko@iitp.ru>
*/
#ifndef AODVROUTINGPROTOCOL_H
#define AODVROUTINGPROTOCOL_H
#include "aodv-rtable.h"
#include "aodv-rqueue.h"
#include "aodv-packet.h"
#include "aodv-neighbor.h"
#include "aodv-dpd.h"
#include "ns3/node.h"
#include "ns3/output-stream-wrapper.h"
#include "ns3/ipv4-routing-protocol.h"
#include "ns3/ipv4-interface.h"
#include "ns3/ipv4-l3-protocol.h"
#include <map>
namespace ns3
{
namespace aodv
{
/**
* \ingroup aodv
*
* \brief AODV routing protocol
*/
class RoutingProtocol : public Ipv4RoutingProtocol
{
public:
static TypeId GetTypeId (void);
static const uint32_t AODV_PORT;
/// c-tor
RoutingProtocol ();
virtual ~RoutingProtocol();
virtual void DoDispose ();
///\name From Ipv4RoutingProtocol
//\{
Ptr<Ipv4Route> RouteOutput (Ptr<Packet> p, const Ipv4Header &header, Ptr<NetDevice> oif, Socket::SocketErrno &sockerr);
bool RouteInput (Ptr<const Packet> p, const Ipv4Header &header, Ptr<const NetDevice> idev,
UnicastForwardCallback ucb, MulticastForwardCallback mcb,
LocalDeliverCallback lcb, ErrorCallback ecb);
virtual void NotifyInterfaceUp (uint32_t interface);
virtual void NotifyInterfaceDown (uint32_t interface);
virtual void NotifyAddAddress (uint32_t interface, Ipv4InterfaceAddress address);
virtual void NotifyRemoveAddress (uint32_t interface, Ipv4InterfaceAddress address);
virtual void SetIpv4 (Ptr<Ipv4> ipv4);
virtual void PrintRoutingTable (Ptr<OutputStreamWrapper> stream) const;
//\}
///\name Handle protocol parameters
//\{
Time GetMaxQueueTime () const { return MaxQueueTime; }
void SetMaxQueueTime (Time t);
uint32_t GetMaxQueueLen () const { return MaxQueueLen; }
void SetMaxQueueLen (uint32_t len);
bool GetDesinationOnlyFlag () const { return DestinationOnly; }
void SetDesinationOnlyFlag (bool f) { DestinationOnly = f; }
bool GetGratuitousReplyFlag () const { return GratuitousReply; }
void SetGratuitousReplyFlag (bool f) { GratuitousReply = f; }
void SetHelloEnable (bool f) { EnableHello = f; }
bool GetHelloEnable () const { return EnableHello; }
void SetBroadcastEnable (bool f) { EnableBroadcast = f; }
bool GetBroadcastEnable () const { return EnableBroadcast; }
//\}
private:
///\name Protocol parameters.
//\{
uint32_t RreqRetries; ///< Maximum number of retransmissions of RREQ with TTL = NetDiameter to discover a route
uint16_t RreqRateLimit; ///< Maximum number of RREQ per second.
uint16_t RerrRateLimit; ///< Maximum number of REER per second.
Time ActiveRouteTimeout; ///< Period of time during which the route is considered to be valid.
uint32_t NetDiameter; ///< Net diameter measures the maximum possible number of hops between two nodes in the network
/**
* NodeTraversalTime is a conservative estimate of the average one hop traversal time for packets
* and should include queuing delays, interrupt processing times and transfer times.
*/
Time NodeTraversalTime;
Time NetTraversalTime; ///< Estimate of the average net traversal time.
Time PathDiscoveryTime; ///< Estimate of maximum time needed to find route in network.
Time MyRouteTimeout; ///< Value of lifetime field in RREP generating by this node.
/**
* Every HelloInterval the node checks whether it has sent a broadcast within the last HelloInterval.
* If it has not, it MAY broadcast a Hello message
*/
Time HelloInterval;
uint32_t AllowedHelloLoss; ///< Number of hello messages which may be loss for valid link
/**
* DeletePeriod is intended to provide an upper bound on the time for which an upstream node A
* can have a neighbor B as an active next hop for destination D, while B has invalidated the route to D.
*/
Time DeletePeriod;
Time NextHopWait; ///< Period of our waiting for the neighbour's RREP_ACK
/**
* The TimeoutBuffer is configurable. Its purpose is to provide a buffer for the timeout so that if the RREP is delayed
* due to congestion, a timeout is less likely to occur while the RREP is still en route back to the source.
*/
uint16_t TimeoutBuffer;
Time BlackListTimeout; ///< Time for which the node is put into the blacklist
uint32_t MaxQueueLen; ///< The maximum number of packets that we allow a routing protocol to buffer.
Time MaxQueueTime; ///< The maximum period of time that a routing protocol is allowed to buffer a packet for.
bool DestinationOnly; ///< Indicates only the destination may respond to this RREQ.
bool GratuitousReply; ///< Indicates whether a gratuitous RREP should be unicast to the node originated route discovery.
bool EnableHello; ///< Indicates whether a hello messages enable
bool EnableBroadcast; ///< Indicates whether a a broadcast data packets forwarding enable
//\}
/// IP protocol
Ptr<Ipv4> m_ipv4;
/// Raw socket per each IP interface, map socket -> iface address (IP + mask)
std::map< Ptr<Socket>, Ipv4InterfaceAddress > m_socketAddresses;
/// Loopback device used to defer RREQ until packet will be fully formed
Ptr<NetDevice> m_lo;
/// Routing table
RoutingTable m_routingTable;
/// A "drop-front" queue used by the routing layer to buffer packets to which it does not have a route.
