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//-*-c++-*-
/**
 Authors: David Auber, Patrick Mary, Morgan Mathiaut
 from the LaBRI Visualization Team
 Email : auber@tulip-software.org
 Last modification : 13/03/2009 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by  
 the Free Software Foundation; either version 2 of the License, or     
 (at your option) any later version.
*/
//@TLPGEOLICENCE#

#ifndef _TLP_GEO_VECTOR_H
#define _TLP_GEO_VECTOR_H

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <cassert>
#include <tulip/Array.h>

namespace tlp {
  /**
   * \addtogroup basic
   */ 
#define VECTOR Vector<Obj,SIZE>
#define TEMPLATEVECTOR template <typename Obj,unsigned int SIZE>

  /*@{*/
  /**
   * \brief class for mathematical vector
   *
   * Enables to create a Vector of Obj with a
   * limited size and provides Mathematical operation. Mathematical 
   * operators must be defined for Obj. Out of bound accesses are only checked
   * in debug mode.
   *
   * \author : David Auber auber@tulip-software.org
   * \version 0.0.1 24/01/2003 
   */
  TEMPLATEVECTOR
    class Vector:public Array<Obj,SIZE> {
    public:
    /*      Vector(const VECTOR &v):Array<Obj,SIZE>(v) {}
	    Vector() {}*/
    inline VECTOR & operator*=(const Obj &);
    inline VECTOR & operator*=(const VECTOR &);
    inline VECTOR & operator/=(const Obj &);
    inline VECTOR & operator/=(const VECTOR &);
    inline VECTOR & operator+=(const Obj &);
    inline VECTOR & operator+=(const VECTOR &);
    inline VECTOR & operator-=(const Obj &);
    inline VECTOR & operator-=(const VECTOR &);
    inline VECTOR & operator^=(const VECTOR &);
    
    inline VECTOR operator+(const VECTOR &) const;
    inline VECTOR operator+(const Obj &) const;
    inline VECTOR operator-(const VECTOR &) const;
    inline VECTOR operator-(const Obj &) const;

    inline VECTOR operator/(const VECTOR &) const;
    inline VECTOR operator/(const Obj &) const;
    inline VECTOR operator^(const VECTOR &) const;

    inline bool operator!=(const VECTOR &) const;
    inline bool operator==(const VECTOR &) const;
    inline VECTOR & fill(const Obj &obj);
    inline Obj norm () const;
    inline Obj dist (const VECTOR &) const;
    inline Obj dotProduct(const VECTOR &) const;
  };
  TEMPLATEVECTOR
  inline VECTOR operator*(const VECTOR &, const VECTOR &);
  TEMPLATEVECTOR
  inline VECTOR operator*(const VECTOR &, const Obj &);

  /*@}*/
}


#include "./cxx/Vector.cxx"
#endif