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// Session.h
//
// $Id: //poco/1.3/Data/include/Poco/Data/Session.h#3 $
//
// Library: Data
// Package: DataCore
// Module: Session
//
// Definition of the Session class.
//
// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Data_Session_INCLUDED
#define Data_Session_INCLUDED
#include "Poco/Data/Data.h"
#include "Poco/Data/SessionImpl.h"
#include "Poco/Data/Statement.h"
#include "Poco/Data/StatementCreator.h"
#include "Poco/Data/Binding.h"
#include "Poco/AutoPtr.h"
#include "Poco/Any.h"
namespace Poco {
namespace Data {
class StatementImpl;
class Data_API Session
/// A Session holds a connection to a Database and creates Statement objects.
///
/// Sessions are always created via the SessionFactory:
///
/// Session ses(SessionFactory::instance().create(connectorKey, connectionString));
///
/// where the first param presents the type of session one wants to create (e.g., for SQLite one would choose "SQLite",
/// for ODBC the key is "ODBC") and the second param is the connection string that the session implementation
/// requires to connect to the database. The format of the connection string is specific to the actual connector.
///
/// A simpler form to create the session is to pass the connector key and connection string directly to
/// the Session constructor.
///
/// A concrete example to open an SQLite database stored in the file "dummy.db" would be
///
/// Session ses("SQLite", "dummy.db");
///
/// Via a Session one can create two different types of statements. First, statements that should only be executed once and immediately, and
/// second, statements that should be executed multiple times, using a separate execute() call.
/// The simple one is immediate execution:
///
/// ses << "CREATE TABLE Dummy (data INTEGER(10))", now;
///
/// The now at the end of the statement is required, otherwise the statement
/// would not be executed.
///
/// If one wants to reuse a Statement (and avoid the overhead of repeatedly parsing an SQL statement)
/// one uses an explicit Statement object and its execute() method:
///
/// int i = 0;
/// Statement stmt = (ses << "INSERT INTO Dummy VALUES(:data)", use(i));
///
/// for (i = 0; i < 100; ++i)
/// {
/// stmt.execute();
/// }
///
/// The above example assigns the variable i to the ":data" placeholder in the SQL query. The query is parsed and compiled exactly
/// once, but executed 100 times. At the end the values 0 to 99 will be present in the Table "DUMMY".
///
/// A faster implementaton of the above code will simply create a vector of int
/// and use the vector as parameter to the use clause (you could also use set or multiset instead):
///
/// std::vector<int> data;
/// for (int i = 0; i < 100; ++i)
/// {
/// data.push_back(i);
/// }
/// ses << "INSERT INTO Dummy VALUES(:data)", use(data);
///
/// NEVER try to bind to an empty collection. This will give a BindingException at run-time!
///
/// Retrieving data from a database works similar, you could use simple data types, vectors, sets or multiset as your targets:
///
/// std::set<int> retData;
/// ses << "SELECT * FROM Dummy", into(retData));
///
/// Due to the blocking nature of the above call it is possible to partition the data retrieval into chunks by setting a limit to
/// the maximum number of rows retrieved from the database:
///
/// std::set<int> retData;
/// Statement stmt = (ses << "SELECT * FROM Dummy", into(retData), limit(50));
/// while (!stmt.done())
/// {
/// stmt.execute();
/// }
///
/// The "into" keyword is used to inform the statement where output results should be placed. The limit value ensures
/// that during each run at most 50 rows are retrieved. Assuming Dummy contains 100 rows, retData will contain 50
/// elements after the first run and 100 after the second run, i.e.
/// the collection is not cleared between consecutive runs. After the second execute stmt.done() will return true.
///
/// A prepared Statement will behave exactly the same but a further call to execute() will simply reset the Statement,
/// execute it again and append more data to the result set.
///
/// Note that it is possible to append several "bind" or "into" clauses to the statement. Theoretically, one could also have several
/// limit clauses but only the last one that was added will be effective.
/// Also several preconditions must be met concerning binds and intos.
/// Take the following example:
///
/// ses << "CREATE TABLE Person (LastName VARCHAR(30), FirstName VARCHAR, Age INTEGER(3))";
/// std::vector<std::string> nameVec; // [...] add some elements
/// std::vector<int> ageVec; // [...] add some elements
/// ses << "INSERT INTO Person (LastName, Age) VALUES(:ln, :age)", use(nameVec), use(ageVec);
///
/// The size of all use parameters MUST be the same, otherwise an exception is thrown. Furthermore,
/// the amount of use clauses must match the number of wildcards in the query (to be more precisely:
/// each binding has a numberOfColumnsHandled() value which is per default 1. The sum of all these values must match the wildcard count in the query.
