/usr/include/tulip/GlLayer.h is in libtulip-ogl-dev 3.1.2-2.3ubuntu3.
This file is owned by root:root, with mode 0o644.
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/**
Authors: David Auber, Patrick Mary, Morgan Mathiaut
from the LaBRI Visualization Team
Email : auber@tulip-software.org
Last modification : 13/03/2009
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
#ifndef Tulip_GLLAYER_H
#define Tulip_GLLAYER_H
#include <tulip/tulipconf.h>
#include <tulip/Matrix.h>
#include "tulip/GlEntity.h"
#include "tulip/Camera.h"
#include "tulip/GlComposite.h"
namespace tlp {
class GlScene;
class GlSceneVisitor;
/**
* Layer class
*/
class TLP_GL_SCOPE GlLayer {
public:
/**
* Layer constructor : construct a layer with his name
*/
GlLayer(const std::string& name);
/**
* Set the scene where the layer is
*/
void setScene(GlScene *scene) {this->scene=scene;camera.setScene(scene);}
/**
* Return the scene where the layer is
*/
GlScene *getScene() {return scene;}
/**
* Return the layer's name
*/
std::string getName() {return name;}
/**
* Set the layer's camera with a pointer to a camera
*/
void setCamera(Camera *camera) {this->camera=*camera;}
/**
* Set the layer's camera
*/
void setCamera(const Camera& camera) {this->camera=camera;}
/**
* Replace the layer's camera with a new 2D one
*/
void set2DMode() {this->camera=Camera(NULL,false);}
/**
* Return the layer's camera
*/
Camera *getCamera() {return &camera;}
/**
* Set if the layer is visible
*/
void setVisible(bool visible) {composite.setVisible(visible);}
/**
* Return if the layer is visible
*/
bool isVisible() {return composite.isVisible();}
/**
* Add an entity to GlComposite of the layer
*/
void addGlEntity(GlSimpleEntity *entity,const std::string& name);
/**
* Delete entity with name : key
*/
void deleteGlEntity(const std::string &key);
/**
* Delete entity
*/
void deleteGlEntity(GlSimpleEntity *entity);
/**
* Return entity with name : key
*/
GlSimpleEntity* findGlEntity(const std::string &key);
/**
* Return the map of layer's entities
*/
std::map<std::string, GlSimpleEntity*> *getDisplays();
/**
* function used by visitors to visit this layer
*/
void acceptVisitor(GlSceneVisitor *visitor);
/**
* Return the GlComposite used by the layer
*/
GlComposite *getComposite() {return &composite;}
/**
* Remove all entities of the layer
*/
void clear() {composite.reset(false);}
/**
* Return the layer's data in XML
*/
void getXML(xmlNodePtr rootNode);
/**
* Set the layer's data with XML
*/
void setWithXML(xmlNodePtr rootNode);
private:
std::string name;
GlComposite composite;
GlScene *scene;
Camera camera;
};
}
#endif // Tulip_GLLAYER_H
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