/usr/include/nvtt/nvtt.h is in libnvtt-dev 2.0.8-1+dfsg-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 | // Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#ifndef NV_TT_H
#define NV_TT_H
// Function linkage
#if NVTT_SHARED
#if defined _WIN32 || defined WIN32 || defined __NT__ || defined __WIN32__ || defined __MINGW32__
# ifdef NVTT_EXPORTS
# define NVTT_API __declspec(dllexport)
# else
# define NVTT_API __declspec(dllimport)
# endif
#endif
#if defined __GNUC__ >= 4
# ifdef NVTT_EXPORTS
# define NVTT_API __attribute__((visibility("default")))
# endif
#endif
#endif // NVTT_SHARED
#if !defined NVTT_API
# define NVTT_API
#endif
#define NVTT_VERSION 200
#define NVTT_DECLARE_PIMPL(Class) \
private: \
Class(const Class &); \
void operator=(const Class &); \
public: \
struct Private; \
Private & m
// Public interface.
namespace nvtt
{
/// Supported compression formats.
enum Format
{
// No compression.
Format_RGB,
Format_RGBA = Format_RGB,
// DX9 formats.
Format_DXT1,
Format_DXT1a, // DXT1 with binary alpha.
Format_DXT3,
Format_DXT5,
Format_DXT5n, // Compressed HILO: R=1, G=y, B=0, A=x
// DX10 formats.
Format_BC1 = Format_DXT1,
Format_BC1a = Format_DXT1a,
Format_BC2 = Format_DXT3,
Format_BC3 = Format_DXT5,
Format_BC3n = Format_DXT5n,
Format_BC4, // ATI1
Format_BC5, // 3DC, ATI2
};
/// Quality modes.
enum Quality
{
Quality_Fastest,
Quality_Normal,
Quality_Production,
Quality_Highest,
};
/// Compression options. This class describes the desired compression format and other compression settings.
struct CompressionOptions
{
NVTT_DECLARE_PIMPL(CompressionOptions);
NVTT_API CompressionOptions();
NVTT_API ~CompressionOptions();
NVTT_API void reset();
NVTT_API void setFormat(Format format);
NVTT_API void setQuality(Quality quality);
NVTT_API void setColorWeights(float red, float green, float blue, float alpha = 1.0f);
NVTT_API void setExternalCompressor(const char * name);
// Set color mask to describe the RGB/RGBA format.
NVTT_API void setPixelFormat(unsigned int bitcount, unsigned int rmask, unsigned int gmask, unsigned int bmask, unsigned int amask);
NVTT_API void setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold = 127);
};
/// Wrap modes.
enum WrapMode
{
WrapMode_Clamp,
WrapMode_Repeat,
WrapMode_Mirror,
};
/// Texture types.
enum TextureType
{
TextureType_2D,
TextureType_Cube,
// TextureType_3D,
};
/// Input formats.
enum InputFormat
{
InputFormat_BGRA_8UB,
// InputFormat_RGBE_8UB,
// InputFormat_BGRA_32F,
};
/// Mipmap downsampling filters.
enum MipmapFilter
{
MipmapFilter_Box, ///< Box filter is quite good and very fast.
MipmapFilter_Triangle, ///< Triangle filter blurs the results too much, but that might be what you want.
MipmapFilter_Kaiser, ///< Kaiser-windowed Sinc filter is the best downsampling filter.
};
/// Color transformation.
enum ColorTransform
{
ColorTransform_None,
ColorTransform_Linear,
};
/// Extents rounding mode.
enum RoundMode
{
RoundMode_None,
RoundMode_ToNextPowerOfTwo,
RoundMode_ToNearestPowerOfTwo,
RoundMode_ToPreviousPowerOfTwo,
};
/// Alpha mode.
enum AlphaMode
{
AlphaMode_None,
AlphaMode_Transparency,
AlphaMode_Premultiplied,
};
/// Input options. Specify format and layout of the input texture.
struct InputOptions
{
NVTT_DECLARE_PIMPL(InputOptions);
NVTT_API InputOptions();
NVTT_API ~InputOptions();
// Set default options.
