/usr/include/ossim/imaging/ossimImageChain.h is in libossim-dev 1.7.21-3ubuntu2.
This file is owned by root:root, with mode 0o644.
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// Copyright (C) 2000 ImageLinks Inc.
//
// License: LGPL
//
// See LICENSE.txt file in the top level directory for more details.
//
// Author: Garrett Potts
//
//*************************************************************************
// $Id: ossimImageChain.h 13475 2008-08-22 14:21:54Z gpotts $
#ifndef ossimImageChain_HEADER
#define ossimImageChain_HEADER
#include <vector>
#include <map>
using namespace std;
#include <ossim/imaging/ossimImageSource.h>
#include <ossim/base/ossimConnectableObjectListener.h>
#include <ossim/base/ossimId.h>
#include <ossim/base/ossimConnectableContainerInterface.h>
class ossimImageChainChildListener;
class OSSIMDLLEXPORT ossimImageChain : public ossimImageSource,
public ossimConnectableObjectListener,
public ossimConnectableContainerInterface
{
public:
ossimImageChain();
virtual ~ossimImageChain();
/**
* @param index Index of object to get.
*
* @see getNumberOfObjects(false) to get the number of objects inside
* the container.
*
* @return Container's object at that index or NULL if out of range.
*/
ossimConnectableObject* operator[](ossim_uint32 index);
/**
* Same as operator[](ossim_uint32 i)
*
* @param index Index of object to get.
*
* @see getNumberOfObjects(false) to get the number of objects inside
* the container.
*
* @return Container's object at that index or NULL if out of range.
*
* @note This does not recurse into other containers.
*/
virtual ossimConnectableObject* getConnectableObject(ossim_uint32 index);
virtual ossim_int32 indexOf(ossimConnectableObject* obj)const;
/**
* Return the first source which is the one that first receives the
* getTile request
*/
virtual ossimImageSource* getFirstSource();
virtual ossimObject* getFirstObject();
/**
* Return the last source which is the one that last receives the
* getTile request.
*/
virtual ossimImageSource* getLastSource();
virtual ossimObject* getLastObject();
/**
* Adds it to the start of the chain. This is the first one to receive
* the getTile request. This basically inserts it to the right of the
* right most filter.
* Returns true on success, false on error.
*/
bool addFirst(ossimConnectableObject* obj);
/**
* Adds it to the end. this is the last one to receive the getTile
* request. This basically inserts it to the left of the left most filter.
* Returns true on success, false on error.
*/
bool addLast(ossimConnectableObject* obj);
/**
* Deletes the first object.
* Note this is really most right of the chain.
* Returns true if deletion occurred, false if the chain is empty.
*/
bool deleteFirst();
/**
* Deletes the last object.
* Note this is really most left of the chain.
* Returns true if deletion occurred, false if the chain is empty.
*/
bool deleteLast();
/**
*
*/
bool insertRight(ossimConnectableObject* newObj,
ossimConnectableObject* rightOfThisObj);
/**
*
*/
bool insertRight(ossimConnectableObject* newObj,
const ossimId& id);
/**
*
*/
bool insertLeft(ossimConnectableObject* newObj,
const ossimId& id);
/**
*
*/
bool insertLeft(ossimConnectableObject* newObj,
ossimConnectableObject* leftOfThisObj);
bool replace(ossimConnectableObject* newObj,
ossimConnectableObject* oldObj);
/**
* Will return true or false if an image source was
* added to the chain. It will add and do a connection
* to the previous source automatically. This is a
* chain and the order of insertion matters. It adds it to the beginning
* of the list. The last one added is the first one to receive
* the getTile. Basically inserts to the right of the rightmost filter
*
*/
virtual bool add(ossimConnectableObject* source);
/**
* Within the image chain will pass the head of the
* list.
*/
virtual ossimRefPtr<ossimImageData> getTile(const ossimIrect& tileRect,
ossim_uint32 resLevel=0);
/**
* this call is passed to the head of the list.
*/
virtual ossim_uint32 getNumberOfInputBands() const;
/**
* This call is passed to the head of the list.
*/
virtual ossimScalarType getOutputScalarType() const;
virtual double getNullPixelValue(ossim_uint32 band=0)const;
virtual double getMinPixelValue(ossim_uint32 band=0)const;
virtual double getMaxPixelValue(ossim_uint32 band=0)const;
virtual void getOutputBandList(std::vector<ossim_uint32>& bandList) const;
/**
* This call is passed to the head of the list.
*/
virtual ossim_uint32 getTileWidth()const;
/**
* This call is passed to the head of the list.
*/
virtual ossim_uint32 getTileHeight()const;
/**
* Will pass this call to the head of the list.
*/
virtual ossimIrect getBoundingRect(ossim_uint32 resLevel=0)const;
virtual void getValidImageVertices(vector<ossimIpt>& validVertices,
ossimVertexOrdering ordering=OSSIM_CLOCKWISE_ORDER,
ossim_uint32 resLevel=0)const;
virtual bool getImageGeometry(ossimKeywordlist& kwl,
const char* prefix=NULL);
virtual void getDecimationFactor(ossim_uint32 resLevel,
ossimDpt& result) const;
virtual void getDecimationFactors(vector<ossimDpt>& decimations) const;
virtual ossim_uint32 getNumberOfDecimationLevels()const;
/**
* Will save the state of the chain.
*/
virtual bool saveState(ossimKeywordlist& kwl,
const char* prefix=NULL)const;
/**
* Will load the state.
