/usr/include/paragui/pgapplication.h is in libparagui1.1-dev 1.1.8-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 | /*
ParaGUI - crossplatform widgetset
Copyright (C) 2000,2001,2002 Alexander Pipelka
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Alexander Pipelka
pipelka@teleweb.at
Last Update: $Author: braindead $
Update Date: $Date: 2004/09/05 10:51:41 $
Source File: $Source: /cvsroot/paragui/paragui/include/pgapplication.h,v $
CVS/RCS Revision: $Revision: 1.3.6.9.2.18 $
Status: $State: Exp $
*/
/** \file pgapplication.h
Header file for the PG_Application class.
This include file defines the PG_Application class the PG_Main function and some macros for source backward compatibility.
*/
#ifndef PG_APPLICATION_H
#define PG_APPLICATION_H
#include "pgmessageobject.h"
#include "pgfilearchive.h"
#include "pgfont.h"
#include "pgdraw.h"
class PG_Theme;
class PG_Widget;
/**
@author Alexander Pipelka
@short The class that represent an application in ParaGUI. It handles the main loop, screen attibutes etc.
An application must have a maximum of one PG_Application. If you try to create more than one PG_Application
the constructor will exit your application with an console error message.
Every Paragui application needs to have a <code>PG_Application</code> object. The Application object is
the controller for events, screen initialization, theme support and main loop.
Here is an example of the steps necesary for creating a simple Paragui application that opens a 640x480
window with a button in the middle.
<pre>
\code
#include <paragui.h>
#include <pgapplication.h>
#include <pgbutton.h>
// Event handler for button click
PARAGUI_CALLBACK(buttonHandler) {
cout << "Ouch !\\n";
return true;
}
int main( int argc, char **argv ) {
const int WIDTH = 640;
const int HEIGHT = 480;
PG_Application app;
app.LoadTheme("qnx"); // Load the QNX theme
app.InitScreen(640,480,16,SDL_SWSURFACE); // SDL_SURFACE | SDL_FULLSCREEN for full screen support
PG_Button btnOK(NULL,0, PG_Rect((WIDTH-100)/2,(HEIGHT-20)/2,100,20),"Push me !");
btnOK.SetEventCallback(MSG_BUTTONCLICK,buttonHandler); // Set the event handler
btnOK.Show();
app.Run(); // Application loop, exit with Esc by default
}
\endcode
</pre>
*/
class PG_XMLTag;
class DECLSPEC PG_Application : public PG_MessageObject, public PG_FileArchive, public PG_FontEngine {
public:
//! Cursor mode
typedef enum {
QUERY, //!< Used to query the current mode
NONE, //!< Show no cursor at all
HARDWARE, //!< Use hardware (standard SDL) cursor
SOFTWARE //!< Use ParaGUI software cursor (when possible)
} CursorMode;
enum {
IDAPPLICATION = PG_WIDGETID_INTERNAL + 100
};
/**
Signal type declaration
**/
template<class datatype = PG_Pointer> class SignalXMLTag : public PG_Signal1<PG_XMLTag*, datatype> {};
template<class datatype = PG_Pointer> class SignalAppIdle : public PG_Signal1<PG_MessageObject*, datatype> {};
/** */
PG_Application();
/** */
~PG_Application();
/**
Initialize the screen
@param w screenwidth in pixels
@param h screenheight in pixels
@param depth screendepth in bits per pixel
@param flags PG_ screen initialization flags
*/
bool InitScreen(int w, int h, int depth=0, Uint32 flags = SDL_SWSURFACE /* | SDL_FULLSCREEN*/ | SDL_HWPALETTE);
/**
Load a widget theme
@param xmltheme name of the theme (e.g. default)
@param asDefault apply the theme as default widgettheme
@param searchpath path where the themefile is located
*/
PG_Theme* LoadTheme(const char* xmltheme, bool asDefault = true, const char* searchpath = NULL);
/**
Run the applications main eventloop.
If theaded is false this function will exit when the eventloop quits (MSG_QUIT). If threaded is true
it will return immediately and a thread processing events is started.
