/usr/include/ns3/node.h is in libns3-dev 3.13+dfsg-1.
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/*
* Copyright (c) 2006 Georgia Tech Research Corporation, INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: George F. Riley<riley@ece.gatech.edu>
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef NODE_H
#define NODE_H
#include <vector>
#include "ns3/object.h"
#include "ns3/callback.h"
#include "ns3/ptr.h"
#include "ns3/net-device.h"
namespace ns3 {
class Application;
class Packet;
class Address;
/**
* \ingroup network
*
* \brief A network Node.
*
* This class holds together:
* - a list of NetDevice objects which represent the network interfaces
* of this node which are connected to other Node instances through
* Channel instances.
* - a list of Application objects which represent the userspace
* traffic generation applications which interact with the Node
* through the Socket API.
* - a node Id: a unique per-node identifier.
* - a system Id: a unique Id used for parallel simulations.
*
* Every Node created is added to the NodeList automatically.
*/
class Node : public Object
{
public:
static TypeId GetTypeId (void);
/**
* Must be invoked by subclasses only.
*/
Node();
/**
* \param systemId a unique integer used for parallel simulations.
*
* Must be invoked by subclasses only.
*/
Node(uint32_t systemId);
virtual ~Node();
/**
* \returns the unique id of this node.
*
* This unique id happens to be also the index of the Node into
* the NodeList.
*/
uint32_t GetId (void) const;
/**
* \returns the system id for parallel simulations associated
* to this node.
*/
uint32_t GetSystemId (void) const;
/**
* \param device NetDevice to associate to this node.
* \returns the index of the NetDevice into the Node's list of
* NetDevice.
*
* Associate this device to this node.
*/
uint32_t AddDevice (Ptr<NetDevice> device);
/**
* \param index the index of the requested NetDevice
* \returns the requested NetDevice associated to this Node.
*
* The indexes used by the GetDevice method start at one and
* end at GetNDevices ()
*/
Ptr<NetDevice> GetDevice (uint32_t index) const;
/**
* \returns the number of NetDevice instances associated
* to this Node.
*/
uint32_t GetNDevices (void) const;
/**
* \param application Application to associate to this node.
* \returns the index of the Application within the Node's list
* of Application.
*
* Associated this Application to this Node.
*/
uint32_t AddApplication (Ptr<Application> application);
/**
* \param index
* \returns the application associated to this requested index
* within this Node.
*/
Ptr<Application> GetApplication (uint32_t index) const;
/**
* \returns the number of applications associated to this Node.
*/
uint32_t GetNApplications (void) const;
/**
* A protocol handler
*
* \param device a pointer to the net device which received the packet
* \param packet the packet received
* \param protocol the 16 bit protocol number associated with this packet.
* This protocol number is expected to be the same protocol number
* given to the Send method by the user on the sender side.
* \param sender the address of the sender
* \param receiver the address of the receiver; Note: this value is
* only valid for promiscuous mode protocol
* handlers. Note: If the L2 protocol does not use L2
* addresses, the address reported here is the value of
* device->GetAddress().
* \param packetType type of packet received
* (broadcast/multicast/unicast/otherhost); Note:
* this value is only valid for promiscuous mode
* protocol handlers.
*/
typedef Callback<void,Ptr<NetDevice>, Ptr<const Packet>,uint16_t,const Address &,
const Address &, NetDevice::PacketType> ProtocolHandler;
/**
* \param handler the handler to register
* \param protocolType the type of protocol this handler is
* interested in. This protocol type is a so-called
* EtherType, as registered here:
* http://standards.ieee.org/regauth/ethertype/eth.txt
* the value zero is interpreted as matching all
* protocols.
* \param device the device attached to this handler. If the
* value is zero, the handler is attached to all
* devices on this node.
* \param promiscuous whether to register a promiscuous mode handler
*/
void RegisterProtocolHandler (ProtocolHandler handler,
uint16_t protocolType,
Ptr<NetDevice> device,
bool promiscuous=false);
/**
* \param handler the handler to unregister
*
* After this call returns, the input handler will never
* be invoked anymore.
*/
void UnregisterProtocolHandler (ProtocolHandler handler);
/**
* A callback invoked whenever a device is added to a node.
*/
typedef Callback<void,Ptr<NetDevice> > DeviceAdditionListener;
/**
* \param listener the listener to add
*
* Add a new listener to the list of listeners for the device-added
* event. When a new listener is added, it is notified of the existance
* of all already-added devices to make discovery of devices easier.
*/
void RegisterDeviceAdditionListener (DeviceAdditionListener listener);
/**
* \param listener the listener to remove
*
* Remove an existing listener from the list of listeners for the
* device-added event.
*/
void UnregisterDeviceAdditionListener (DeviceAdditionListener listener);
/**
* \returns true if checksums are enabled, false otherwise.
*/
static bool ChecksumEnabled (void);
protected:
/**
* The dispose method. Subclasses must override this method
* and must chain up to it by calling Node::DoDispose at the
* end of their own DoDispose method.
*/
virtual void DoDispose (void);
virtual void DoStart (void);
private:
void NotifyDeviceAdded (Ptr<NetDevice> device);
bool NonPromiscReceiveFromDevice (Ptr<NetDevice> device, Ptr<const Packet>, uint16_t protocol, const Address &from);
bool PromiscReceiveFromDevice (Ptr<NetDevice> device, Ptr<const Packet>, uint16_t protocol,
const Address &from, const Address &to, NetDevice::PacketType packetType);
bool ReceiveFromDevice (Ptr<NetDevice> device, Ptr<const Packet>, uint16_t protocol,
const Address &from, const Address &to, NetDevice::PacketType packetType, bool promisc);
void Construct (void);
struct ProtocolHandlerEntry {
ProtocolHandler handler;
Ptr<NetDevice> device;
uint16_t protocol;
bool promiscuous;
};
typedef std::vector<struct Node::ProtocolHandlerEntry> ProtocolHandlerList;
typedef std::vector<DeviceAdditionListener> DeviceAdditionListenerList;
uint32_t m_id; // Node id for this node
uint32_t m_sid; // System id for this node
std::vector<Ptr<NetDevice> > m_devices;
std::vector<Ptr<Application> > m_applications;
ProtocolHandlerList m_handlers;
DeviceAdditionListenerList m_deviceAdditionListeners;
};
} // namespace ns3
#endif /* NODE_H */
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