/usr/include/tulip/GlRectTextured.h is in libtulip-ogl-dev 3.1.2-2.3ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/**
Authors: David Auber, Patrick Mary, Morgan Mathiaut
from the LaBRI Visualization Team
Email : auber@tulip-software.org
Last modification : 13/03/2009
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
#ifndef Tulip_GLRECTTEXTURED_H
#define Tulip_GLRECTTEXTURED_H
#include <string>
#include <tulip/Coord.h>
#include <tulip/tulipconf.h>
#include "tulip/GlSimpleEntity.h"
namespace tlp {
/**
* Create a rectangle with a texture
*/
class TLP_GL_SCOPE GlRectTextured : public GlSimpleEntity {
public:
GlRectTextured() {}
/**
* Constructor : with top/bottom/left/right coords, textureName and if inPercent is true coords are in percent
*/
GlRectTextured(float top,float bottom,float left, float right,
const std::string& textureName,
bool inPercent=false);
/**
* Constructor : with bottom/left height,width coords, textureName and if xInv/yInv is true coords viewport - coord
*/
GlRectTextured(float bottom,float left,float height, float width,
const std::string& textureName,
bool xInv, bool yInv);
virtual ~GlRectTextured() {}
/**
* Reload data of the rectangle
*/
void reloadData();
/**
* Return the bounding box
*/
virtual BoundingBox getBoundingBox();
/**
* Draw the rectangle
*/
virtual void draw(float lod,Camera *camera);
/**
* Translate entity
*/
virtual void translate(const Coord& mouvement);
/**
* Set texture of the GlRectTextured
*/
virtual void setTexture(const std::string &name);
/**
* Get texture of the GlRectTextured
*/
virtual std::string getTexture();
/**
* Function to export data in XML
*/
virtual void getXML(xmlNodePtr rootNode);
/**
* Function to set data with XML
*/
virtual void setWithXML(xmlNodePtr rootNode);
protected:
float top;
float bottom;
float left;
float right;
bool inPercent;
std::string textureName;
bool xInv;
bool yInv;
};
}
#endif
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