/usr/include/plib/ssgAux.h is in libplib-dev 1.8.5-5.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | /*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 1998,2002 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: ssgAux.h 1772 2003-06-27 08:15:15Z sjbaker $
*/
#ifndef _SSGAUX_H_
#define _SSGAUX_H_ 1
#include "ssg.h"
#include "ssgaShapes.h"
#include "ssgaParticleSystem.h"
#include "ssgaFire.h"
#include "ssgaWaveSystem.h"
#include "ssgaLensFlare.h"
#include "ssgaScreenDump.h"
#define _SSGA_TYPE_SHAPE 0x00008000
#define _SSGA_TYPE_CUBE 0x00004000
#define _SSGA_TYPE_SPHERE 0x00002000
#define _SSGA_TYPE_CYLINDER 0x00001000
#define _SSGA_TYPE_PATCH 0x00010000
#define _SSGA_TYPE_TEAPOT 0x00020000
#define _SSGA_TYPE_PARTICLESYSTEM 0x00040000
#define _SSGA_TYPE_WAVESYSTEM 0x00080000
#define _SSGA_TYPE_LENSFLARE 0x00100000
inline int ssgaTypeShape () { return _SSGA_TYPE_SHAPE | ssgTypeBranch ();}
inline int ssgaTypeCube () { return _SSGA_TYPE_CUBE | ssgaTypeShape ();}
inline int ssgaTypeSphere () { return _SSGA_TYPE_SPHERE | ssgaTypeShape ();}
inline int ssgaTypeCylinder() { return _SSGA_TYPE_CYLINDER | ssgaTypeShape ();}
inline int ssgaTypePatch () { return _SSGA_TYPE_PATCH | ssgaTypeShape ();}
inline int ssgaTypeTeapot () { return _SSGA_TYPE_TEAPOT | ssgaTypeShape ();}
inline int ssgaTypeParticleSystem ()
{ return _SSGA_TYPE_PARTICLESYSTEM | ssgaTypeShape ();}
inline int ssgaTypeWaveSystem ()
{ return _SSGA_TYPE_WAVESYSTEM | ssgaTypeShape ();}
inline int ssgaTypeLensFlare ()
{ return _SSGA_TYPE_LENSFLARE | ssgaTypeShape ();}
void ssgaInit () ;
#endif
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