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/usr/share/openwalnut/shaders/WGEPostprocessor-vertex.glsl is in libopenwalnut1 1.2.5-1.

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//---------------------------------------------------------------------------
//
// Project: OpenWalnut ( http://www.openwalnut.org )
//
// Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
// For more information see http://www.openwalnut.org/copying
//
// This file is part of OpenWalnut.
//
// OpenWalnut is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenWalnut is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
//
//---------------------------------------------------------------------------

#ifndef WGEPOSTPROCESSOR_VERTEX_GLSL
#define WGEPOSTPROCESSOR_VERTEX_GLSL

#version 120

/**
 * Does transfer the quad to image space.
 */
void main()
{
    // pass the color to the fragment shader
    gl_FrontColor = gl_Color;
    gl_BackColor =  gl_Color;

    // pass tex coordinates
    gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;

    // transform position
    gl_Position = ftransform();
}

#endif // WGEPOSTPROCESSOR_VERTEX_GLSL