/usr/include/vdkb2/vdkb_treeview.h is in libvdkbuilder2-dev 2.4.0-4.3ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | /*
* ===========================
* VDK Builder
* Version 0.1
* Revision 0.7
* September 1999
* ===========================
*
* Copyright (C) 1998, Mario Motta
* Developed by Mario Motta <mmotta@guest.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-130
*/
/*
--------
OVERVIEW
--------
- This file should be considered as a template for constructing vdkbuilder
plugin components. Users should copy/paste and easily adapt this file
to their own components.
- See also plugins.txt into /plugins directory for further informations.
*/
// write here your sentinel
#ifndef _vdkb_treeview_h
#define _vdkb_treeview_h
//
#include <vdk/vdk.h>
#include <vdkb2/vdkb_object.h>
#include <vdkb2/vdkb_widpopmenu.h>
#include <vdk/vdktreeview.h>
// write here your vdkbuilder component class name
#define CLASS VDKBTreeView
// write here your vdk component class name
#define VDK_ANCESTOR VDKTreeView
// write here your vdk component class name as string
#define VDK_CLASS "VDKTreeView"
// widget specific
class VDKBGuiForm;
class VDKBParser;
class CLASS: public VDK_ANCESTOR, public VDKBObject
{
///////////////////////////////////////////////
/*
this part is common to all component
leave it as is
*/
protected:
// a pop menu activated with right click on component
VDKBWidgetPopMenu *popmenu;
// Widget Inspector address
VDKBObjectInspector* inspector;
public:
static int Counter;
static char* CreateSource(char* buffer,
VDKBParser& parser);
static bool CreateWidget(VDKBGuiForm* owner,
char* buffer,
VDKBParser& parser);
static int MakeWidget(VDKBGuiForm* owner,
GdkEvent* ev = NULL);
CLASS(char* name,VDKForm* owner);
virtual ~CLASS() {}
virtual char* VDKName() { return VDK_CLASS; }
void PopMenu() { popmenu->Popup(); }
// called from designer
virtual void WriteOnFrm(FILE* fp,VDKBObject* parentobj);
// signal tables
DECLARE_SIGNAL_LIST(CLASS);
DECLARE_EVENT_LIST(CLASS);
////////////////////////////////////////////////
/*
this part is component specific
patch it as you need
*/
protected:
VDKCustomButton *setButton;
VDKCombo *selmode;
/*
This is called to add properties settings to Widget Inspector.
Comment out if your component does not have properties to be set.
*/
public:
virtual VDKObjectContainer* ExtraWidget(VDKBObjectInspector* isp);
/*
signal handler (aka response methods) for set button.
Comment out if your component does not have properties to be set
or write your own handlers.
*/
bool OnSetSelectionMode(VDKObject*);
};
#endif
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