/usr/include/quickfix/SocketConnection.h is in libquickfix-dev 1.13.3+dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | /* -*- C++ -*- */
/****************************************************************************
** Copyright (c) quickfixengine.org All rights reserved.
**
** This file is part of the QuickFIX FIX Engine
**
** This file may be distributed under the terms of the quickfixengine.org
** license as defined by quickfixengine.org and appearing in the file
** LICENSE included in the packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.quickfixengine.org/LICENSE for licensing information.
**
** Contact ask@quickfixengine.org if any conditions of this licensing are
** not clear to you.
**
****************************************************************************/
#ifndef FIX_SOCKETCONNECTION_H
#define FIX_SOCKETCONNECTION_H
#ifdef _MSC_VER
#pragma warning( disable : 4503 4355 4786 4290 )
#endif
#include "Parser.h"
#include "Responder.h"
#include "SessionID.h"
#include "SocketMonitor.h"
#include "Utility.h"
#include <set>
namespace FIX
{
class SocketAcceptor;
class SocketServer;
class SocketConnector;
class SocketInitiator;
class Session;
/// Encapsulates a socket file descriptor (single-threaded).
class SocketConnection : Responder
{
public:
typedef std::set<SessionID> Sessions;
SocketConnection( int s, Sessions sessions, SocketMonitor* pMonitor );
SocketConnection( SocketInitiator&, const SessionID&, int, SocketMonitor* );
virtual ~SocketConnection();
int getSocket() const { return m_socket; }
Session* getSession() const { return m_pSession; }
bool read( SocketConnector& s );
bool read( SocketAcceptor&, SocketServer& );
bool processQueue();
void signal()
{
Locker l( m_mutex );
if( m_sendQueue.size() == 1 )
m_pMonitor->signal( m_socket );
}
void unsignal()
{
Locker l( m_mutex );
if( m_sendQueue.size() == 0 )
m_pMonitor->unsignal( m_socket );
}
void onTimeout();
private:
typedef std::deque<std::string, ALLOCATOR<std::string> >
Queue;
bool isValidSession();
void readFromSocket() throw( SocketRecvFailed );
bool readMessage( std::string& msg );
void readMessages( SocketMonitor& s );
bool send( const std::string& );
void disconnect();
int m_socket;
char m_buffer[BUFSIZ];
Parser m_parser;
Queue m_sendQueue;
unsigned m_sendLength;
Sessions m_sessions;
Session* m_pSession;
SocketMonitor* m_pMonitor;
Mutex m_mutex;
fd_set m_fds;
};
}
#endif //FIX_SOCKETCONNECTION_H
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