RequestQueue m_queue;
/// Broadcast ID
uint32_t m_requestId;
/// Request sequence number
uint32_t m_seqNo;
/// Handle duplicated RREQ
IdCache m_rreqIdCache;
/// Handle duplicated broadcast/multicast packets
DuplicatePacketDetection m_dpd;
/// Handle neighbors
Neighbors m_nb;
/// Number of RREQs used for RREQ rate control
uint16_t m_rreqCount;
/// Number of RERRs used for RERR rate control
uint16_t m_rerrCount;
private:
/// Start protocol operation
void Start ();
/// Queue packet and send route request
void DeferredRouteOutput (Ptr<const Packet> p, const Ipv4Header & header, UnicastForwardCallback ucb, ErrorCallback ecb);
/// If route exists and valid, forward packet.
bool Forwarding (Ptr<const Packet> p, const Ipv4Header & header, UnicastForwardCallback ucb, ErrorCallback ecb);
/**
* To reduce congestion in a network, repeated attempts by a source node at route discovery
* for a single destination MUST utilize a binary exponential backoff.
*/
void ScheduleRreqRetry (Ipv4Address dst);
/**
* Set lifetime field in routing table entry to the maximum of existing lifetime and lt, if the entry exists
* \param addr - destination address
* \param lt - proposed time for lifetime field in routing table entry for destination with address addr.
* \return true if route to destination address addr exist
*/
bool UpdateRouteLifeTime (Ipv4Address addr, Time lt);
/**
* Update neighbor record.
* \param receiver is supposed to be my interface
* \param sender is supposed to be IP address of my neighbor.
*/
void UpdateRouteToNeighbor (Ipv4Address sender, Ipv4Address receiver);
/// Check that packet is send from own interface
bool IsMyOwnAddress (Ipv4Address src);
/// Find socket with local interface address iface
Ptr<Socket> FindSocketWithInterfaceAddress (Ipv4InterfaceAddress iface) const;
/// Process hello message
void ProcessHello (RrepHeader const & rrepHeader, Ipv4Address receiverIfaceAddr);
/// Create loopback route for given header
Ptr<Ipv4Route> LoopbackRoute (const Ipv4Header & header, Ptr<NetDevice> oif) const;
///\name Receive control packets
//\{
/// Receive and process control packet
void RecvAodv (Ptr<Socket> socket);
/// Receive RREQ
void RecvRequest (Ptr<Packet> p, Ipv4Address receiver, Ipv4Address src);
/// Receive RREP
void RecvReply (Ptr<Packet> p, Ipv4Address my,Ipv4Address src);
/// Receive RREP_ACK
void RecvReplyAck (Ipv4Address neighbor);
/// Receive RERR from node with address src
void RecvError (Ptr<Packet> p, Ipv4Address src);
//\}
///\name Send
//\{
/// Forward packet from route request queue
void SendPacketFromQueue (Ipv4Address dst, Ptr<Ipv4Route> route);
/// Send hello
void SendHello ();
/// Send RREQ
void SendRequest (Ipv4Address dst);
/// Send RREP
void SendReply (RreqHeader const & rreqHeader, RoutingTableEntry const & toOrigin);
/** Send RREP by intermediate node
* \param toDst routing table entry to destination
* \param toOrigin routing table entry to originator
* \param gratRep indicates whether a gratuitous RREP should be unicast to destination
*/
void SendReplyByIntermediateNode (RoutingTableEntry & toDst, RoutingTableEntry & toOrigin, bool gratRep);
/// Send RREP_ACK
void SendReplyAck (Ipv4Address neighbor);
/// Initiate RERR
void SendRerrWhenBreaksLinkToNextHop (Ipv4Address nextHop);
/// Forward RERR
void SendRerrMessage (Ptr<Packet> packet, std::vector<Ipv4Address> precursors);
/**
* Send RERR message when no route to forward input packet. Unicast if there is reverse route to originating node, broadcast otherwise.
* \param dst - destination node IP address
* \param dstSeqNo - destination node sequence number
* \param origin - originating node IP address
*/
void SendRerrWhenNoRouteToForward (Ipv4Address dst, uint32_t dstSeqNo, Ipv4Address origin);
//\}
/// Hello timer
Timer m_htimer;
/// Schedule next send of hello message
void HelloTimerExpire ();
/// RREQ rate limit timer
Timer m_rreqRateLimitTimer;
/// Reset RREQ count and schedule RREQ rate limit timer with delay 1 sec.
void RreqRateLimitTimerExpire ();
/// RERR rate limit timer
Timer m_rerrRateLimitTimer;
/// Reset RERR count and schedule RERR rate limit timer with delay 1 sec.
void RerrRateLimitTimerExpire ();
/// Map IP address + RREQ timer.
std::map<Ipv4Address, Timer> m_addressReqTimer;
/// Handle route discovery process
void RouteRequestTimerExpire (Ipv4Address dst);
/// Mark link to neighbor node as unidirectional for blacklistTimeout
void AckTimerExpire (Ipv4Address neighbor, Time blacklistTimeout);
};
}
}
#endif /* AODVROUTINGPROTOCOL_H */
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