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//----------------------------------------------------------------------------
//
// License:  See top level LICENSE.txt file.
//
// Author:  David Burken
//
// Description: Class definition for sequencer for building overview files.
// 
//----------------------------------------------------------------------------
// $Id: ossimOverviewSequencer.h 10269 2007-01-15 15:33:37Z dburken $
#ifndef ossimOverviewSequencer_HEADER
#define ossimOverviewSequencer_HEADER

#include <ossim/base/ossimReferenced.h>
#include <ossim/base/ossimConstants.h>
#include <ossim/base/ossimIpt.h>
#include <ossim/imaging/ossimImageHandler.h>
#include <ossim/imaging/ossimFilterResampler.h>

class ossimImageHandler;

/**
 * @class Sequencer for building overview files.
 */
class OSSIM_DLL ossimOverviewSequencer : public ossimReferenced
{
public:
   
   /** default constructor */
   ossimOverviewSequencer();
   
   /** virtual destructor */
   virtual ~ossimOverviewSequencer();
   
   /**
    * @return The number of tiles within the area of interest.
    */
   ossim_uint32 getNumberOfTiles()const;

   /**
    * @return The number of tiles along the x or horizontal direction.
    */
   ossim_uint32 getNumberOfTilesHorizontal()const;

   /**
    * @return The number of tiles along the y or vertical direction.
    */
   ossim_uint32 getNumberOfTilesVertical()const;

   /**
    * @brief Gets the zero-based image rectangle for the output reduced
    * resolution data set (rrds).
    *
    * @param rect The rectangle to initialize.
    */
   virtual void getOutputImageRectangle(ossimIrect& rect) const; 

   /**
    * @brief Sets the input source or connection.
    * @param input Pointer to ossimImageHandler.
    * @note This object does not own the image handler.
    */
   void setImageHandler(ossimImageHandler* input);

   /**
    * @brief Sets the input source resolution to decimate from.
    * @param level The level to decimate.
    */
   void setSourceLevel(ossim_uint32 level);

   /**
    * This must be called.  We can only initialize this
    * object completely if we know all connections
    * are valid.  Some other object drives this and so the
    * connection's initialize will be called after.  The job
    * of this connection is to set up the sequence.  It will
    * default to the bounding rect.  The area of interest can be
    * set to some other rectagle (use setAreaOfInterest).
    */
   virtual void initialize();

   /**
    * @brief Will set the internal pointers to the upperleft
    * tile number.  To go to the next tile in the sequence
    * just call getNextTile.
    */
   virtual void setToStartOfSequence();

   /**
    * Will allow you to get the next tile in the sequence.
    * Note the last tile returned will be an invalid
    * ossimRefPtr<ossimImageData>.  Callers should be able to do:
    * 
    * ossimRefPtr<ossimImageData> id = sequencer->getNextTile();
    * while (id.valid())
    * {
    *    doSomething;
    *    id = sequencer->getNextTile();
    * }
    * 
    */
   virtual ossimRefPtr<ossimImageData> getNextTile();

   /**
    * @brief This implementation does nothing.  Derived slave would use this
    * as a trigger to start resampling tiles.
    */
   virtual void slaveProcessTiles();

   /**
    * @return Always true for this implementation.
    */
   virtual bool isMaster()const;

   /** @return The tile size. */
   ossimIpt getTileSize() const;

   /**
    * @brief updated the tile size.  This will update the number of horizontal
    * and vertical tiles.
    * @param pt The tile size.  pt.x = width, pt.y = height
    * @param height The tile height.
    */
   void setTileSize(const ossimIpt& pt);

   /**
    * @brief Sets the resampling type.
    *
    * Supports BOX or NEAREST NEIGHBOR.
    * When indexed you should probably use nearest neighbor.
    * default = ossimFilterResampler::ossimFilterResampler_BOX
    *
    * @param resampleType The resampling method to use. 
    */ 
   void setResampleType(
      ossimFilterResampler::ossimFilterResamplerType resampleType);
   
protected:

   /**
    * @brief Gets the image rectangle for the input tile for
    * theCurrentTileNumber.
    * @param inputRect The rectangle to initialize.
    */
   void getInputTileRectangle(ossimIrect& inputRect) const;

   
   /**
    * @brief Gets the image rectangle for the output tile for
    * theCurrentTileNumber.
    * @param outputRect The rectangle to initialize.
    */
   void getOutputTileRectangle(ossimIrect& outputRect) const;
   /**
    * @brief Updates theNumberOfTilesHorizontal and theNumberOfTilesVertical.
    *
    * This required theAreaOfInterest and theTileSize to be set.
    */
   void updateTileDimensions();

   /**
    *  Resamples a patch of data.
    */
   void resampleTile(const ossimImageData* inputTile);

   template <class T> void  resampleTile(const ossimImageData* inputTile,
                                         T dummy);


   ossimImageHandler*          theImageHandler;
   ossimRefPtr<ossimImageData> theTile;
   ossimIrect                  theAreaOfInterest;
   ossimIpt                    theTileSize;
   ossim_uint32                theNumberOfTilesHorizontal;
   ossim_uint32                theNumberOfTilesVertical;
   ossim_uint32                theCurrentTileNumber;

   /** This is the resolution level to build overviews from. */
   ossim_uint32                theSourceResLevel;

   /** Dirty flag - if true, this object is not initialized. */
   bool                        theDirtyFlag;

   /** TODO make this handle any decimation.  Right now hard coded to two. */
   ossim_int32                 theDecimationFactor;

   /** Currently only handles NEAREST_NEIGHBOR and BOX (default = BOX) */
   ossimFilterResampler::ossimFilterResamplerType theResampleType;
   
};

#endif /* #ifndef ossimOverviewSequencer_HEADER */