/usr/include/ossim/base/ossimAxes.h is in libossim-dev 1.7.21-3ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// License: See top level LICENSE.txt file.
//
// Author: Garrett Potts
//
// Description:
//
// Contains class declaration for ossimAxes. This will allow you to
// define three orthogonal ossimAxes and an origin in 3-D space. This
// information will be used to allow you to place points relative
// to the defined axes.
//*******************************************************************
// $Id: ossimAxes.h 9968 2006-11-29 14:01:53Z gpotts $
#ifndef ossimAxes_HEADER
#define ossimAxes_HEADER
#include <iostream>
#include <iomanip>
using namespace std;
#include <ossim/base/ossimMatrix3x3.h>
#include <ossim/base/ossimMatrix4x4.h>
class OSSIMDLLEXPORT ossimAxes
{
public:
friend inline ostream& operator <<(ostream &out, const ossimAxes &axes);
/*!
* Default constructor is at position 0, 0, 0 with unit axes
*
*/
ossimAxes(const ossimColumnVector3d &origin=ossimColumnVector3d(0,0,0),
const ossimColumnVector3d &xAxis=ossimColumnVector3d(1,0,0),
const ossimColumnVector3d &yAxis=ossimColumnVector3d(0,1,0),
const ossimColumnVector3d &zAxis=ossimColumnVector3d(0,0,1))
:
theOrigin(origin),
theXAxis(xAxis),
theYAxis(yAxis),
theZAxis(zAxis)
{}
ossimColumnVector3d projectPoint(const ossimColumnVector3d &pt)
{
return ossimColumnVector3d(theXAxis.dot(pt),
theYAxis.dot(pt),
theZAxis.dot(pt));
}
ossimColumnVector3d pointRelative(const ossimColumnVector3d& pt)
{
return projectPoint(pt - theOrigin);
}
void rotateAxes(const ossimMatrix3x3& m)
{
theXAxis = m*theXAxis;
theYAxis = m*theYAxis;
theZAxis = m*theZAxis;
}
void rotateAxes(const ossimMatrix4x4& m)
{
theXAxis = m.rotateOnly(theXAxis);
theYAxis = m.rotateOnly(theYAxis);
theZAxis = m.rotateOnly(theZAxis);
}
void transformOrigin(const ossimMatrix3x3& m)
{
theOrigin = m*theOrigin;
}
void transformOrigin(const ossimMatrix4x4& m)
{
theOrigin = m*theOrigin;
}
const ossimColumnVector3d& origin()const{return theOrigin;}
const ossimColumnVector3d& xAxis()const{return theXAxis;}
const ossimColumnVector3d& yAxis()const{return theYAxis;}
const ossimColumnVector3d& zAxis()const{return theZAxis;}
private:
ossimColumnVector3d theOrigin; // Is the origin of this axes
ossimColumnVector3d theXAxis; // Is the direction of the x axis
ossimColumnVector3d theYAxis; // Is the direction of the y axis
ossimColumnVector3d theZAxis; // Is the direction of the z axis
};
inline ostream& operator <<(ostream &out, const ossimAxes &axes)
{
return out << "position: " << axes.theOrigin << endl
<< "x axis : " << axes.theXAxis << endl
<< "Y axis : " << axes.theYAxis << endl
<< "z axis : " << axes.theZAxis;
}
#endif
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