CAUTION: Threaded eventloops are unsuported under Win32 (windows specific behavior)
*/
void Run();
/**
Run the modal message pump. This function will exit when the main window was closed.
*/
virtual void RunEventLoop();
/**
Exit the main eventloop
*/
void Quit();
/**
Set a custom screen surface
@param screen pointer to a surface
@return pointer the new screen surface
*/
SDL_Surface* SetScreen(SDL_Surface* screen);
/**
Get the current screen surface
@return pointer the screen surface
*/
#ifndef WIN32
static inline SDL_Surface* GetScreen() {
return screen;
}
#else
static SDL_Surface* GetScreen();
#endif
/**
Set a lock on the screen surface (to avoid concurrent drawing operations)
@return true - the lock was established successfully
*/
#ifndef WIN32
inline static bool LockScreen() {
return (SDL_mutexP(mutexScreen) == 0);
}
#else
static bool LockScreen();
#endif
/**
Unlock the screen surface
@return true - the unlock operation was successful
*/
#ifndef WIN32
inline static bool UnlockScreen() {
return (SDL_mutexV(mutexScreen) == 0);
}
#else
static bool UnlockScreen();
#endif
/**
Set the application's background image
@param filename path to a bitmap file
@param mode background mode (BKMODE_TILE | BKMODE_STRETCH | BKMODE_3TILEH | BKMODE_3TILEV | BKMODE_9TILE)
@return true - background image was altered successfully
*/
bool SetBackground(const char* filename, int mode=BKMODE_TILE);
/**
Set the application's background image
@param surface pointer to a background surface
@param mode background mode (BKMODE_TILE | BKMODE_STRETCH | BKMODE_3TILEH | BKMODE_3TILEV | BKMODE_9TILE)
@return true - background image was altered successfully
*/
bool SetBackground(SDL_Surface* surface, int mode=BKMODE_TILE);
/**
Redraw the application background
@param rect the part of the screen to be redrawn
*/
static void RedrawBackground(const PG_Rect& rect);
/**
Enable / disable the emergency quit key ("ESC")
@param esc true - "ESC" key actiavted
*/
void SetEmergencyQuit(bool esc);
/**
Add an application search path
@param path the application will search for file (images,...) in this path,
as well as in all pathes previously added.
*/
//static void SetApplicationPath(const char* path);
/**
Return the current application path
@return the current path
*/
//static const char* GetApplicationPath();
/**
Tries to find a specifies file
@param file file to look for
@return path where the file was found (or NULL if not found)
*/
static const char* GetRelativePath(const char* file);
/**
Get the current screen (or window) height
@return height in pixels
*/
static int GetScreenHeight();
/**
Get the current screen (or window) width
@return width in pixels
*/
static int GetScreenWidth();
/**
Do a page flip (only for double buffered screens)
*/
static void FlipPage();
/**
Outputs some information about the current video target (only with
DEBUG enabled)
*/
void PrintVideoTest();
/**
Get the current default widgettheme
@return pointer to PG_Theme definition
*/
static PG_Theme* GetTheme();
/**
Check if the application is currently in bulk mode
@return true / false
Bulkmode means that all widget are always blitted at once.
*/
static bool GetBulkMode();
/**
Set the bulk mode
@param bulk whether or not enable bulk mode
If bulk mode is enabled, all widgets are blitted at once. I.e.
paragui will not draw the mouse pointer if the mouse is moved. Note
however, that YOU have to care for the drawing process then. You
need to call PG_Widget::BulkUpdate() every now and then to redraw
the screen. See dblbuf.cpp for an example.
*/
static void SetBulkMode(bool bulk = true);
//static bool GetGLMode();
void EnableBackground(bool enable = true);
void DeleteBackground();
/**
Set AppIdleCalls
@param enable whether to enable or disable AppIdleCalls
If you enable AppIdleCalls, the PGApplication object will emit
a sigAppIdle signal whenever no events are in the queue and sleep
for a short interval (this is the behaviour inherited from
PG_MessageObject). However, if you disable it, the object will just
call SDL_WaitEvent(). Enable this if you know something to do in
idle periods and don't forget to connect the sigAppIdle signal then.
