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// Entity.h
//
// $Id: //poco/1.3/XML/include/Poco/DOM/Entity.h#1 $
//
// Library: XML
// Package: DOM
// Module: DOM
//
// Definition of the DOM Entity class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef DOM_Entity_INCLUDED
#define DOM_Entity_INCLUDED
#include "Poco/XML/XML.h"
#include "Poco/DOM/AbstractContainerNode.h"
#include "Poco/XML/XMLString.h"
namespace Poco {
namespace XML {
class XML_API Entity: public AbstractContainerNode
/// This interface represents an entity, either parsed or unparsed, in an XML
/// document. Note that this models the entity itself not the entity declaration.
/// Entity declaration modeling has been left for a later Level of the DOM
/// specification.
///
/// The nodeName attribute that is inherited from Node contains the name of
/// the entity.
///
/// An XML processor may choose to completely expand entities before the structure
/// model is passed to the DOM; in this case there will be no EntityReference
/// nodes in the document tree.
///
/// XML does not mandate that a non-validating XML processor read and process
/// entity declarations made in the external subset or declared in external
/// parameter entities. This means that parsed entities declared in the external
/// subset need not be expanded by some classes of applications, and that the
/// replacement value of the entity may not be available. When the replacement
/// value is available, the corresponding Entity node's child list represents
/// the structure of that replacement text. Otherwise, the child list is empty.
///
/// The resolution of the children of the Entity (the replacement value) may
/// be lazily evaluated; actions by the user (such as calling the childNodes
/// method on the Entity Node) are assumed to trigger the evaluation.
///
/// The DOM Level 1 does not support editing Entity nodes; if a user wants to
/// make changes to the contents of an Entity, every related EntityReference
/// node has to be replaced in the structure model by a clone of the Entity's
/// contents, and then the desired changes must be made to each of those clones
/// instead. Entity nodes and all their descendants are readonly.
///
/// An Entity node does not have any parent.
{
public:
const XMLString& publicId() const;
/// Returns the public identifier associated with
/// the entity, if specified. If the public identifier
/// was not specified, this is the empty string.
const XMLString& systemId() const;
/// Returns the system identifier associated with
/// the entity, if specified. If the system identifier
/// was not specified, this is the empty string.
const XMLString& notationName() const;
/// Returns, for unparsed entities, the name of the
/// notation for the entity. For parsed entities, this
/// is the empty string.
// Node
const XMLString& nodeName() const;
unsigned short nodeType() const;
protected:
Entity(Document* pOwnerDocument, const XMLString& name, const XMLString& publicId, const XMLString& systemId, const XMLString& notationName);
Entity(Document* pOwnerDocument, const Entity& entity);
~Entity();
Node* copyNode(bool deep, Document* pOwnerDocument) const;
private:
static const XMLString NODE_NAME;
XMLString _name;
XMLString _publicId;
XMLString _systemId;
XMLString _notationName;
friend class Document;
};
//
// inlines
//
inline const XMLString& Entity::publicId() const
{
return _publicId;
}
inline const XMLString& Entity::systemId() const
{
return _systemId;
}
inline const XMLString& Entity::notationName() const
{
return _notationName;
}
} } // namespace Poco::XML
#endif // DOM_Entity_INCLUDED
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