/usr/include/ossim/projection/ossimImageViewAffineTransform.h is in libossim-dev 1.7.21-3ubuntu2.
This file is owned by root:root, with mode 0o644.
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// Copyright (C) 2000 ImageLinks Inc.
//
// License: LGPL
//
// See LICENSE.txt file in the top level directory for more details.
//
// Author: Garrett Potts
//
//*******************************************************************
// $Id: ossimImageViewAffineTransform.h 13459 2008-08-20 12:48:50Z gpotts $
#ifndef ossimImageViewAffineTransform_HEADER
#define ossimImageViewAffineTransform_HEADER
#include <ossim/projection/ossimImageViewTransform.h>
#include <ossim/matrix/newmat.h>
class OSSIMDLLEXPORT ossimImageViewAffineTransform: public ossimImageViewTransform
{
public:
ossimImageViewAffineTransform(double rotateDegrees = 0,
double scaleXValue = 1,
double scaleYValue = 1,
double translateXValue = 0,
double translateYValue = 0,
double translateOriginXValue = 0,
double translateOriginYValue = 0);
virtual ~ossimImageViewAffineTransform();
ossimImageViewAffineTransform(const ossimImageViewAffineTransform& src)
:ossimImageViewTransform(src),
theTransform(src.theTransform),
theInverseTransform(src.theInverseTransform),
theRotation(src.theRotation),
theScale(src.theScale),
theTranslate(src.theTranslate),
theTranslateOrigin(src.theTranslateOrigin)
{
}
virtual ossimObject* dup()const
{
return new ossimImageViewAffineTransform(*this);
}
virtual void imageToView(const ossimDpt& imagePoint,
ossimDpt& viewPoint)const;
virtual void viewToImage(const ossimDpt& viewPoint,
ossimDpt& imagePoint)const;
void setMatrix(NEWMAT::Matrix& matrix);
const NEWMAT::Matrix& getMatrix()const;
virtual bool isIdentity()const
{
return ((theTransform[0][0] == 1.0)&&
(theTransform[0][1] == 0.0)&&
(theTransform[0][2] == 0.0)&&
(theTransform[1][0] == 0.0)&&
(theTransform[1][1] == 1.0)&&
(theTransform[1][2] == 0.0)&&
(theTransform[2][0] == 0.0)&&
(theTransform[2][1] == 0.0)&&
(theTransform[2][2] == 1.0));
}
virtual bool isValid()const;
virtual bool setView(ossimObject* obj, bool ownsProjection=false);
virtual ossimObject* getView();
virtual const ossimObject* getView()const;
/** @return (1, 1) ???????(drb) */
virtual ossimDpt getInputMetersPerPixel()const;
/** @return (nan, nan) ????????? (drb) */
virtual ossimDpt getOutputMetersPerPixel()const;
/*!
* Translate in the x and y direction.
*/
virtual void translate(double deltaX, double deltaY);
/*!
* Translate in the x direction.
*/
virtual void translateX(double deltaX);
/*!
* Translate in the Y direction.
*/
virtual void translateY(double deltaY);
/*!
* Translate the origin for rotation in the x and y direction.
*/
virtual void translateOrigin(double originX, double originY);
/*!
* Translate the origin for rotation in the x direction.
*/
virtual void translateOriginX(double originX);
/*!
* Translate the origin for rotation in the y direction.
*/
virtual void translateOriginY(double originY);
/*!
* will allow you to specify a scale
* for both the x and y direction.
*/
virtual void scale(double x, double y);
/*!
* will alow you to specify a scale
* along the X direction.
*/
virtual void scaleX(double x);
/*!
* Will allow you to scale along the Y
* direction.
*/
virtual void scaleY(double y);
/*!
* Will apply a rotation
*/
virtual void rotate(double degrees);
virtual bool loadState(const ossimKeywordlist& kwl,
const char* prefix =0);
virtual bool saveState(ossimKeywordlist& kwl,
const char* prefix =0)const;
protected:
void buildCompositeTransform();
/*!
* This is the transformation from image to
* viewing coordinates. If this matrix is
* changed it will perform an inverse to solve
* the inverse transform.
*/
NEWMAT::Matrix theTransform;
NEWMAT::Matrix theInverseTransform;
ossim_float64 theRotation;
ossimDpt theScale;
ossimDpt theTranslate;
ossimDpt theTranslateOrigin;
// ossimDpt theTranslateRotationOriginPoint;
TYPE_DATA
};
#endif
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