/usr/include/ns3/default-simulator-impl.h is in libns3-dev 3.13+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef DEFAULT_SIMULATOR_IMPL_H
#define DEFAULT_SIMULATOR_IMPL_H
#include "simulator-impl.h"
#include "scheduler.h"
#include "event-impl.h"
#include "ptr.h"
#include <list>
namespace ns3 {
class DefaultSimulatorImpl : public SimulatorImpl
{
public:
static TypeId GetTypeId (void);
DefaultSimulatorImpl ();
~DefaultSimulatorImpl ();
virtual void Destroy ();
virtual bool IsFinished (void) const;
virtual Time Next (void) const;
virtual void Stop (void);
virtual void Stop (Time const &time);
virtual EventId Schedule (Time const &time, EventImpl *event);
virtual void ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event);
virtual EventId ScheduleNow (EventImpl *event);
virtual EventId ScheduleDestroy (EventImpl *event);
virtual void Remove (const EventId &ev);
virtual void Cancel (const EventId &ev);
virtual bool IsExpired (const EventId &ev) const;
virtual void Run (void);
virtual void RunOneEvent (void);
virtual Time Now (void) const;
virtual Time GetDelayLeft (const EventId &id) const;
virtual Time GetMaximumSimulationTime (void) const;
virtual void SetScheduler (ObjectFactory schedulerFactory);
virtual uint32_t GetSystemId (void) const;
virtual uint32_t GetContext (void) const;
private:
virtual void DoDispose (void);
void ProcessOneEvent (void);
uint64_t NextTs (void) const;
typedef std::list<EventId> DestroyEvents;
DestroyEvents m_destroyEvents;
bool m_stop;
Ptr<Scheduler> m_events;
uint32_t m_uid;
uint32_t m_currentUid;
uint64_t m_currentTs;
uint32_t m_currentContext;
// number of events that have been inserted but not yet scheduled,
// not counting the "destroy" events; this is used for validation
int m_unscheduledEvents;
};
} // namespace ns3
#endif /* DEFAULT_SIMULATOR_IMPL_H */
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