/usr/include/ossim/vpfutil/polygrf.h is in libossim-dev 1.7.21-3ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#ifndef POLYGRF_H
#define POLYGRF_H
#include <ossim/vpfutil/protomas.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
int x,y;
} IPoint;
typedef struct
{
IPoint origin;
IPoint delta;
} ISegment;
typedef struct
{
IPoint at;
int Eprim,toggle,maximum;
IPoint signs;
struct {
int inc,step;
} errors;
} BresSegment;
typedef struct {
IPoint origin;
IPoint delta;
} IBox;
typedef struct
{
struct
{
float x,y;
} scale;
IPoint offset;
} ITransform;
#define TRANSFORMSPACE 0
#define USERSPACE 1
typedef unsigned char Color;
typedef struct
{
unsigned char type,width,height;
union {
long pad;
unsigned char *list;
struct {
unsigned char ll,lr,ul,ur;
} vpfPatternSmall;
} vpfPatterData;
} vpfPattern;
typedef struct {
IBox bounding;
int depth;
int rowcount;
unsigned char *array;
} BitArray;
typedef struct {
IPoint bounding;
int rowcount;
unsigned char *array;
} ArrayOfBits;
typedef struct
{
ArrayOfBits Bordermap,Maskmap;
ITransform transform;
int pointcount;
IPoint first;
int secx;
int llx;
IPoint turnpoint;
IPoint prev;
Color line;
vpfPattern fill;
IBox bounding; /* Original bounding box on the screen */
} Shademap;
#define isBox(BOX) ((BOX.delta.x >= 0)&&(BOX.delta.y >= 0))
/********************************************************
* POLYGRF.C Definitions
*******************************************************/
ISegment MakeISegment( IPoint from,
IPoint to );
IBox MakeIBox( IPoint from,
IPoint to );
ITransform MakeITransform( IBox from,
IBox to );
IPoint TranslateIPoint( ITransform transform,
IPoint a,
int flag );
ISegment TranslateISegment( ITransform transform,
ISegment a,
int flay );
IBox TranslateIBox( ITransform transform,
IBox a,
int flag );
/* _UNUSED_
IPoint Iintersect ( ISegment, ISegment );
float Iturn ( ISegment, IPoint );
*/
IBox AndIBox( IBox a,
IBox b );
/* OTHER DEFS. CANT FIND WHERE THEY ARE USED
ISegment ISegmentClipIBox ( IBox, ISegment );
BitArray MakeBitArray EXT3( int, int, int );
int FreeBitArray EXT1( BitArray );
int GetBitPoint EXT2( BitArray, ipoint );
int ClearBitArray EXT1( BitArray );
int SetBitArray EXT2( BitArray, int );
int AndBitArray EXT2( BitArray, int );
int OrBitArray EXT2( BitArray, int );
int XorBitArray EXT2( BitArray, int );
int SetBitPoint EXT3( BitArray, IPoint, int );
int AndBitPoint EXT3( BitArray, IPoint, int );
int OrBitPoint EXT3( BitArray, IPoint, int );
int XorBitPoint EXT3( BitArray, IPoint, int );
int SetBitLine EXT3( BitArray, ISegment, int );
int AndBitLine EXT3( BitArray, ISegment, int );
int OrBitLine EXT3( BitArray, ISegment, int );
int XorBitLine EXT3( BitArray, ISegment, int );
int SetBitWedge EXT4( BitArray, ISegment, IPoint, int );
int AndBitWedge EXT4( BitArray, ISegment, IPoint, int );
int OrBitWedge EXT4( BitArray, ISegment, IPoint, int );
int XorBitWedge EXT4( BitArray, ISegment, IPoint, int );
int SetBitBox EXT3( BitArray, IBox, int );
int AndBitBox EXT3( BitArray, IBox, int );