*/
void EnableAppIdleCalls(bool enable = true);
/**
Set application`s window-manager icon
@param filename image file to load
Set icon for application`s window-manager window. You must use bitmap
with sizes dividable by 8 transparent color with palete.
Transparent color is the color of first up-left pixel.
THIS FUNCTION MUST BE PROCESSED BEFORE PG_Application::InitScreen()
*/
void SetIcon(const char *filename);
/**
Set application`s window-manager title and icon name.
@param title title name
@param icon icon name
Sets the title-bar and icon name of the display window.
*/
void SetCaption(const char *title, const char *icon);
/**
Get application`s window-manager title and icon name.
@param title return place for title name pointer
@param icon return place for icon name pointer
Set pointers to the window title and icon name.
*/
void GetCaption(char **title, char **icon);
/**
Iconify/Minimise the window-manager window
@return returns non-zero on success or 0 if iconification is not support or was refused by the window manager.
If the application is running in a window managed environment Iconify attempts to iconify/minimise it.=20
*/
int Iconify(void);
/**
Load layout from the XML file
@param name name of the xml file
@return returns non-zero on success or 0 if not succes
*/
static bool LoadLayout(const char *name);
/**
Load layout from the XML file
@param name name of the xml file
@param WorkCallback address of the progress callback function
@return returns non-zero on success or 0 if not succes
*/
static bool LoadLayout(const char *name, void (* WorkCallback)(int now, int max));
/**
Load layout from the XML file
@param name name of the xml file
@param WorkCallback address of the progress callback function
@param UserSpace address of user data with are returned by Processing instruction etc.
@return returns non-zero on success or 0 if not succes
*/
static bool LoadLayout(const char *name, void (* WorkCallback)(int now, int max), void *UserSpace);
/**
Get widget by name
@param Name name of the widget
@return pointer to the requested widget or null if failed
*/
static PG_Widget *GetWidgetByName(const char *Name);
template<class T>
static T* GetWidget(const char* Name) {
return static_cast<T*>(GetWidgetByName(Name));
}
template<class T>
static T* GetWidget(int id) {
return static_cast<T*>(GetWidgetById(id));
}
/**
Get widget by id.
@param id id of the widget
@return pointer to the requested widget or 0 if failed
*/
static PG_Widget *GetWidgetById(int id);
/**
Set default font color
@param Color PG_Color class contains color information (RGB)
@return 0 when OK
*/
static void SetFontColor(const PG_Color& Color);
/**
Set default font transparency (!!!)
@param Alpha Value 0 - 255 (0 = invisible, 255 = fully visible)
@return 0 when OK
*/
static void SetFontAlpha(int Alpha);
/**
Set default font style
@param Style Binary combination (OR) of PG_Font::NORMAL, PG_Font::BOLD, PG_Font::ITALIC and PG_Font::UNDERLINE
@return 0 when OK
*/
static void SetFontStyle(PG_Font::Style Style);
/**
Set default font size
@param Size size of the font
@return 0 when OK
*/
static void SetFontSize(int Size);
/**
Set default font index
@param Index Index of the desired font face in the font file (usually 0)
@return 0 when OK
*/
static void SetFontIndex(int Index);
/**
Set default font name
@param Name Filename of the font (this function doesn`t load the font - or check presention of the file !!!)
@return 0 when OK
*/
static void SetFontName(const char *Name);
//! Set a graphical mouse cursor.
/*!
This function makes the cursor use software rendering with
the image specified. Note that this can be slow and result
in sluggish mouse performance. Note that calling this
function doesn't enable software rendering. An additional
call to PG_ShowCursor is required.
\note The image will receive an additional reference and
should be freed by the caller using SDL_FreeSurface when the
caller is done using it.
\note If image is zero, the hardware cursor will be
restored. Note however that the cursor mode will remain at
PG_CURSOR_SOFTWARE, so any subsequent calls to this function
will reenable the software cursor automatically.
\param image the new cursor
\sa PG_ShowCursor, PG_DrawCursor
*/
static void SetCursor(SDL_Surface *image);
//! Update the graphical mouse cursor
/*!