/// But this is only important if you have written your own TypeHandler specializations).
/// If you plan to map complex object types to tables see the TypeHandler documentation.
/// For now, we simply assume we have written one TypeHandler for Person objects. Instead of having n different vectors,
/// we have one collection:
///
/// std::vector<Person> people; // [...] add some elements
/// ses << "INSERT INTO Person (LastName, FirstName, Age) VALUES(:ln, :fn, :age)", use(people);
///
/// which will insert all Person objects from the people vector to the database (and again, you can use set, multiset too,
/// even map and multimap if Person provides an operator() which returns the key for the map).
/// The same works for a SELECT statement with "into" clauses:
///
/// std::vector<Person> people;
/// ses << "SELECT * FROM PERSON", into(people);
{
public:
Session(Poco::AutoPtr<SessionImpl> ptrImpl);
/// Creates the Session.
Session(const std::string& connector, const std::string& connectionString);
/// Creates a new session, using the given connector (which must have
/// been registered), and connectionString.
Session(const Session&);
/// Creates a session by copying another one.
Session& operator = (const Session&);
/// Assignement operator.
~Session();
/// Destroys the Session.
void swap(Session& other);
/// Swaps the session with another one.
template <typename T>
Statement operator << (const T& t)
/// Creates a Statement with the given data as SQLContent
{
return _statementCreator << t;
}
StatementImpl* createStatementImpl();
/// Creates a StatementImpl.
void begin();
/// Starts a transaction.
void commit();
/// Commits and ends a transaction.
void rollback();
/// Rolls back and ends a transaction.
void close();
/// Closes the session.
bool isConnected();
/// Returns true iff session is connected, false otherwise.
bool isTransaction();
/// Returns true iff a transaction is in progress, false otherwise.
void setFeature(const std::string& name, bool state);
/// Set the state of a feature.
///
/// Features are a generic extension mechanism for session implementations.
/// and are defined by the underlying SessionImpl instance.
///
/// Throws a NotSupportedException if the requested feature is
/// not supported by the underlying implementation.
bool getFeature(const std::string& name) const;
/// Look up the state of a feature.
///
/// Features are a generic extension mechanism for session implementations.
/// and are defined by the underlying SessionImpl instance.
///
/// Throws a NotSupportedException if the requested feature is
/// not supported by the underlying implementation.
void setProperty(const std::string& name, const Poco::Any& value);
/// Set the value of a property.
///
/// Properties are a generic extension mechanism for session implementations.
/// and are defined by the underlying SessionImpl instance.
///
/// Throws a NotSupportedException if the requested property is
/// not supported by the underlying implementation.
Poco::Any getProperty(const std::string& name) const;
/// Look up the value of a property.
///
/// Properties are a generic extension mechanism for session implementations.
/// and are defined by the underlying SessionImpl instance.
///
/// Throws a NotSupportedException if the requested property is
/// not supported by the underlying implementation.
SessionImpl* impl();
/// Returns a pointer to the underlying SessionImpl.
private:
Session();
Poco::AutoPtr<SessionImpl> _ptrImpl;
StatementCreator _statementCreator;
};
//
// inlines
//
inline StatementImpl* Session::createStatementImpl()
{
return _ptrImpl->createStatementImpl();
}
inline void Session::begin()
{
return _ptrImpl->begin();
}
inline void Session::commit()
{
return _ptrImpl->commit();
}
inline void Session::rollback()
{
return _ptrImpl->rollback();
}
inline void Session::close()
{
_ptrImpl->close();
}
inline bool Session::isConnected()
{
return _ptrImpl->isConnected();
}
inline bool Session::isTransaction()
{
return _ptrImpl->isTransaction();
}
inline void Session::setFeature(const std::string& name, bool state)
{
_ptrImpl->setFeature(name, state);
}
inline bool Session::getFeature(const std::string& name) const
{
return const_cast<SessionImpl*>(_ptrImpl.get())->getFeature(name);
}
inline void Session::setProperty(const std::string& name, const Poco::Any& value)
{
_ptrImpl->setProperty(name, value);
}
inline Poco::Any Session::getProperty(const std::string& name) const
{
return const_cast<SessionImpl*>(_ptrImpl.get())->getProperty(name);
}
inline SessionImpl* Session::impl()
{
return _ptrImpl;
}
} } // namespace Poco::Data
#endif // Data_Session_INCLUDED
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