NVTT_API void reset();
// Setup input layout.
NVTT_API void setTextureLayout(TextureType type, int w, int h, int d = 1);
NVTT_API void resetTextureLayout();
// Set mipmap data. Copies the data.
NVTT_API bool setMipmapData(const void * data, int w, int h, int d = 1, int face = 0, int mipmap = 0);
// Describe the format of the input.
NVTT_API void setFormat(InputFormat format);
// Set the way the input alpha channel is interpreted.
NVTT_API void setAlphaMode(AlphaMode alphaMode);
// Set gamma settings.
NVTT_API void setGamma(float inputGamma, float outputGamma);
// Set texture wrappign mode.
NVTT_API void setWrapMode(WrapMode mode);
// Set mipmapping options.
NVTT_API void setMipmapFilter(MipmapFilter filter);
NVTT_API void setMipmapGeneration(bool enabled, int maxLevel = -1);
NVTT_API void setKaiserParameters(float width, float alpha, float stretch);
// Set normal map options.
NVTT_API void setNormalMap(bool b);
NVTT_API void setConvertToNormalMap(bool convert);
NVTT_API void setHeightEvaluation(float redScale, float greenScale, float blueScale, float alphaScale);
NVTT_API void setNormalFilter(float sm, float medium, float big, float large);
NVTT_API void setNormalizeMipmaps(bool b);
// Set color transforms. @@ Not implemented!
NVTT_API void setColorTransform(ColorTransform t);
NVTT_API void setLinearTransform(int channel, float w0, float w1, float w2, float w3);
// Set resizing options.
NVTT_API void setMaxExtents(int d);
NVTT_API void setRoundMode(RoundMode mode);
};
/// Output handler.
struct OutputHandler
{
virtual ~OutputHandler() {}
/// Indicate the start of a new compressed image that's part of the final texture.
virtual void beginImage(int size, int width, int height, int depth, int face, int miplevel) = 0;
/// Output data. Compressed data is output as soon as it's generated to minimize memory allocations.
virtual bool writeData(const void * data, int size) = 0;
};
/// Error codes.
enum Error
{
Error_Unknown,
Error_InvalidInput,
Error_UnsupportedFeature,
Error_CudaError,
Error_FileOpen,
Error_FileWrite,
};
/// Error handler.
struct ErrorHandler
{
virtual ~ErrorHandler() {}
// Signal error.
virtual void error(Error e) = 0;
};
/// Output Options. This class holds pointers to the interfaces that are used to report the output of
/// the compressor to the user.
struct OutputOptions
{
NVTT_DECLARE_PIMPL(OutputOptions);
NVTT_API OutputOptions();
NVTT_API ~OutputOptions();
// Set default options.
NVTT_API void reset();
NVTT_API void setFileName(const char * fileName);
NVTT_API void setOutputHandler(OutputHandler * outputHandler);
NVTT_API void setErrorHandler(ErrorHandler * errorHandler);
NVTT_API void setOutputHeader(bool outputHeader);
};
/// Texture compressor.
struct Compressor
{
NVTT_DECLARE_PIMPL(Compressor);
NVTT_API Compressor();
NVTT_API ~Compressor();
NVTT_API void enableCudaAcceleration(bool enable);
NVTT_API bool isCudaAccelerationEnabled() const;
// Main entrypoint of the compression library.
NVTT_API bool process(const InputOptions & inputOptions, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
// Estimate the size of compressing the input with the given options.
NVTT_API int estimateSize(const InputOptions & inputOptions, const CompressionOptions & compressionOptions) const;
};
// Return string for the given error code.
NVTT_API const char * errorString(Error e);
// Return NVTT version.
NVTT_API unsigned int version();
} // nvtt namespace
#endif // NV_TT_H
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