/usr/include/spatialindex/Region.h is in libspatialindex-dev 1.7.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | // Spatial Index Library
//
// Copyright (C) 2004 Navel Ltd.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Email:
// mhadji@gmail.com
#pragma once
namespace SpatialIndex
{
class SIDX_DLL Region : public Tools::IObject, public virtual IShape
{
public:
Region();
Region(const double* pLow, const double* pHigh, uint32_t dimension);
Region(const Point& low, const Point& high);
Region(const Region& in);
virtual ~Region();
virtual Region& operator=(const Region& r);
virtual bool operator==(const Region&) const;
//
// IObject interface
//
virtual Region* clone();
//
// ISerializable interface
//
virtual uint32_t getByteArraySize();
virtual void loadFromByteArray(const byte* data);
virtual void storeToByteArray(byte** data, uint32_t& length);
//
// IShape interface
//
virtual bool intersectsShape(const IShape& in) const;
virtual bool containsShape(const IShape& in) const;
virtual bool touchesShape(const IShape& in) const;
virtual void getCenter(Point& out) const;
virtual uint32_t getDimension() const;
virtual void getMBR(Region& out) const;
virtual double getArea() const;
virtual double getMinimumDistance(const IShape& in) const;
virtual bool intersectsRegion(const Region& in) const;
virtual bool containsRegion(const Region& in) const;
virtual bool touchesRegion(const Region& in) const;
virtual double getMinimumDistance(const Region& in) const;
virtual bool containsPoint(const Point& in) const;
virtual bool touchesPoint(const Point& in) const;
virtual double getMinimumDistance(const Point& in) const;
virtual Region getIntersectingRegion(const Region& r) const;
virtual double getIntersectingArea(const Region& in) const;
virtual double getMargin() const;
virtual void combineRegion(const Region& in);
virtual void combinePoint(const Point& in);
virtual void getCombinedRegion(Region& out, const Region& in) const;
virtual double getLow(uint32_t index) const;
virtual double getHigh(uint32_t index) const;
virtual void makeInfinite(uint32_t dimension);
virtual void makeDimension(uint32_t dimension);
private:
void initialize(const double* pLow, const double* pHigh, uint32_t dimension);
public:
uint32_t m_dimension;
double* m_pLow;
double* m_pHigh;
friend SIDX_DLL std::ostream& operator<<(std::ostream& os, const Region& r);
}; // Region
typedef Tools::PoolPointer<Region> RegionPtr;
SIDX_DLL std::ostream& operator<<(std::ostream& os, const Region& r);
}
|