/usr/include/tulip/GlPolyQuad.h is in libtulip-ogl-dev 3.1.2-2.3ubuntu3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | //-*-c++-*-
/**
Authors: David Auber, Patrick Mary, Morgan Mathiaut
from the LaBRI Visualization Team
Email : auber@tulip-software.org
Last modification : 13/03/2009
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
#ifndef GLPOLYQUAD_H_
#define GLPOLYQUAD_H_
#include <tulip/tulipconf.h>
#include <tulip/Coord.h>
#include <tulip/Color.h>
#include <tulip/Size.h>
#include <tulip/GlSimpleEntity.h>
#include <vector>
#include <string>
using namespace std;
namespace tlp {
/** \brief General class used to render a connected group of quadrilaterals (textured or not) that shares edges as GlEntity
*
* This generic class is used to render a connected group of quadrilaterals (textured or not) that shares edges as GlEntity
*/
class TLP_GL_SCOPE GlPolyQuad : public GlSimpleEntity {
public :
/**
* Default Constructor for initializing an empty polyquad
* Use the addQuadEdge method to set the quads edges
*
* \param textureName The absolute path of the texture image file to use
*
*
*/
GlPolyQuad(const string &textureName = "", const bool outlined = false, const int outlineWidth = 1, const Color &outlineColor = Color(0,0,0));
/**
* Constructor for building a polyquad with spefific colors for each edges
*
* Pay attention to the order of the edges point in the polyQuadEdges vector. Indeed, to draw the following polyquad
*
* v2
* v0+--------+--------+ v4
* | | |
* | | |
* | | |
* v1+--------+--------+ v5
* v3
*
* The content of the polyQuadEdges vector should be {v0, v1, v2, v3, v4, v5} or {v1, v0, v3, v2, v5, v4}
*
* \param polyQuadEdges A vector containing the coordinates of the quad edges, its size must be a multiple of 2 because an edge is defined by 2 points
* \param polyQuadEdgesColor A vector containing the edges's colors, its size must be equal to the number of edges defined by the polyQuadEdges vector
* \param textureName The absolute path of the texture image file to use
*/
GlPolyQuad(const vector<Coord> &polyQuadEdges, const vector<Color> &polyQuadEdgesColor, const string &textureName = "",
const bool outlined = false, const int outlineWidth = 1, const Color &outlineColor = Color(0,0,0));
/**
* Constructor for building a polyquad with a single color
*
* \param polyQuadEdges A vector containing the coordinates of the quad edges, its size must be a multiple of 2 because an edge is defined by 2 points
* \param polyQuadColor The polyquad color
* \param textureName The absolute path of the texture image file to use
*/
GlPolyQuad(const vector<Coord> &polyQuadEdges, const Color &polyQuadColor, const string &textureName = "",
const bool outlined = false, const int outlineWidth = 1, const Color &outlineColor = Color(0,0,0));
/**
* Method to add a polyquad edge
*
* \param edgeStart The first end of the edge
* \param edgeEnd The other end of the edge
* \param edgeColor The edge's color
*
*/
void addQuadEdge(const Coord &edgeStart, const Coord &edgeEnd, const Color &edgeColor);
/**
* Virtual function used to draw the polyquad.
*/
void draw(float lod,Camera *camera);
/**
* Method to set the polyquad color (all edges share the same color)
*/
void setColor(const Color &color);
/**
* Method to set the polyquad outline color
*/
void setOutlineColor(const Color &color) {outlineColor = color;}
/**
* Method to toggle polyquad outline
*/
void setOutlined(const bool outline) {outlined = outline;}
/**
* Method to set the polyquad outline width
*/
void setOutlineWidth(const int width) {outlineWidth = width;}
/**
* Method to translate entity
*/
void translate(const Coord &move);
/**
* Function to export data in XML
*/
void getXML(xmlNodePtr rootNode);
/**
* Function to set data with XML
*/
void setWithXML(xmlNodePtr rootNode);
private :
vector<Coord> polyQuadEdges; // vector which contains polyquad edges, an edge being defined by a pair of Coord
vector<Color> polyQuadEdgesColors; // vector which contains polyquad edges colors
string textureName;
bool outlined;
int outlineWidth;
Color outlineColor;
};
}
#endif /* GLPOLYQUAD_H_ */
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