/usr/include/ns3/waypoint-mobility-model.h is in libns3-dev 3.13+dfsg-1.
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/*
* Copyright (c) 2009 Phillip Sitbon
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Phillip Sitbon <phillip@sitbon.net>
*/
#ifndef WAYPOINT_MOBILITY_MODEL_H
#define WAYPOINT_MOBILITY_MODEL_H
#include <stdint.h>
#include <deque>
#include "mobility-model.h"
#include "ns3/vector.h"
#include "waypoint.h"
namespace ns3 {
/**
* \ingroup mobility
* \brief Waypoint-based mobility model.
*
* Each object determines its velocity and position at a given time
* from a set of ns3::Waypoint objects. Past waypoints are discarded
* after the current simulation time greater than their time value.
*
* By default, the initial position of each object corresponds to the
* position of the first waypoint, and the initial velocity of each
* object is zero. Upon reaching the last waypoint, object position
* becomes static and velocity is zero.
*
* When a node is in between waypoint times, it moves with a constant
* velocity between the position at the previous waypoint and the position
* at the current waypoint. To make a node hold a certain position for a
* time interval, two waypoints with the same position (but different times)
* should be inserted sequentially.
*
* Waypoints can be added at any time, and setting the current position
* of an object will set its velocity to zero until the next waypoint time
* (at which time the object jumps to the next waypoint), unless there are
* no more waypoints in which case it will not change without user
* intervention.
*
* The model has two attributes with methods that allow clients to get
* the next waypoint value (NextWaypoint) and the number of waypoints left
* (WaypointsLeft) beyond (but not including) the next waypoint.
*
* In addition, there are two attributes that govern model behavior. The
* first, LazyNotify, governs how the model calls the CourseChange trace.
* By default, LazyNotify is false, which means that each time that a
* waypoint time is hit, an Update() is forced and the CourseChange
* callback will be called. When LazyNotify is true, Update() is suppressed
* at waypoint times, and CourseChange callbacks will only occur when
* there later are actual calls to Update () (typically when calling
* GetPosition ()). This option may be enabled for execution run-time
* performance improvements, but when enabled, users should note that
* course change listeners will in general not be notified at waypoint
* times but instead at the next Update() following a waypoint time,
* and some waypoints may not be notified to course change listeners.
*
* The second, InitialPositionIsWaypoint, is false by default. Recall
* that the first waypoint will set the initial position and set velocity
* equal to 0 until the first waypoint time. In such a case, the
* call to SetPosition(), such as from a PositionAllocator, will be
* ignored. However, if InitialPositionIsWaypoint is set to true
* and SetPosition() is called before any waypoints have been added,
* the SetPosition() call is treated as an initial waypoint at time zero.
* In such a case, when SetPosition() is treated as an initial waypoint,
* it should be noted that attempts to add a waypoint at the same time
* will cause the program to fail.
*/
class WaypointMobilityModel : public MobilityModel
{
public:
static TypeId GetTypeId (void);
/**
* Create a path with no waypoints at location (0,0,0).
*/
WaypointMobilityModel ();
virtual ~WaypointMobilityModel ();
/**
* \param waypoint waypoint to append to the object path.
*
* Add a waypoint to the path of the object. The time must
* be greater than the previous waypoint added, otherwise
* a fatal error occurs. The first waypoint is set as the
* current position with a velocity of zero.
*
*/
void AddWaypoint (const Waypoint &waypoint);
/**
* Get the waypoint that this object is traveling towards.
*/
Waypoint GetNextWaypoint (void) const;
/**
* Get the number of waypoints left for this object, excluding
* the next one.
*/
uint32_t WaypointsLeft (void) const;
/**
* Clear any existing waypoints and set the current waypoint
* time to infinity. Calling this is only an optimization and
* not required. After calling this function, adding waypoints
* behaves as it would for a new object.
*/
void EndMobility (void);
private:
friend class WaypointMobilityModelNotifyTest; // To allow Update() calls and access to m_current
void Update (void) const;
virtual void DoDispose (void);
virtual Vector DoGetPosition (void) const;
virtual void DoSetPosition (const Vector &position);
virtual Vector DoGetVelocity (void) const;
bool m_first;
bool m_lazyNotify;
bool m_initialPositionIsWaypoint;
mutable std::deque<Waypoint> m_waypoints;
mutable Waypoint m_current;
mutable Waypoint m_next;
mutable Vector m_velocity;
};
} // namespace ns3
#endif /* WAYPOINT_MOBILITY_MODEL_H */
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