/usr/include/ns3/udp-l4-protocol.h is in libns3-dev 3.13+dfsg-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006,2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef UDP_L4_PROTOCOL_H
#define UDP_L4_PROTOCOL_H
#include <stdint.h>
#include "ns3/packet.h"
#include "ns3/ipv4-address.h"
#include "ns3/ptr.h"
#include "ipv4-l4-protocol.h"
namespace ns3 {
class Node;
class Socket;
class Ipv4EndPointDemux;
class Ipv4EndPoint;
class UdpSocketImpl;
/**
* \ingroup udp
* \brief Implementation of the UDP protocol
*/
class UdpL4Protocol : public Ipv4L4Protocol {
public:
static TypeId GetTypeId (void);
static const uint8_t PROT_NUMBER;
UdpL4Protocol ();
virtual ~UdpL4Protocol ();
void SetNode (Ptr<Node> node);
virtual int GetProtocolNumber (void) const;
/**
* \return A smart Socket pointer to a UdpSocket, allocated by this instance
* of the UDP protocol
*/
Ptr<Socket> CreateSocket (void);
Ipv4EndPoint *Allocate (void);
Ipv4EndPoint *Allocate (Ipv4Address address);
Ipv4EndPoint *Allocate (uint16_t port);
Ipv4EndPoint *Allocate (Ipv4Address address, uint16_t port);
Ipv4EndPoint *Allocate (Ipv4Address localAddress, uint16_t localPort,
Ipv4Address peerAddress, uint16_t peerPort);
void DeAllocate (Ipv4EndPoint *endPoint);
// called by UdpSocket.
/**
* \brief Send a packet via UDP
* \param packet The packet to send
* \param saddr The source Ipv4Address
* \param daddr The destination Ipv4Address
* \param sport The source port number
* \param dport The destination port number
*/
void Send (Ptr<Packet> packet,
Ipv4Address saddr, Ipv4Address daddr,
uint16_t sport, uint16_t dport);
void Send (Ptr<Packet> packet,
Ipv4Address saddr, Ipv4Address daddr,
uint16_t sport, uint16_t dport, Ptr<Ipv4Route> route);
/**
* \brief Receive a packet up the protocol stack
* \param p The Packet to dump the contents into
* \param header IPv4 Header information
* \param interface the interface from which the packet is coming.
*/
// inherited from Ipv4L4Protocol
virtual enum Ipv4L4Protocol::RxStatus Receive (Ptr<Packet> p,
Ipv4Header const &header,
Ptr<Ipv4Interface> interface);
/**
* \brief Receive an ICMP packet
* \param icmpSource The IP address of the source of the packet.
* \param icmpTtl The time to live from the IP header
* \param icmpType The type of the message from the ICMP header
* \param icmpCode The message code from the ICMP header
* \param icmpInfo 32-bit integer carrying informational value of varying semantics.
* \param payloadSource The IP source address from the IP header of the packet
* \param payloadDestination The IP destination address from the IP header of the packet
* \param payload Payload of the ICMP packet
*/
virtual void ReceiveIcmp (Ipv4Address icmpSource, uint8_t icmpTtl,
uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
Ipv4Address payloadSource,Ipv4Address payloadDestination,
const uint8_t payload[8]);
// From Ipv4L4Protocol
virtual void SetDownTarget (Ipv4L4Protocol::DownTargetCallback cb);
// From Ipv4L4Protocol
virtual Ipv4L4Protocol::DownTargetCallback GetDownTarget (void) const;
protected:
virtual void DoDispose (void);
/*
* This function will notify other components connected to the node that a new stack member is now connected
* This will be used to notify Layer 3 protocol of layer 4 protocol stack to connect them together.
*/
virtual void NotifyNewAggregate ();
private:
Ptr<Node> m_node;
Ipv4EndPointDemux *m_endPoints;
UdpL4Protocol (const UdpL4Protocol &o);
UdpL4Protocol &operator = (const UdpL4Protocol &o);
std::vector<Ptr<UdpSocketImpl> > m_sockets;
Ipv4L4Protocol::DownTargetCallback m_downTarget;
};
} // namespace ns3
#endif /* UDP_L4_PROTOCOL_H */
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