/usr/include/tulip/GlTLPFeedBackBuilder.h is in libtulip-ogl-dev 3.1.2-2.3ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/**
Authors: David Auber, Patrick Mary, Morgan Mathiaut
from the LaBRI Visualization Team
Email : auber@tulip-software.org
Last modification : 13/03/2009
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
#ifndef Tulip_GLTLPFEEDBACKBUILDER_H
#define Tulip_GLTLPFEEDBACKBUILDER_H
#include <vector>
#include <tulip/Color.h>
#include "tulip/GlFeedBackBuilder.h"
namespace tlp {
enum TLP_FB_TROUGHTOKENTYPE {
TLP_FB_COLOR_INFO,
TLP_FB_BEGIN_ENTITY,
TLP_FB_END_ENTITY,
TLP_FB_BEGIN_GRAPH,
TLP_FB_END_GRAPH,
TLP_FB_BEGIN_NODE,
TLP_FB_END_NODE,
TLP_FB_BEGIN_EDGE,
TLP_FB_END_EDGE
};
class TLP_GL_SCOPE GlTLPFeedBackBuilder : public GlFeedBackBuilder {
public:
GlTLPFeedBackBuilder()
:inGlEntity(false),
inGlGraph(false),
inNode(false),
inEdge(false),
inColorInfo(false),
needData(false){}
virtual ~GlTLPFeedBackBuilder() {}
virtual void begin(Vector<float,4>& viewport) {}
virtual void colorInfo(GLfloat *data) {}
virtual void beginGlEntity(GLfloat data) {}
virtual void endGlEntity() {}
virtual void beginGlGraph(GLfloat data) {}
virtual void endGlGraph() {}
virtual void beginNode(GLfloat data) {}
virtual void endNode() {}
virtual void beginEdge(GLfloat data) {}
virtual void endEdge() {}
virtual void passThroughToken(GLfloat *data);
virtual void pointToken(GLfloat *data) {}
virtual void lineToken(GLfloat *data) {}
virtual void lineResetToken(GLfloat *data) {}
virtual void polygonToken(GLfloat *data) {}
virtual void bitmapToken(GLfloat *data) {}
virtual void drawPixelToken(GLfloat *data) {}
virtual void copyPixelToken(GLfloat *data) {}
virtual void end() {}
private:
bool inGlEntity;
bool inGlGraph;
bool inNode;
bool inEdge;
bool inColorInfo;
bool needData;
std::vector<GLfloat> dataBuffer;
};
}
#endif // Tulip_GLFEEDBACKBUILDER_H
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