/usr/include/ns3/ue-net-device.h is in libns3-dev 3.13+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2010 TELEMATICS LAB, DEE - Politecnico di Bari
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Giuseppe Piro <g.piro@poliba.it>
*/
#ifndef UE_NET_DEVICE_H
#define UE_NET_DEVICE_H
#include "lte-net-device.h"
#include "ns3/event-id.h"
#include "ns3/mac48-address.h"
#include "ns3/traced-callback.h"
#include "ns3/nstime.h"
#include "ns3/log.h"
#include "lte-phy.h"
#include "lte-phy.h"
namespace ns3 {
class Packet;
class PacketBurst;
class Node;
class LtePhy;
class EnbNetDevice;
class UeMacEntity;
/**
* \ingroup lte
*
* The UeNetDevice class implements the UE net device
*/
class UeNetDevice : public LteNetDevice
{
public:
static TypeId GetTypeId (void);
UeNetDevice (void);
/**
* \brief Create an UE net device
* \param node
* \param phy
*/
UeNetDevice (Ptr<Node> node, Ptr<LtePhy> phy);
/**
* \brief Create an UE net device
* \param node
* \param phy
* \param targetEnb the enb where the UE is registered
*/
UeNetDevice (Ptr<Node> node, Ptr<LtePhy> phy, Ptr<EnbNetDevice> targetEnb);
virtual ~UeNetDevice (void);
virtual void DoDispose ();
/**
* \brief Set the MAC entity
* \param m the MAC entity
*/
void SetMacEntity (Ptr<UeMacEntity> m);
/**
* \brief Get the MAC entity
* \return the pointer to the MAC entity
*/
Ptr<UeMacEntity> GetMacEntity (void);
/**
* \brief Initialize the UE
*/
void InitUeNetDevice (void);
void Start (void);
void Stop (void);
/**
* \brief Set the targer eNB where the UE is registered
* \param enb
*/
void SetTargetEnb (Ptr<EnbNetDevice> enb);
/**
* \brief Get the targer eNB where the UE is registered
* \return the pointer to the enb
*/
Ptr<EnbNetDevice> GetTargetEnb (void);
/**
* \brief Start packet transmission.
* This functipon will called when a PDCCH messages is received
* According to the allocated resources in the uplink
* the UE create a packet burst and send it to the phy layer
*/
void StartTransmission (void);
bool SendPacket (Ptr<PacketBurst> p);
private:
bool DoSend (Ptr<Packet> packet,
const Mac48Address& source,
const Mac48Address& dest,
uint16_t protocolNumber);
void DoReceive (Ptr<Packet> p);
Ptr<EnbNetDevice> m_targetEnb;
Ptr<UeMacEntity> m_macEntity;
};
} // namespace ns3
#endif /* UE_NET_DEVICE_H */
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