This file is indexed.

/usr/include/osl/rating/feature.h is in libosl-dev 0.4.2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
/* feature.h
 */
#ifndef _FEATURE_H
#define _FEATURE_H

#include "osl/rating/ratingEnv.h"
#include "osl/state/numEffectState.h"
#include "osl/effect_util/effectUtil.h"
#include "osl/move_classifier/check_.h"
#include "osl/move_classifier/moveAdaptor.h"
#include <string>

namespace osl
{
  namespace rating
  {
    class Feature
    {
      std::string my_name;
    public:
      Feature(const std::string& name) : my_name(name)
      {
      }
      virtual ~Feature();
      virtual bool match(const NumEffectState& state, Move, const RatingEnv&) const =0;
      virtual bool effectiveInCheck() const { return false; }
      const std::string& name() const { return my_name; }
    };

    class TakeBack : public Feature
    {
    public:
      TakeBack() : Feature("TakeBack")
      {
      }
      bool match(const NumEffectState&, Move move, const RatingEnv& env) const
      {
	return env.history.hasLastMove() && move.to() == env.history.lastMove().to();
      }
      virtual bool effectiveInCheck() const { return true; }
    };

    class TakeBack2 : public Feature
    {
    public:
      TakeBack2() : Feature("TakeBack2")
      {
      }
      bool match(const NumEffectState&, Move move, const RatingEnv& env) const
      {
	return env.history.hasLastMove(2)
	  && move.to() == env.history.lastMove().to()
	  && move.to() == env.history.lastMove(2).to();
      }
      bool effectiveInCheck() const { return true; }
    };


    class Check : public Feature
    {
      int property;
    public:
      Check(int p);
      static bool openLong(const NumEffectState& state, Move move) 
      {
	if (move.isDrop())
	  return false;
	return state.hasEffectByPtype<LANCE>(move.player(), move.from())
	  || state.hasEffectByPtype<BISHOP>(move.player(), move.from())
	  || state.hasEffectByPtype<ROOK>(move.player(), move.from());
      }
      bool match(const NumEffectState& state, Move move, const RatingEnv&) const;
      static const CArray<const char*,4> check_property;
      bool effectiveInCheck() const { return true; }
    };

    class SendOff : public Feature
    {
      bool capture;
    public:
      SendOff(bool c) : Feature("SO"), capture(c) {}
      bool match(const NumEffectState&, Move move, const RatingEnv& env) const
      {
	return env.sendoffs.isMember(move.to()) && (move.capturePtype() !=PTYPE_EMPTY) == capture;
      }
    };

    class Block : public Feature
    {
      int self, opponent;
    public:
      static const std::string name(int self, int opponent);
      Block(int s, int o) : Feature(name(s, o)), self(s), opponent(o) {}
      static int count(const NumEffectState& state, Square position, Player player) 
      {
	return (state.findAttackAt<LANCE>(player, position).ptype() == LANCE)
	  + state.hasEffectByPtype<BISHOP>(player, position)
	  + state.hasEffectByPtype<ROOK>(player, position);
      }
      bool match(const NumEffectState& state, Move move, const RatingEnv&) const
      {
	return count(state, move.to(), state.turn()) == self
	  && count(state, move.to(), alt(state.turn())) == opponent;
      }
      bool effectiveInCheck() const { return true; }
    };

    // { none, tate, naname, both }
    struct CountOpen
    {
      static int index(const NumEffectState& state, Player player, Square from) 
      {
	if (from.isPieceStand())
	  return -1;
	const bool vertical = state.hasEffectByPtype<LANCE>(player, from)
	  || state.hasEffectByPtype<ROOK>(player, from);
	const bool diagonal = state.hasEffectByPtype<BISHOP>(player, from);
	return diagonal*2+vertical;
      }
    };
    // { none, tate, naname, both } * { none, tate, naname, both }
    class Open : public Feature
    {
      int property;
    public:
      Open(int p) : Feature(name(p)), property(p) {}
      static int index(const NumEffectState& state, Move move)
      {
	if (move.isDrop())
	  return -1;
	return CountOpen::index(state, move.player(), move.from())*4
	  + CountOpen::index(state, alt(move.player()), move.from());
      }
      bool match(const NumEffectState& state, Move move, const RatingEnv&) const
      {
	return index(state, move) == property;
      }
      static const std::string name(int property);
      bool effectiveInCheck() const { return true; }
    };

