/usr/include/ns3/ue-manager.h is in libns3-dev 3.13+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2010 TELEMATICS LAB, DEE - Politecnico di Bari
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Giuseppe Piro <g.piro@poliba.it>
*/
#ifndef UE_MANAGER_H
#define UE_MANAGER_H
#include <stdint.h>
#include "ue-record.h"
namespace ns3 {
class UeNetDevice;
class EnbNetDevice;
/**
* \ingroup lte
*
* \brief this class allow the eNodeb to manage in a very simple way all registered UE.
* In particular, to each registered UE, a new UeRecord is created.
* \see UeRecord
*/
class UeManager : public Object
{
public:
UeManager (void);
~UeManager (void);
/**
* \brief Create a new UE Record to store into the eNB
* \param ue the pointer of the UE device
* \param enb the pointer of the enb device
*/
void CreateUeRecord (Ptr<UeNetDevice> ue, Ptr<EnbNetDevice> enb);
/**
* \brief Get a UE Record stored into the eNB
* \param ue the pointer of the UE device
* \return a pointer ot the UE record
*/
Ptr<UeRecord> GetUeRecord (Ptr<UeNetDevice> ue);
/**
* \brief Get a UE Record stored into the eNB
* \param macAddress the mac address of the UE device
* \return a pointer ot the UE record
*/
Ptr<UeRecord> GetUeRecord (const Mac48Address macAddress);
/**
* \brief Verify if the UE is registered into this eNB
* \param ue the pointer of the UE device
* \return true if the UE is registered, false otherwise
*/
bool IsRegistered (Ptr<UeNetDevice> ue) const;
/**
* \brief Verify if the UE is registered into this eNB
* \param macAddress the mac address of the UE device
* \return true if the UE is registered, false otherwise
*/
bool IsRegistered (const Mac48Address &macAddress) const;
/**
* \brief Delete an UE Record stored into the eNB
* \param ue the pointer of the ue device
*/
void DeleteUeRecord (Ptr<UeNetDevice> ue);
/**
* \brief Delete an UE Record stored into the eNB
* \param macAddress the mac address of the UE device
*/
void DeleteUeRecord (const Mac48Address &macAddress);
/**
* \brief Get a list of UE records
* \return a list of UE records
*/
std::vector< Ptr<UeRecord> >* GetUeRecords (void);
/**
* \brief Get the number of registered UE
* \return the number of registered UE
*/
uint32_t GetNRegisteredUes (void) const;
private:
std::vector< Ptr<UeRecord> > *m_ueRecords;
};
} // namespace ns3
#endif /* UE_MANAGER_H */
|