/usr/include/tulip/GlComplexPolygon.h is in libtulip-ogl-dev 3.1.2-2.3ubuntu3.
This file is owned by root:root, with mode 0o644.
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/**
Authors: David Auber, Patrick Mary, Morgan Mathiaut
from the LaBRI Visualization Team
Email : auber@tulip-software.org
Last modification : 13/03/2009
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
#ifndef GLCOMPLEXPOLYGON_H
#define GLCOMPLEXPOLYGON_H
#include <vector>
#include <tulip/Color.h>
#include <tulip/Coord.h>
#include <tulip/tulipconf.h>
#include "tulip/GlSimpleEntity.h"
namespace tlp {
/**
* class to create a complex polygon (concave polygon or polygon with hole)
*/
class TLP_GL_SCOPE GlComplexPolygon : public GlSimpleEntity {
public:
/**
* Default constructor
*/
GlComplexPolygon() {}
/**
* Constructor with a vector of coords, a fill color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode)
* and a textureName if you want
*/
GlComplexPolygon(std::vector<Coord> &coords,Color fcolor,int bezier=0,const std::string &textureName = "");
/**
* Constructor with a vector of coords, a fill color, an outline color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode)
* and a textureName if you want
*/
GlComplexPolygon(std::vector<Coord> &coords,Color fcolor,Color ocolor,int bezier=0,const std::string &textureName = "");
/**
* Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color,
* a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
*/
GlComplexPolygon(std::vector<std::vector<Coord> >&coords,Color fcolor,int bezier=0,const std::string &textureName = "");
/**
* Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, an outline color
* a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
*/
GlComplexPolygon(std::vector<std::vector<Coord> >&coords,Color fcolor,Color ocolor,int bezier=0,const std::string &textureName = "");
virtual ~GlComplexPolygon();
/**
* Draw the complex polygon
*/
void draw(float lod,Camera *camera);
/**
* Add a new point in polygon
*/
virtual void addPoint(const Coord& point);
/**
* Begin a new hole in the polygon
*/
virtual void beginNewHole();
/**
* Set if the polygon is outlined or not
*/
void setOutlineMode(const bool);
/**
* Translate entity
*/
virtual void translate(const Coord& mouvement);
/**
* Function to export data and type in XML
*/
virtual void getXML(xmlNodePtr rootNode);
/**
* Function to export data in XML
*/
virtual void getXMLOnlyData(xmlNodePtr rootNode);
/**
* Function to set data with XML
*/
virtual void setWithXML(xmlNodePtr rootNode);
protected:
void createPolygon(std::vector<Coord> &coords,int bezier);
std::vector<std::vector<Coord> > points;
int currentVector;
bool outlined;
Color fillColor;
Color outlineColor;
std::string textureName;
};
}
#endif
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