/usr/include/ossim/projection/ossimProjectionFactoryRegistry.h is in libossim-dev 1.7.21-3ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2000 ImageLinks Inc.
//
// License: See top level LICENSE.txt file.
//
// Author: Garrett Potts
//
//*************************************************************************
// $Id: ossimProjectionFactoryRegistry.h 13508 2008-08-27 15:51:38Z gpotts $
#ifndef ossimProjectionFactoryRegistry_HEADER
#define ossimProjectionFactoryRegistry_HEADER
#include <ossim/base/ossimString.h>
#include <ossim/base/ossimKeywordlist.h>
#include <ossim/base/ossimObjectFactory.h>
#include <vector>
#include <list>
class ossimProjectionFactoryBase;
class ossimProjection;
class OSSIMDLLEXPORT ossimProjectionFactoryRegistry : public ossimObjectFactory
{
public:
virtual ~ossimProjectionFactoryRegistry();
static ossimProjectionFactoryRegistry* instance();
ossimProjection* createProjection(const ossimFilename& filename,
ossim_uint32 entryIdx)const;
ossimProjection* createProjection(const ossimString& name)const;
ossimProjection* createProjection(const ossimKeywordlist& kwl,
const char* prefix=NULL)const;
virtual ossimObject* createObject(const ossimString& typeName)const;
/**
* Creates and object given a keyword list.
*/
virtual ossimObject* createObject(const ossimKeywordlist& kwl,
const char* prefix=0)const;
/**
* This should return the type name of all objects in all factories.
* This is the name used to construct the objects dynamially and this
* name must be unique.
*/
virtual void getTypeNameList(std::vector<ossimString>& typeList)const;
/**
* Method to add a factory to the list of this registry.
*
* @param factory Factory to add.
*
* @param pushToFrontFlag If true the factory is added to the front of the
* list. If false (default behavior) the factory is added to the end of
* the list.
*
* @return true on success, false on error.
*/
bool registerFactory(ossimProjectionFactoryBase* factory,
bool pushToFrontFlag=false);
void unregisterFactory(ossimProjectionFactoryBase* factory);
bool findFactory(ossimProjectionFactoryBase* factory)const;
protected:
ossimProjectionFactoryRegistry();
ossimProjectionFactoryRegistry(const ossimProjectionFactoryRegistry& rhs);
void operator = (const ossimProjectionFactoryRegistry&);
std::vector<ossimProjectionFactoryBase*> theFactoryList;
void initializeDefaults();
};
extern "C"
{
OSSIMDLLEXPORT void* ossimProjectionFactoryRegistryGetInstance();
}
#endif
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