int OrBitBox EXT3( BitArray, IBox, int );
int XorBitBox EXT3( BitArray, IBox, int );
int SetBitMask EXT4( BitArray, BitArray, IPoint, int );
int AndBitMask EXT4( BitArray, BitArray, IPoint, int );
int OrBitMask EXT4( BitArray, BitArray, IPoint, int );
int XorBitMask EXT4( BitArray, BitArray, IPoint, int );
*/
/***********************************************************************
* end polygrf.c definitions
**********************************************************************/
/***********************************************************************
* BITARRAY.C TYPES
**********************************************************************/
#include <ossim/vpfutil/xmemory.h>
#define MINIMUM(x,y) (((x) > (y))? (y) : (x))
#define MAXIMUM(x,y) (((x) < (y))? (y) : (x))
#define OUTSIDE(MAP,VPF_POINT_STRUCT)\
((VPF_POINT_STRUCT.x < 0)|| \
(VPF_POINT_STRUCT.y < 0)|| \
(VPF_POINT_STRUCT.x > MAP.bounding.x)|| \
(VPF_POINT_STRUCT.y > MAP.bounding.y))
#define OUTSIDE_X(MAP,value) (((value)< 0)||((value)> MAP.bounding.x))
#define OUTSIDE_Y(MAP,value) (((value)< 0)||((value)> MAP.bounding.y))
#define GETBIT(MAP,VPF_POINT_STRUCT) \
(((MAP.array[(((VPF_POINT_STRUCT.y)*(MAP.rowcount))+((VPF_POINT_STRUCT.x)>>3))])&(1<<((VPF_POINT_STRUCT.x)%8)))? 1: 0)
#define SETBIT(MAP,VPF_POINT_STRUCT) \
((MAP.array[(((VPF_POINT_STRUCT.y)*(MAP.rowcount))+((VPF_POINT_STRUCT.x)>>3))]) |= (1<<((VPF_POINT_STRUCT.x)%8)))
#define CLEARBIT(MAP,VPF_POINT_STRUCT) \
((MAP.array[(((VPF_POINT_STRUCT.y)*(MAP.rowcount))+((VPF_POINT_STRUCT.x)>>3))]) &= ~(1<<((VPF_POINT_STRUCT.x)%8)))
#define TOGGLEBIT(MAP,VPF_POINT_STRUCT) \
((MAP.array[(((VPF_POINT_STRUCT.y)*(MAP.rowcount))+((VPF_POINT_STRUCT.x)>>3))]) ^= (1<<((VPF_POINT_STRUCT.x)%8)))
#define LEFTBITS(INDEX) (255&(~(255<<(1+(INDEX)))))
#define RIGHTBITS(INDEX) (255&(~(255>>(8-(INDEX)))))
#define FILLBRESSEG(bseg,seg) \
{ \
int tempx,tempy; \
bseg.signs.x = (seg.delta.x < 0) ? -1: 1; \
bseg.signs.y = (seg.delta.y < 0) ? -1: 1; \
tempx = seg.delta.x * bseg.signs.x; \
tempy = seg.delta.y * bseg.signs.y; \
bseg.at = seg.origin; \
\
if (tempy > tempx) \
{ \
bseg.Eprim = (tempx<<1) - tempy; \
bseg.errors.inc = (tempx<<1); \
bseg.errors.step = (tempx<<1) - (tempy<<1); \
bseg.maximum = tempy; \
bseg.toggle = 1; \
} \
else \
{ \
bseg.Eprim = (tempy<<1) - tempx; \
bseg.errors.inc = (tempy<<1); \
bseg.errors.step = (tempy<<1) - (tempx<<1); \
bseg.maximum = tempx; \
bseg.toggle = 0; \
} \
}
#define STEP(bseg) \
if (bseg.maximum){ \
if(bseg.Eprim<0) \
{ \
bseg.Eprim += bseg.errors.inc; \
if (bseg.toggle) \
bseg.at.y += bseg.signs.y; \
else \
bseg.at.x += bseg.signs.x; \
bseg.maximum--; \
} \
else \
{ \
bseg.Eprim += bseg.errors.step; \
bseg.at.x += bseg.signs.x; \
bseg.at.y += bseg.signs.y; \
bseg.maximum--; \
} \
}
/***********************************************************************
* BITARRAY.C DEFINITIONS
**********************************************************************/
void SETROW( ArrayOfBits MAP,
int XMIN,
int XMAX,
int Y );
