/usr/include/Inventor/Qt/SoQtRenderArea.h is in libsoqt-dev-common 1.5.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | #ifndef SOQT_RENDERAREA_H
#define SOQT_RENDERAREA_H
// src/Inventor/Qt/SoQtRenderArea.h. Generated from SoGuiRenderArea.h.in by configure.
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/SbColor.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/SoSceneManager.h>
#include <Inventor/Qt/SoQtGLWidget.h>
class SbColor;
class SoNode;
class SoSelection;
class SoQtDevice;
// SoQtRenderAreaP is only used in the "friend class" statement in
// the class definition, so this shouldn't really be necessary. But
// the OSF1/cxx compiler complains if it's left out.
class SoQtRenderAreaP;
typedef SbBool SoQtRenderAreaEventCB(void * closure, QEvent * event);
// *************************************************************************
class SOQT_DLL_API SoQtRenderArea : public SoQtGLWidget {
SOQT_OBJECT_HEADER(SoQtRenderArea, SoQtGLWidget);
public:
SoQtRenderArea(QWidget * parent = NULL,
const char * name = NULL,
SbBool embed = TRUE,
SbBool mouseInput = TRUE,
SbBool keyboardInput = TRUE);
~SoQtRenderArea();
virtual void setSceneGraph(SoNode * scene);
virtual SoNode * getSceneGraph(void);
void setOverlaySceneGraph(SoNode * scene);
SoNode * getOverlaySceneGraph(void);
void setBackgroundColor(const SbColor & color);
const SbColor & getBackgroundColor(void) const;
void setBackgroundIndex(int idx);
int getBackgroundIndex(void) const;
void setOverlayBackgroundIndex(int idx);
int getOverlayBackgroundIndex(void) const;
void setColorMap(int start, int num, const SbColor * colors);
void setOverlayColorMap(int start, int num, const SbColor * colors);
void setViewportRegion(const SbViewportRegion & newRegion);
const SbViewportRegion & getViewportRegion(void) const;
void setTransparencyType(SoGLRenderAction::TransparencyType type);
SoGLRenderAction::TransparencyType getTransparencyType(void) const;
void setAntialiasing(SbBool smoothing, int numPasses);
void getAntialiasing(SbBool & smoothing, int & numPasses) const;
void setClearBeforeRender(SbBool enable, SbBool zbEnable = TRUE);
SbBool isClearBeforeRender(void) const;
SbBool isClearZBufferBeforeRender(void) const;
void setClearBeforeOverlayRender(SbBool enable);
SbBool isClearBeforeOverlayRender(void) const;
void setAutoRedraw(SbBool enable);
SbBool isAutoRedraw(void) const;
void setRedrawPriority(uint32_t priority);
uint32_t getRedrawPriority(void) const;
static uint32_t getDefaultRedrawPriority(void);
void render(void);
void renderOverlay(void);
void scheduleRedraw(void);
void scheduleOverlayRedraw(void);
void redrawOnSelectionChange(SoSelection * selection);
void redrawOverlayOnSelectionChange(SoSelection * selection);
void setEventCallback(SoQtRenderAreaEventCB * func, void * user = NULL);
void setSceneManager(SoSceneManager * manager);
SoSceneManager * getSceneManager(void) const;
void setOverlaySceneManager(SoSceneManager * manager);
SoSceneManager * getOverlaySceneManager(void) const;
void setGLRenderAction(SoGLRenderAction * action);
SoGLRenderAction * getGLRenderAction(void) const;
void setOverlayGLRenderAction(SoGLRenderAction * action);
SoGLRenderAction * getOverlayGLRenderAction(void) const;
SbBool sendSoEvent(const SoEvent * event);
void registerDevice(SoQtDevice * device);
void unregisterDevice(SoQtDevice * device);
protected:
SoQtRenderArea(QWidget * parent,
const char * name,
SbBool embed,
SbBool mouseInput,
SbBool keyboardInput,
SbBool build);
virtual void redraw(void);
virtual void actualRedraw(void);
virtual void redrawOverlay(void);
virtual void actualOverlayRedraw(void);
virtual SbBool processSoEvent(const SoEvent * const event);
virtual void processEvent(QEvent * event);
virtual void initGraphic(void);
virtual void initOverlayGraphic(void);
virtual void sizeChanged(const SbVec2s & size);
virtual void widgetChanged(QWidget * widget);
virtual void afterRealizeHook(void);
QWidget * buildWidget(QWidget * parent);
virtual const char * getDefaultWidgetName(void) const;
virtual const char * getDefaultTitle(void) const;
virtual const char * getDefaultIconTitle(void) const;
virtual SbBool glScheduleRedraw(void);
private:
class SoQtRenderAreaP * pimpl;
friend class SoQtRenderAreaP;
};
// *************************************************************************
#endif // ! SOQT_RENDERAREA_H
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