This file is indexed.

/usr/include/ossim/imaging/ossimImageRenderer.h is in libossim-dev 1.7.21-3ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
//*******************************************************************
// Copyright (C) 2001 ImageLinks Inc. 
//
// License:  LGPL
// 
// See LICENSE.txt file in the top level directory for more details.
//
// Author: Garrett Potts
//
//*******************************************************************
// $Id: ossimImageRenderer.h 13330 2008-07-28 18:04:40Z dburken $

#ifndef ossimImageRenderer_HEADER
#define ossimImageRenderer_HEADER
#include <ossim/imaging/ossimImageSourceFilter.h>
#include <ossim/base/ossimDrect.h>
#include <ossim/base/ossimViewInterface.h>
#include <ossim/base/ossimRationalNumber.h>

class ossimImageViewTransform;
class ossimImageData;
class ossimDiscreteConvolutionKernel;
class ossimFilterResampler;

class OSSIMDLLEXPORT ossimImageRenderer : public ossimImageSourceFilter,
                                          public ossimViewInterface
{
public:
   ossimImageRenderer();
   ossimImageRenderer(ossimImageSource* inputSource,
                      ossimImageViewTransform* imageViewTrans = NULL);
   virtual ~ossimImageRenderer();

   virtual ossimString getLongName()  const;
   virtual ossimString getShortName() const;

   virtual void enableSource();
   
   /**
    * the resampler will need the tile request to come from the view.
    * It will use the view to transoform this to world and then use the
    * image's projection to get it into final line sample.  This way
    * the resampler can fill a tile width by height on the screen
    * correctly.
    */
   virtual ossimRefPtr<ossimImageData> getTile(const ossimIrect& origin,
                                               ossim_uint32 resLevel=0);

   virtual void initialize();

   /**
    * TheResampler will adjust the rect to whatever the view is.  So it
    * will project the full image rect onto the view and return the upright
    * bounding rect.
    */
   virtual ossimIrect getBoundingRect(ossim_uint32 resLevel=0)const;

   /**
    * Method to save the state of an object to a keyword list.
    * Return true if ok or false on error.
    */
   virtual bool saveState(ossimKeywordlist& kwl,
                          const char* prefix=0)const;
   
   /**
    * Method to the load (recreate) the state of an object from a keyword
    * list.  Return true if ok or false on error.
    */
   virtual bool loadState(const ossimKeywordlist& kwl,
                          const char* prefix=0);

   void setImageViewTransform(ossimImageViewTransform* transform);
   ossimImageViewTransform* getImageViewTransform(){return theImageViewTransform;}

   virtual bool getImageGeometry(ossimKeywordlist& kwl,
                                 const char* prefix=0);
   virtual bool setView(ossimObject* baseObject,
                        bool ownsTheView = false);
   ossimFilterResampler* getResampler()
      {
         return theResampler;
      }
   virtual ossimObject* getView();
   virtual const ossimObject* getView()const;

   virtual void getDecimationFactor(ossim_uint32 resLevel,
                                    ossimDpt& result)const;
  virtual void getDecimationFactors(vector<ossimDpt>& decimations)const;
  virtual ossim_uint32 getNumberOfDecimationLevels()const;
  

   virtual void setAutoUpdateInputTransformFlag(bool flag)
      {
         theAutoUpdateInputTransform = flag;
      }
   /**
    * ordering specifies how the vertices should be arranged.
    * valid image vertices is basically the tightly fit convex hull
    * of the image.  Usually an image has NULL values and are
    * internally not upright rectangular.  This can cause
    * problems some spatial filters.
    *
    * We need to make sure that the resampler overrides this method.
    * it needs to transform the vertices to the view's side.
    */
   virtual void getValidImageVertices(vector<ossimIpt>& validVertices,
                                      ossimVertexOrdering ordering=OSSIM_CLOCKWISE_ORDER,
                                      ossim_uint32 resLevel=0)const;

   void setMaxLevelsToCompute(ossim_uint32 maxLevels);
   ossim_uint32 getMaxLevelsToCompute()const;
   
   void connectInputEvent(ossimConnectionEvent& event);
   void disconnectInputEvent(ossimConnectionEvent& event);
   void propertyEvent(ossimPropertyEvent& event);
   
   virtual void setProperty(ossimRefPtr<ossimProperty> property);
   virtual ossimRefPtr<ossimProperty> getProperty(const ossimString& name)const;
   virtual void getPropertyNames(std::vector<ossimString>& propertyNames)const;