*/
virtual bool loadState(const ossimKeywordlist& kwl,
const char* prefix=NULL);
virtual void initialize();
virtual void enableSource();
virtual void disableSource();
vector<ossimConnectableObject*>& getChildren();
bool canConnectMyInputTo(ossim_int32 myInputIndex,
const ossimConnectableObject* object)const
{
if(theImageChainList.size()&&
theImageChainList[theImageChainList.size()-1])
{
ossimConnectableObject* obj = PTR_CAST(ossimConnectableObject, theImageChainList[theImageChainList.size()-1]);
if(obj)
{
return obj->canConnectMyInputTo(myInputIndex,
object);
}
}
else if(!theImageChainList.size())
{
return true;
}
return false;
}
// bool canConnectMyOutputTo(int32 myOutputIndex,
// const ossimConnectableObject* object)const
// {
// if(theImageChainList.size()&&theImageChainList[0])
// {
// ossimConnectableObject* obj = PTR_CAST(ossimConnectableObject, theImageChainList[0]);
// if(obj)
// {
// return obj->canConnectMyOutputTo(myOutputIndex,
// object);
// }
// }
// return false;
// }
// ________________________CONNECTABLE CONTAINER DEFINTIONS_________________
//
/**
* Will find all objects of the past in type. Use the RTTI type info. An optional
* recurse flag will say if there is another container then recurse it to
* find the type you are looking for else it just looks within its immediate
* children
*
* Example: passing STATIC_TYPE_INFO(ossimImageRenderer) as an argument will
* look for all ossimImageRenderer's and return the list.
*/
virtual std::vector<ossimConnectableObject*> findAllObjectsOfType(const RTTItypeid& typeInfo,
bool recurse=true);
virtual std::vector<ossimConnectableObject*> findAllObjectsOfType(const ossimString& className,
bool recurse=true);
/**
* Will find the firt object of the past in type. Use the RTTI type info.An optional
* recurse flag will say if there is another container then recurse it to
* find the type you are looking for else it just looks within its immediate
* children
*
* Example: passing STATIC_TYPE_INFO(ossimImageRenderer) as an argument will
* look for the first ossimImageRenderer and return that object.
*/
virtual ossimConnectableObject* findFirstObjectOfType(const RTTItypeid& typeInfo,
bool recurse=true);
virtual ossimConnectableObject* findFirstObjectOfType(const ossimString& className,
bool recurse=true);
/**
* will search for the object given an id. If recurse is true it will
* recurse to other containers.
*/
virtual ossimConnectableObject* findObject(const ossimId& id,
bool recurse=true);
virtual ossimConnectableObject* findObject(const ossimConnectableObject* obj,
bool recurse=true);
/**
* Will cycle through all sources setting their ids. the idLast wlil
* be updated
* so we can recurse into other containers.
*/
virtual void makeUniqueIds();
/**
* Returns the number of objects within this container and all child
* containers.
*
* @param recurse If true and object is a contains containers; all objects
* will be conter. If false only the objects of this container will be
* counted (theImageChainList.size()).
*/
virtual ossim_uint32 getNumberOfObjects(bool recurse=true)const;
/**
* Deprecated! Please use getNumberOfObjects(false).
*
* @return The number of objects in this container or
* (theImageChainList.size()).
*/
virtual ossim_uint32 getNumberOfSources() const;
/**
* Will add an object to the container and then set the added objects owner
* to this.
*/
virtual bool addChild(ossimConnectableObject* attachableObject);
/**
* Will remove the child from the container. Changes the owner of the
* child to be NULL;
*/
virtual bool removeChild(ossimConnectableObject* object);
virtual ossimConnectableObject* removeChild(const ossimId& id);
virtual void getChildren(vector<ossimConnectableObject*>& children,
bool immediateChildrenOnlyFlag);
//______________END CONNECTABLE CONTAINER INTERFACE____________
virtual void disconnectInputEvent(ossimConnectionEvent& event);
virtual void disconnectOutputEvent(ossimConnectionEvent& event);
virtual void connectInputEvent(ossimConnectionEvent& event);
virtual void connectOutputEvent(ossimConnectionEvent& event);
virtual void objectDestructingEvent(ossimObjectDestructingEvent& event);
virtual void propagateEventToOutputs(ossimEvent& event);
virtual void propagateEventToInputs(ossimEvent& event);
protected:
friend class ossimImageChainChildListener;
/**
* This will hold a sequence of image sources.
* theFirst one in the list will be the head of the
* list and the last one is the tail.
*/
vector<ossimConnectableObject*> theImageChainList;
ossimRefPtr<ossimImageData> theBlankTile;
ossimImageChainChildListener* theChildListener;
// mutable bool thePropagateEventFlag;
mutable bool theLoadStateFlag;
/**
* For dynamic loading to take place we must allocate all objects first and
* then assign id's later. We must remember the id's so we can do this.
* we will create a map that takes the id of the source as a key and a
* vector of input id's to connect it's inputs to.
*/
bool addAllSources(map<ossimId, vector<ossimId> >& idMapping,
const ossimKeywordlist& kwl,
const char* prefix = NULL);
void findInputConnectionIds(vector<ossimId>& result,
const ossimKeywordlist& kwl,
const char* prefix=NULL);
bool connectAllSources(const map<ossimId, vector<ossimId> >& idMapping);
void deleteList();
TYPE_DATA
};
#endif /* #ifndef ossimImageChain_HEADER */
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