/usr/include/tulip/GlComposite.h is in libtulip-ogl-dev 3.1.2-2.3ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/**
Authors: David Auber, Patrick Mary, Morgan Mathiaut
from the LaBRI Visualization Team
Email : auber@tulip-software.org
Last modification : 13/03/2009
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
#ifndef COMPOSITE_H
#define COMPOSITE_H
#include <tulip/tulipconf.h>
#include <map>
#include <list>
#include <string>
#include "tulip/GlSimpleEntity.h"
namespace tlp {
/** \brief GlSimpleEntity used to agregate other GlEntity
*
* GlSimpleEntity used to agregate other GlEntity
* This class provide basic function to manage other entity
*/
class TLP_GL_SCOPE GlComposite : public GlSimpleEntity {
public:
GlComposite();
~GlComposite();
/**
* Clear the composite, if deleteElems is true, composite's entities are delete
*/
void reset(bool deleteElems);
/**
* Add new entity with name : key
*/
void addGlEntity(GlSimpleEntity *entity, const std::string &key);
/**
* Delete entity with name : key
*/
void deleteGlEntity(const std::string &key);
/**
* Detele given entity
*/
void deleteGlEntity(GlSimpleEntity *entity);
/**
* Find name of given entity
*/
std::string findKey(GlSimpleEntity *entity);
/**
* Find entity with name : key
*/
GlSimpleEntity* findGlEntity(const std::string &key);
/**
* Return map of entities in composite
*/
inline std::map<std::string, GlSimpleEntity*> *
getDisplays () {
return &elements;
}
/**
* \attention This function do nothing, GlComposite is a GlSimpleEntity so draw function must be define
*/
virtual void draw(float lod,Camera *camera) {}
/**
* Set stencil number for all composite's children
*/
virtual void setStencil(int stencil) {
this->stencil=stencil;
for(std::list<GlSimpleEntity*>::iterator it=_sortedElements.begin();it!=_sortedElements.end();++it) {
(*it)->setStencil(stencil);
}
}
/**
* Function used to visit composite's children
*/
virtual void acceptVisitor(GlSceneVisitor *visitor) {
//visitor->visit(this);
for(std::list<GlSimpleEntity*>::iterator it=_sortedElements.begin();it!=_sortedElements.end();++it) {
if((*it)->isVisible())
(*it)->acceptVisitor(visitor);
}
}
/**
* translate the composite with children
*/
virtual void translate(const Coord &mouvement);
/**
* Function to export data in XML
*/
virtual void getXML(xmlNodePtr rootNode);
/**
* Function to set data with XML
*/
virtual void setWithXML(xmlNodePtr rootNode);
protected:
std::map<std::string, GlSimpleEntity*> elements;
std::list<GlSimpleEntity *> _sortedElements; //necessary to enable ordering of elements (for alpha blending)
};
}
#endif
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