private:
   

   class ossimRendererSubRectInfo
   {
   public:
      friend std::ostream& operator <<(std::ostream& out,
                                       const ossimRendererSubRectInfo& rhs)
         {
            return out << "vul:   " << rhs.theVul << endl
                       << "vur:   " << rhs.theVur << endl
                       << "vlr:   " << rhs.theVlr << endl
                       << "vll:   " << rhs.theVll << endl
                       << "iul:   " << rhs.theIul << endl
                       << "iur:   " << rhs.theIur << endl
                       << "ilr:   " << rhs.theIlr << endl
                       << "ill:   " << rhs.theIll << endl
                       << "scale: " << rhs.theViewToImageScale << endl;
               
         }
      ossimRendererSubRectInfo()
         {
            theVul.makeNan();
            theVur.makeNan();
            theVlr.makeNan();
            theVll.makeNan();
            theIul.makeNan();
            theIur.makeNan();
            theIlr.makeNan();
            theIll.makeNan();
            theViewToImageScale.makeNan();
            theImageToViewScale.makeNan();            
         }
      ossimRendererSubRectInfo(const ossimDpt& vul,
                               const ossimDpt& vur,
                               const ossimDpt& vlr,
                               const ossimDpt& vll)
         :theVul(vul),
          theVur(vur),
          theVlr(vlr),
          theVll(vll)
         {
            theIul.makeNan();
            theIur.makeNan();
            theIlr.makeNan();
            theIll.makeNan();
            theViewToImageScale.makeNan();
            theImageToViewScale.makeNan();            
         }
         
      bool imageHasNans()const
         {
            return ( theIul.hasNans()||
                     theIur.hasNans()||
                     theIlr.hasNans()||
                     theIll.hasNans());
         }
      
      bool imageIsNan()const
         {
            return ( theIul.hasNans()&&
                     theIur.hasNans()&&
                     theIlr.hasNans()&&
                     theIll.hasNans());
         }
      bool viewHasNans()const
      {
         return ( theVul.hasNans()||
                  theVur.hasNans()||
                  theVlr.hasNans()||
                  theVll.hasNans());
      }
      bool viewIsNan()const
      {
         return ( theVul.hasNans()&&
                  theVur.hasNans()&&
                  theVlr.hasNans()&&
                  theVll.hasNans());
      }
      void splitView(ossimImageViewTransform* transform,
                     ossimRendererSubRectInfo& ulRect,
                     ossimRendererSubRectInfo& urRect,
                     ossimRendererSubRectInfo& lrRect,
                     ossimRendererSubRectInfo& llRect)const;
      
      void transformViewToImage(ossimImageViewTransform* transform);
      void transformImageToView(ossimImageViewTransform* transform);
      
      void roundToInteger()
         {
            theIul = ossimIpt(theIul);
            theIur = ossimIpt(theIur);
            theIlr = ossimIpt(theIlr);
            theIll = ossimIpt(theIll);

            theVul = ossimIpt(theVul);
            theVur = ossimIpt(theVur);
            theVlr = ossimIpt(theVlr);
            theVll = ossimIpt(theVll);
         }
      void stretchImageOut(bool enableRound=false);
      ossimDrect getViewRect()const
         {
            return ossimDrect(theVul,
                              theVur,
                              theVlr,
                              theVll);            
         }
      ossimDrect getImageRect()const
         {
            return ossimDrect(theIul,
                              theIur,
                              theIlr,
                              theIll);
         }
      void roundImageToInteger()
         {
            theIul = ossimIpt(theIul);
            theIur = ossimIpt(theIur);
            theIlr = ossimIpt(theIlr);
            theIll = ossimIpt(theIll);
         }
      void roundViewToInteger()
         {
            theVul = ossimIpt(theVul);
            theVur = ossimIpt(theVur);
            theVlr = ossimIpt(theVlr);
            theVll = ossimIpt(theVll);
         }
      bool isViewEqual(const ossimRendererSubRectInfo& infoRect)const
         {
            return ( (theVul == infoRect.theVul)&&
                     (theVur == infoRect.theVur)&&
                     (theVlr == infoRect.theVlr)&&
                     (theVll == infoRect.theVll));
         }
      bool isViewEqual(const ossimDrect& viewRect)const
         {
            return ( (theVul == viewRect.ul())&&
                     (theVur == viewRect.ur())&&
                     (theVlr == viewRect.lr())&&
                     (theVll == viewRect.ll()));
         }
      ossimDpt getAbsValueViewToImageScales()const
         {
            if(theViewToImageScale.hasNans())
            {
               return theImageToViewScale;
            }
            return ossimDpt(fabs(theViewToImageScale.x),
                            fabs(theViewToImageScale.y));
         }
      ossimDpt getAbsValueImageToViewScales()const
         {
            if(theImageToViewScale.hasNans())
            {
               return theImageToViewScale;
            }
            
