/usr/include/tulip/GlLabel.h is in libtulip-ogl-dev 3.1.2-2.3ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/**
Authors: David Auber, Patrick Mary, Morgan Mathiaut
from the LaBRI Visualization Team
Email : auber@tulip-software.org
Last modification : 13/03/2009
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
#ifndef Tulip_GLLABEL_H
#define Tulip_GLLABEL_H
#include <string>
#include <tulip/Coord.h>
#include <tulip/Color.h>
#include "tulip/GlSimpleEntity.h"
namespace tlp {
class Camera;
class TextRenderer;
/**
* Create a entity Label
*/
class TLP_GL_SCOPE GlLabel : public GlSimpleEntity
{
public :
GlLabel();
/**
* Contructor with fontPath, centerPosition, size, fontColor and alignment
*/
GlLabel(Coord centerPosition,Coord size,Color fontColor,bool leftAlign=false);
/**
* Contructor with fontPath, centerPosition, size, fontColor and alignment
* \deprecate this constructor will be remove on Tulip 4 version
*/
GlLabel(const std::string &fontPath,Coord centerPosition,Coord size,Color fontColor,bool leftAlign=false);
~GlLabel();
/**
* Set the text of the label
*/
void setText(const std::string& text);
/**
* Return the bounding box of the label
*/
virtual BoundingBox getBoundingBox();
/**
* return the size of the text
*/
virtual Coord getSize();
/**
* Set color of label
*/
virtual void setColor(const Color &color) {
this->color=color;
}
/**
* Get color use to render the label
*/
virtual Color getColor() {
return color;
}
/**
* Draw the Label
*/
virtual void draw(float lod, Camera *camera);
/**
* Translate entity
*/
virtual void translate(const Coord& mouvement);
/**
* Function to export data in XML
*/
virtual void getXML(xmlNodePtr rootNode);
/**
* Function to set data with XML
*/
virtual void setWithXML(xmlNodePtr rootNode);
private :
std::string text;
static TextRenderer *renderer;
Coord centerPosition;
Coord size;
Color color;
bool leftAlign;
};
}
#endif
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