    class Chase : public Feature
    {
    public:
      enum OpponentType { CAPTURE, DROP, ESCAPE, OTHER, };
    private:
      Ptype self, target;
      bool drop;
      OpponentType opponent_type;
    public:
      Chase(Ptype s, Ptype t, bool d, OpponentType o) 
	: Feature(name(s,t,d,o)), self(s), target(t), drop(d), opponent_type(o) {}
      bool match(const NumEffectState& state, Move move, const RatingEnv& env) const
      {
	const Move last_move = env.history.lastMove();
	if (! last_move.isNormal())
	  return false;
	if (! (move.ptype() == self && last_move.ptype() == target
	       && drop == move.isDrop()))
	  return false;
	switch (opponent_type) {
	case CAPTURE:
	  if (last_move.capturePtype() == PTYPE_EMPTY)
	    return false;
	  break;
	case DROP:
	  if (! last_move.isDrop())
	    return false;
	  break;
	case ESCAPE:
	  if (last_move.isDrop() || last_move.capturePtype() != PTYPE_EMPTY
	      || ! state.hasEffectAt(state.turn(), last_move.from()))
	    return false;
	  break;
	case OTHER:
	  if (last_move.isDrop() || last_move.capturePtype() != PTYPE_EMPTY)
	    return false;
	  break;
	}
	return state.hasEffectIf
(move.ptypeO(), move.to(), last_move.to());
      }
      static const std::string name(Ptype, Ptype, bool, OpponentType);
    };

    class ImmediateAddSupport : public Feature
    {
      struct Test;
      Ptype self, attack;
    public:
      ImmediateAddSupport(Ptype self, Ptype attack);
      bool match(const NumEffectState& state, Move move, const RatingEnv& env) const;
      bool effectiveInCheck() const { return true; }
      static int index(const NumEffectState& state, Move move, const RatingEnv& env);
    };

    class RookDefense : public Feature
    {
    public:
      RookDefense() : Feature("RookDefense") 
      {
      }
      bool match(const NumEffectState& state, Move move, const RatingEnv& env) const
      {
	if (move.isDrop() || env.progress.value() > 8)
	  return false;
	Piece rook1 = state.pieceOf(PtypeTraits<ROOK>::indexMin);
	Piece rook2 = state.pieceOf(PtypeTraits<ROOK>::indexMin + 1);
	if (move.from() == rook2.square()) 
	  std::swap(rook1, rook2);
	if (move.from() != rook1.square() 
	    || rook2.square().isPieceStand()
	    || rook2.owner() == move.player()
	    || rook2.square().x() != move.to().x())
	  return false;
	return (move.to().y() - rook2.square().y())*playerToMul(move.player()) > 0;
      }
    };

    class BadLance : public Feature
    {
      bool has_effect;
    public:
      explicit BadLance(bool h) : Feature(h ? "StrongBadLance" : "WeakBadLance"), has_effect(h)
      {
      }
      static bool basicMatch(const NumEffectState& state, Move move, Square front) 
      {
	if (! (move.isDrop() && move.ptype() == LANCE))
	  return false;
	return state.pieceOnBoard(front).isEmpty()
	  && state.hasPieceOnStand<PAWN>(alt(move.player()))
	  && !state.isPawnMaskSet(alt(move.player()), front.x());
      }
      bool match(const NumEffectState& state, Move move, const RatingEnv&) const
      {
	const Square front = Board_Table.nextSquare(move.player(), move.to(), U);
	return basicMatch(state, move, front)
	  && ((!has_effect) ^ state.hasEffectAt(alt(move.player()), front));
      }
    };

    class PawnAttack : public Feature
    {
    public:
      PawnAttack() : Feature("PA") 
      {
      }
      bool match(const NumEffectState&, Move move, const RatingEnv& env) const
      {
	if (! (move.isDrop() && move.ptype() == PAWN))
	  return false;
	const Move last_move = env.history.lastMove();
	if (! last_move.isNormal() || last_move.capturePtype() == PTYPE_EMPTY)
	  return false;
	return last_move.capturePtype() == PAWN && last_move.to().x() == move.to().x();
      }
    };
    
  }
}


#endif /* _FEATURE_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End: