/usr/include/ptlib/spxsock.h is in libpt2.4.5-dev 2.4.5-2build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | /*
* spxsock.h
*
* SPX socket channel class
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is Portable Windows Library.
*
* The Initial Developer of the Original Code is Equivalence Pty. Ltd.
*
* Portions are Copyright (C) 1993 Free Software Foundation, Inc.
* All Rights Reserved.
*
* Contributor(s): ______________________________________.
*
* $Revision: 20385 $
* $Author: rjongbloed $
* $Date: 2008-06-04 10:40:38 +0000 (Wed, 04 Jun 2008) $
*/
#ifndef _PSPXSOCKET
#define _PSPXSOCKET
#ifdef P_USE_PRAGMA
#pragma interface
#endif
#include <ptlib/ipxsock.h>
/** Create a socket channel that uses the SPX transport over the IPX
Protocol.
*/
class PSPXSocket : public PIPXSocket
{
PCLASSINFO(PSPXSocket, PIPXSocket);
public:
/**@name Construction. */
//@{
/** Create an SPX protocol socket channel. If a remote machine address or
a "listening" socket is specified then the channel is also opened.
Note that the "copy" constructor here is really a "listening" socket
the same as the PSocket & parameter version.
*/
PSPXSocket(
WORD port = 0 ///< Port number to use for the connection.
);
//@}
/**@name Overrides from class PSocket. */
//@{
/** Listen on a socket for a remote host on the specified port number. This
may be used for server based applications. A "connecting" socket begins
a connection by initiating a connection to this socket. An active socket
of this type is then used to generate other "accepting" sockets which
establish a two way communications channel with the "connecting" socket.
If the #port# parameter is zero then the port number as
defined by the object instance construction or the
#PIPSocket::SetPort()# function.
@return
PTrue if the channel was successfully opened.
*/
virtual PBoolean Listen(
unsigned queueSize = 5, ///< Number of pending accepts that may be queued.
WORD port = 0, ///< Port number to use for the connection.
Reusability reuse = AddressIsExclusive ///< Can/Cant listen more than once.
);
/** Open a socket to a remote host on the specified port number. This is an
"accepting" socket. When a "listening" socket has a pending connection
to make, this will accept a connection made by the "connecting" socket
created to establish a link.
The port that the socket uses is the one used in the #Listen()#
command of the #socket# parameter.
Note that this function will block until a remote system connects to the
port number specified in the "listening" socket.
@return
PTrue if the channel was successfully opened.
*/
virtual PBoolean Accept(
PSocket & socket ///< Listening socket making the connection.
);
//@}
protected:
virtual PBoolean OpenSocket();
virtual const char * GetProtocolName() const;
// Include platform dependent part of class
#ifdef _WIN32
#include "msos/ptlib/spxsock.h"
#else
#include "unix/ptlib/spxsock.h"
#endif
};
#endif
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