/usr/include/tulip/QtCPULODCalculator.h is in libtulip-qt4-dev 3.1.2-2.3ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/**
Authors: David Auber, Patrick Mary, Morgan Mathiaut
from the LaBRI Visualization Team
Email : auber@tulip-software.org
Last modification : 13/03/2009
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
#ifndef Tulip_QTCPULODCALCULATOR_H
#define Tulip_QTCPULODCALCULATOR_H
#include <map>
#include <vector>
#include <QtCore/QThread>
#include <QtCore/QMutex>
#include <tulip/BoundingBox.h>
#include <tulip/GlCPULODCalculator.h>
#include <tulip/Matrix.h>
#include <tulip/Vector.h>
namespace tlp {
class Camera;
class TLP_QT_SCOPE QtCPULODCalculatorThread : public QThread {
Q_OBJECT
protected:
void run();
BoundingBox *boundingBoxTab;
float *resultTab;
unsigned int size;
Coord eye;
Matrix<float, 4> transformMatrix;
Vector<int,4> globalViewport;
Vector<int,4> currentViewport;
public:
QtCPULODCalculatorThread(BoundingBox *bbTab, float *rTab,unsigned int sz,const Coord &e,const Matrix<float,4> &tfMatrix, const Vector<int,4> &global, const Vector<int,4> ¤t)
:boundingBoxTab(bbTab), resultTab(rTab), size(sz), eye(e),transformMatrix(tfMatrix), globalViewport(global),currentViewport(current){}
};
/**
* Class use to compute bounding boxs of a vector of GlEntity
*/
class TLP_QT_SCOPE QtCPULODCalculator : public GlCPULODCalculator {
public:
virtual void computeFor3DCamera(SimpleBoundingBoxVector *inputSimple,ComplexBoundingBoxVector *inputNodes,ComplexBoundingBoxVector *inputEdges,
SimpleLODResultVector *outputSimple, ComplexLODResultVector *outputNodes, ComplexLODResultVector *outputEdges,
const Coord &eye,
const Matrix<float, 4> transformMatrix,
const Vector<int,4>& globalViewport,
const Vector<int,4>& currentViewport);
};
}
#endif // Tulip_GLCPULODCALCULATOR_H
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