/usr/include/ns3/steady-state-random-waypoint-mobility-model.h is in libns3-dev 3.13+dfsg-1.
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/*
* Copyright (c) 2009 IITP RAS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Denis Fakhriev <fakhriev@iitp.ru>
*/
#ifndef STEADY_STATE_RANDOM_WAYPOINT_MOBILITY_MODEL_H
#define STEADY_STATE_RANDOM_WAYPOINT_MOBILITY_MODEL_H
#include "constant-velocity-helper.h"
#include "mobility-model.h"
#include "position-allocator.h"
#include "ns3/ptr.h"
#include "ns3/random-variable.h"
namespace ns3 {
/**
* \ingroup mobility
* \brief Steady-state random waypoint mobility model.
*
* This model based on random waypoint mobility (RWM) model for case when
* speed, pause and position are uniformly distributed random variables.
* The difference is that the initial values of this parameters are not
* from uniform distribution but from stationary distribution of RWM model.
* The implementation of this model is 2d-specific and with nonzero nodes speeds.
*
* Based on NS-2 implementation by Toilers Research Group -- Colorado
* School of Mines (http://toilers.mines.edu).
* The papers related to this code are:
* W. Navidi and T. Camp, Stationary Distributions for the Random
* Waypoint Mobility Model, IEEE Transactions on Mobile Computing,
* vol. 3, no. 1, pp. 99-108, January-March 2004.
* W. Navidi, T. Camp, and N. Bauer, Improving the Accuracy of
* Random Waypoint Simulations Through Steady-State Initialization,
* Proceedings of the 15th International Conference on Modeling and
* Simulation (MS '04), pp. 319-326, March 2004.
*/
class SteadyStateRandomWaypointMobilityModel : public MobilityModel
{
public:
static TypeId GetTypeId (void);
SteadyStateRandomWaypointMobilityModel ();
protected:
virtual void DoStart (void);
private:
void SteadyStateStart (void);
void SteadyStateBeginWalk (const Vector &destination);
void Start (void);
void BeginWalk (void);
virtual Vector DoGetPosition (void) const;
virtual void DoSetPosition (const Vector &position);
virtual Vector DoGetVelocity (void) const;
ConstantVelocityHelper m_helper;
double m_maxSpeed;
double m_minSpeed;
UniformVariable m_speed;
double m_minX;
double m_maxX;
double m_minY;
double m_maxY;
Ptr<RandomRectanglePositionAllocator> m_position;
double m_minPause;
double m_maxPause;
UniformVariable m_pause;
EventId m_event;
bool alreadyStarted;
};
} // namespace ns3
#endif /* STEADY_STATE_RANDOM_WAYPOINT_MOBILITY_MODEL_H */
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