void CLEARROW( ArrayOfBits MAP,
int XMIN,
int XMAX,
int Y );
void TOGGLEROW( ArrayOfBits MAP,
int XMIN,
int XMAX,
int Y );
void SETCOLUMN( ArrayOfBits MAP,
int X,
int YMIN,
int YMAX );
void CLEARCOLUMN( ArrayOfBits MAP,
int X,
int YMIN,
int YMAX );
void TOGGLECOLUMN( ArrayOfBits MAP,
int X,
int YMIN,
int YMAX );
ArrayOfBits MakeArrayOfBits( int deltaX,
int deltaY );
int FreeArrayOfBits( ArrayOfBits map );
int ClearArrayOfBits( ArrayOfBits map );
int PointGetBit( ArrayOfBits map,
IPoint point );
int PointSetBit( ArrayOfBits map,
IPoint at,
int value );
int PointAndBit( ArrayOfBits map,
IPoint at,
int value );
int PointOrBit( ArrayOfBits map,
IPoint at,
int value );
int PointXorBit( ArrayOfBits map,
IPoint at,
int value );
int LineSetBit( ArrayOfBits map,
ISegment seg,
int value );
int LineAndBit( ArrayOfBits map,
ISegment seg,
int value );
int LineOrBit( ArrayOfBits map,
ISegment seg,
int value );
int LineXorBit( ArrayOfBits map,
ISegment seg,
int value );
/* THESE PROCEDURES NOT DEFINED
int WedgeSetBit EXT4( ArrayOfBits, ISegment, IPoint, int );
int WedgeAndBit EXT4( ArrayOfBits, ISegment, IPoint, int );
int WedgeOrBit EXT4( ArrayOfBits, ISegment, IPoint, int );
int WedgeXorBit EXT4( ArrayOfBits, ISegment, IPoint, int );
*/
int BoxSetBit( ArrayOfBits map,
IBox box,
int value );
int BoxAndBit( ArrayOfBits map,
IBox box,
int value );
int BoxOrBit( ArrayOfBits map,
IBox box,
int value );
int BoxXorBit( ArrayOfBits map,
IBox box,
int value );
int TrapezoidSetBit( ArrayOfBits map,
ISegment seg,
int value );
int TrapezoidAndBit( ArrayOfBits map,
ISegment seg,
int value );
int TrapezoidOrBit( ArrayOfBits map,
ISegment seg,
int value );
int TrapezoidXorBit( ArrayOfBits map,
ISegment seg,
int value );
int SetArrayOfBits( ArrayOfBits map,
int value );
int AndArrayOfBits( ArrayOfBits map,
int value );
int OrArrayOfBits( ArrayOfBits map,
ISegment seg,
int value );
int XorArrayOfBits( ArrayOfBits map,
ISegment seg,
int value);
/***********************************************************************
* end of bitarray.c definitions
**********************************************************************/
/***********************************************************************
* Shademap.c definitions
**********************************************************************/
#define SOLID 0
#define STRIPS 1
#define STRIPES 1
#define SIMPLE 2
/* #define COMPLEX_FEATURE 3 */
Shademap *OpenShade( IBox bounding,
IBox window,
Color line,
vpfPattern fill );
int ModifyShade( Shademap *smap,
Color line,
vpfPattern fill );
int WriteShade( Shademap *smap,
IPoint point );
int CloseLoop( Shademap *smap );
int CloseShade( Shademap *smap );
int OutShade( Shademap *smap );
vpfPattern MakePattern( int ll,
int lr,
int ul,
int ur );
/***************************************************************************
* end shademap.c definitions
**************************************************************************/
#ifdef __cplusplus
}
#endif
#endif
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