/usr/include/torch/List.h is in libtorch3-dev 3.1-2.1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// This file is part of Torch 3.1.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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#ifndef LIST_INC
#define LIST_INC
#include "Object.h"
namespace Torch {
/** List Classes.
A list named NAME with node pointer type TYPE has the following aspect:
\begin{verbatim}
class NAME
{
/// Pointer which can be used as you want.
TYPE *nodes;
/// Number of nodes.
int n_nodes;
/// Constructor.
NAME();
/// Add a list at the end of the current list.
void add(NAME *list);
/// Add a node at the end of the current list.
void addNode(TYPE *node_)
};
\end{verbatim}
To declare a new list, just use the macro (in ".h" files):
\begin{verbatim}
#DEFINE_NEW_LIST(NAME, TYPE);
\end{verbatim}
and to implement this list, use the macro (in ".cc" files):
\begin{verbatim}
#define IMPLEMENT_NEW_LIST(NAME, TYPE)
\end{verbatim}
The name of a list which TYPE nodes should be something like "TYPEList".
@author Ronan Collobert (collober@idiap.ch)
@type class
@name List
@args
@memo
*/
#define DEFINE_NEW_LIST(NAME, TYPE) \
class NAME : public Object \
{ \
public: \
TYPE **nodes; \
int n_nodes; \
\
NAME(); \
void add(NAME *list); \
void addNode(TYPE *node); \
}
#define IMPLEMENT_NEW_LIST(NAME, TYPE) \
\
NAME::NAME() \
{ \
nodes = NULL; \
n_nodes = 0; \
} \
\
void NAME::add(NAME *list) \
{ \
if(!list->n_nodes) \
return; \
\
nodes = (TYPE **)allocator->realloc(nodes, sizeof(TYPE *)*(n_nodes+list->n_nodes)); \
for(int i = 0; i < list->n_nodes; i++) \
nodes[n_nodes++] = list->nodes[i]; \
} \
\
void NAME::addNode(TYPE *node) \
{ \
nodes = (TYPE **)allocator->realloc(nodes, sizeof(TYPE *)*(n_nodes+1)); \
nodes[n_nodes++] = node; \
}
}
#endif
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