            return ossimDpt(fabs(theImageToViewScale.x),
                            fabs(theImageToViewScale.y));
         }
      bool isViewAPoint()const
         {
            return ((theVul == theVur)&&
                    (theVul == theVlr)&&
                    (theVul == theVll));
         }
      bool isIdentity()const;
      bool canBilinearInterpolate(ossimImageViewTransform* transform,
				  double error)const;

      ossimDpt getParametricCenter(const ossimDpt& ul, const ossimDpt& ur, 
				    const ossimDpt& lr, const ossimDpt& ll)const;

     void getViewMids(ossimDpt& upperMid,
		      ossimDpt& rightMid,
		      ossimDpt& bottomMid,
		      ossimDpt& leftMid,
		      ossimDpt& center)const;

     void getImageMids(ossimDpt& upperMid,
		       ossimDpt& rightMid,
		       ossimDpt& bottomMid,
		       ossimDpt& leftMid,
		       ossimDpt& center)const;

      ossimDpt theIul;
      ossimDpt theIur;
      ossimDpt theIlr;
      ossimDpt theIll;

      ossimIpt theVul;
      ossimIpt theVur;
      ossimIpt theVlr;
      ossimIpt theVll;

      ossimDpt theViewToImageScale;
      ossimDpt theImageToViewScale;
      
   };

   void recursiveResample(ossimRefPtr<ossimImageData> outputData,
                          const ossimRendererSubRectInfo& rectInfo,
			  ossim_uint32 level);
   

   void fillTile(ossimRefPtr<ossimImageData> outputData,
                 const ossimRendererSubRectInfo& rectInfo);
                 
   ossimIrect getBoundingImageRect()const;

   
   /**
    *this is called on a property event and on input connection changes.
    */
   void checkTransform();

   void computeRects();

   ossimRefPtr<ossimImageData> getTileAtResLevel(const ossimIrect& boundingRect,
                                     ossim_uint32 resLevel);
  template <class T>
  void resampleTileToDecimation(T dummyVariable,
				ossimRefPtr<ossimImageData> result,
				ossimRefPtr<ossimImageData> tile,
				ossim_uint32 multiplier);

   long computeClosestResLevel(const std::vector<ossimDpt>& decimationFactors,
                               double scale)const;
   void stretchQuadOut(const ossimDpt& amount,
                       ossimDpt& ul,
                       ossimDpt& ur,
                       ossimDpt& lr,
                       ossimDpt& ll);

   /**
    * Called on first getTile, will initialize all data needed.
    */
   void allocate();

   /**
    *  Deletes all allocated tiles.
    */
   void deallocate();

   virtual void fireProgressEvent(double percentComplete);
   
   ossimFilterResampler*       theResampler;
   ossimRefPtr<ossimImageData> theBlankTile;
   ossimRefPtr<ossimImageData> theTile;
   ossimRefPtr<ossimImageData> theTemporaryBuffer;

   /**
    * This is going to allow us to chain multiple
    * renderers together.  So if we have one
    * renderer doing a scale and they pass an r-level
    * down and we have another renderer within the
    * chain he will be starting at a different r-level.
    * The default will be r-level 0 request coming
    * from the right.
    */
   ossim_uint32             theStartingResLevel;
   ossimImageViewTransform *theImageViewTransform;
   mutable ossimIrect               theBoundingRect;
   mutable ossimIrect               theBoundingViewRect;

   /**
    * Holds a pre-computed input rect.
    */
//   ossimIrect                theInputRect;

   /**
    * Holds a precomputed output rect.
    */
//   ossimIrect                theOutputRect;

   ossim_uint32               theMaxRecursionLevel;
   bool                       theAutoUpdateInputTransform;
   vector<ossimDpt>           theInputDecimationFactors;
   ossim_uint32               theMaxLevelsToCompute;
   
TYPE_DATA
};

#endif