This will redraw the graphical curser pointer, if enabled. You
might need to call this if you stop the normal event loop from running.
@param update true if you want to "Update" the screen content immediately.
*/
static void DrawCursor(bool update = true);
//! Set or query the type of mouse cursor to use.
/*!
This function is used to set or query the type of mouse cursor used.
See the documentation for PG_CURSOR_MODE for more details.
\param mode the new mode for the request
\return the previous cursor mode
*/
static CursorMode ShowCursor(CursorMode mode);
//! Disable dirty widget updates
/*!
This function is used to disable dirty widget updates globally.
Dirty updates are usually used to speed up blitting. However, it can cause
problems with 'semitransparent' widgets.
\param disable disable ditry updates
\note All widgets created after this call wont use the dirty update anymore.
Widgets created before will still use this mode if enabled.
*/
static void DisableDirtyUpdates(bool disable);
//! Check if the 'dirty update' mode is disabled globally
/*!
\return true - if the 'dirty update' mode is disabled globally
*/
static bool GetDirtyUpdatesDisabled();
static PG_Application* GetApp();
static PG_Font* DefaultFont;
/**
Get the behaviour concerning empty queues (see EnableAppIdleCalls())
@return the current behaviour of the application object
*/
bool GetAppIdleCallsEnabled();
//! Flush the event queue
/*
This function savely discards all events in the eventqueue.
All pending messages will be deleted and the memory freed.
\note Your memory will leak if you just do a SDL_PollEvent
because this won't delete pending usermessages.
*/
static void FlushEventQueue();
//!Reblit the old mouse position
/**
If software cursors are enabled and you move the mouse, the old
location has to be refreshed somehow with the underlying graphics.
This is done by this function. Note that bulkmode has to be
disabled for this function to be called.
*/
static void ClearOldMousePosition();
/**
Translates numeric keypad keys into other keys in dependency of NUM_LOCK state.
Should be called in eventKeyDown() for proper numeric keypad behaviour.
@param key SDL_KeyboardEvent* key to translate
*/
static void TranslateNumpadKeys(SDL_KeyboardEvent *key);
/**
Sends an event to the global message queue.
@param event SDL_Event message
@return true - the message was processed by the framework
*/
bool PumpIntoEventQueue(const SDL_Event* event);
SignalXMLTag<> sigXMLTag;
SignalAppIdle<> sigAppIdle;
protected:
/**
Cleanup the application data
*/
void Shutdown();
/** */
bool eventKeyUp(const SDL_KeyboardEvent* key);
/** */
bool eventKeyDown(const SDL_KeyboardEvent* key);
/** */
bool eventQuit(int id, PG_MessageObject* widget, unsigned long data);
/** */
bool eventResize(const SDL_ResizeEvent* event);
/** */
virtual void eventInit();
/** */
virtual void eventIdle();
bool my_quitEventLoop;
private:
// disable the copy operators
PG_Application(const PG_Application&);
PG_Application& operator=(const PG_Application&);
bool my_freeBackground;
static SDL_Surface* my_background;
static SDL_Surface* my_scaled_background;
static PG_Color my_backcolor;
static int my_backmode;
static PG_Theme* my_Theme;
//static std::string app_path;
static PG_Application* pGlobalApp;
static SDL_Surface* screen;
static bool bulkMode;
//static bool glMode;
bool emergencyQuit;
static bool enableBackground;
bool enableAppIdleCalls;
static SDL_Surface* my_mouse_pointer;
static SDL_Surface* my_mouse_backingstore;
static PG_Rect my_mouse_position;
static CursorMode my_mouse_mode;
static SDL_mutex* mutexScreen;
static bool disableDirtyUpdates;
};
/**
runs the ParaGUI main loop.
@param argc argument count (from main)
@param argv array of arguments (from main)
@param app the PG_Application object
@return status code.
This function is an encapsulation of app->Run().
It also handles exceptions (if enabled).
*/
int PG_main(int argc, char **argv, PG_Application *app);
#endif // PG_APPLICATION_H
|