This file is indexed.

/usr/include/ossim/base/ossimPolyLine.h is in libossim-dev 1.7.21-3ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
//*******************************************************************
//
// License:  See top level LICENSE.txt file.
// 
// AUTHOR: Oscar Kramer (okramer@imagelinks.com)
//
// DESCRIPTION: Contains declaration of class ossimPolygon.
//   This class provides utilities associated with N-vertex, convex
//   (i.e., only two intersections for any line passing through the polygon).
//
// LIMITATIONS: None.
//
//*****************************************************************************
//  $Id: ossimPolyLine.h 14789 2009-06-29 16:48:14Z dburken $

#ifndef ossimPolyLine_HEADER
#define ossimPolyLine_HEADER
#include <iostream>
#include <vector>
using namespace std;

#include <ossim/base/ossimDpt.h>
#include <ossim/base/ossimDrect.h>
#include <ossim/base/ossimIrect.h>
#include <ossim/base/ossimString.h>
class ossimLine;
class ossimPolygon;

/*!****************************************************************************
 *
 * CLASS:  ossimPolyLine
 *
 *****************************************************************************/
class OSSIMDLLEXPORT ossimPolyLine
{
public:
   ossimPolyLine()
      :theCurrentVertex(0)
      {}
   ossimPolyLine(const vector<ossimIpt>& polygon);
   ossimPolyLine(const vector<ossimDpt>& polygon);
   ossimPolyLine(int numVertices, const ossimDpt* vertex_array);
   
   ossimPolyLine(const ossimPolyLine& copy_this);
   ossimPolyLine(const ossimPolygon& polygon);
   
   /*!
    * CONSTRUCTOR: Provided for convenience. Does not imply the polygon is
    * limited to four vertices:
    */
   ossimPolyLine(ossimDpt v1,
                ossimDpt v2,
                ossimDpt v3,
                ossimDpt v4);
   
   ossimPolyLine(const ossimIrect& rect);
   ossimPolyLine(const ossimDrect& rect);

   ~ossimPolyLine();

   ossimDpt& operator[](int index)
      {
         return theVertexList[index];
      }
   const ossimDpt& operator[](int index)const
      {
         return theVertexList[index];
      }
   
   ossim_uint32 getNumberOfVertices()const
      {
         return theVertexList.size();
      }
   
   void getIntegerBounds(ossim_int32& minX,
                         ossim_int32& minY,
                         ossim_int32& maxX,
                         ossim_int32& maxY)const;
   void getBounds(double& minX,
                  double& minY,
                  double& maxX,
                  double& maxY)const;
   void getBoundingRect(ossimDrect& rect)const
      {
         ossim_int32 minX;
         ossim_int32 minY;
         ossim_int32 maxX;
         ossim_int32 maxY;
         getIntegerBounds(minX, minY, maxX, maxY);
         rect = ossimDrect(minX, minY, maxX, maxY);
         
      }
   ossimDrect getBoundingRect()const
      {
         ossimDrect result;

         getBoundingRect(result);

         return result;
      }
   
   void roundToIntegerBounds(bool compress=true);
   void clear()
      {
         theVertexList.clear();
      }
   void addPoint(const ossimDpt& pt)
      {
         theVertexList.push_back(pt);
      }
   void addPoint(double x, double y)
      {
         theVertexList.push_back(ossimDpt(x, y));
      }
   void addAttribute( const ossimString& attribute )
     {
       theAttributeList.push_back( attribute );
     }

   ossimDpt midPoint()const;
   
   /*!
    * will sequence through the polygon and check to see if any values are NAN
    */
   bool hasNans()const;
  
  ossim_uint32 size()
  {
    return getNumberOfVertices();
  }
  void resize(ossim_uint32 newSize)
  {
    theVertexList.resize(newSize);
  }
   const vector<ossimDpt>& getVertexList()const
      {
         return theVertexList;
      }

   vector<ossimDpt>& getVertexList()
      {
         return theVertexList;
      }
   vector<ossimString>& getAttributeList()
      {
         return theAttributeList;
      }
      
   bool clipToRect(vector<ossimPolyLine>& result,
                   const ossimDrect& rect)const;

   /*!
    * Will clip this poly line list to the past in rect and
    * will return true if any part of this object is visible within
    * the rectangle;
    */
   bool isWithin(const ossimDrect& rect)const;
   
   
   /*!
    * METHOD: pointWithin(ossimDpt)
    * Returns TRUE if point is inside polygon.
    */
   bool pointWithin(const ossimDpt& point) const
      {
         return isPointWithin(point);
      }
   bool isPointWithin(const ossimDpt& point) const;

   /*!
    * METHOD: vertex(index)
    * Returns the ossimDpt vertex given the index. Returns false if no vertex
    * defined.
    */
   bool vertex(int index, ossimDpt& tbd_vertex) const;

   /*!
    * METHOD: nextVertex()
    * Assigns the ossimDpt tbd_vertex following the current vertex. The current
    * vertex is initialized with a call to vertex(int), or after the last
    * vertex is reached. Returns false if no vertex defined. Intended to be
    * when cycling through all vertices.
    */
   bool nextVertex(ossimDpt& tbd_vertex) const;

   void reverseOrder();
   /*!
    * OPERATORS: (Some are inlined at bottom) 
    */
   const ossimPolyLine& operator= (const ossimPolyLine& copy_this);
   const ossimPolyLine& operator= (const vector<ossimDpt>& vertexList);
   const ossimPolyLine& operator= (const vector<ossimIpt>& vertexList);
   const ossimPolyLine& operator= (const ossimIrect& rect);
   const ossimPolyLine& operator= (const ossimPolygon& polygon);
   const ossimPolyLine& operator= (const ossimDrect& rect);
   bool                operator==(const ossimPolyLine& compare_this) const;
   bool                operator!=(const ossimPolyLine& compare_this) const;

   const ossimPolyLine& operator *=(const ossimDpt& scale);
   const ossimPolyLine& operator *=(double scale)
      {
         return ((*this)*=ossimDpt(scale, scale));
      }
   
   ossimPolyLine operator *(const ossimDpt& scale)const;
   ossimPolyLine operator *(double scale)const
      {
         return ((*this)*ossimDpt(scale, scale));
      }

   /*!
    * METHOD: print()
    */
   void print(ostream& os) const;
   friend ostream& operator<<(ostream&, const ossimPolyLine&);


   bool saveState(ossimKeywordlist& kwl,
                  const char* prefix=0)const;
   
   bool loadState(const ossimKeywordlist& kwl,
                  const char* prefix=0);
protected:
   vector<ossimDpt> theVertexList;
   vector<ossimString> theAttributeList;
   
   mutable ossim_int32 theCurrentVertex;
};

inline bool ossimPolyLine::operator!=(const ossimPolyLine& compare_this) const
{
   return !(*this == compare_this);
}

inline ostream& operator<<(ostream& os, const ossimPolyLine& polyLine)
{
   polyLine.print(os);
   return os;
}

#endif