This file is indexed.

/usr/include/volpack.h is in libvolpack1-dev 1.0b3-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
/*
 * volpack.h
 *
 * Header file for VolPack.
 *
 * Copyright (c) 1994 The Board of Trustees of The Leland Stanford
 * Junior University.  All rights reserved.
 *
 * Permission to use, copy, modify and distribute this software and its
 * documentation for any purpose is hereby granted without fee, provided
 * that the above copyright notice and this permission notice appear in
 * all copies of this software and that you do not sell the software.
 * Commercial licensing is available by contacting the author.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
 *
 * Author:
 *    Phil Lacroute
 *    Computer Systems Laboratory
 *    Electrical Engineering Dept.
 *    Stanford University
 */

/*
 * $Date: 1994/12/30 23:52:38 $
 * $Revision: 1.27 $
 */

#ifndef _VOLPACK
#define _VOLPACK

/*******************************************************************
 * Definitions to customize declarations for different C dialects. *
 *******************************************************************/

#ifdef __STDC__
#ifndef NO_PROTOTYPE
#define ANSI_C
#endif
#endif

#ifdef __cplusplus
#define ANSI_C
#define EXTERN extern "C"
#else
#define EXTERN extern
#endif

#ifdef ANSI_C
#define ANSI_ARGS(x)    x
#else
#define ANSI_ARGS(x)    ()
#endif

/*******************************************************************
 * Configuration constants.                                        *
 *******************************************************************/

#define VP_EPS	1.0e-11		/* smallest reasonable nonzero number */
#define VP_MAX_VOLUME_DIM 1024	/* maximum length of a voxel scanline */
#define VP_MAX_FIELDS	6	/* maximum number of fields in a voxel */
#define VP_MAX_MATERIAL	6	/* maximum number of materials in a volume */
#define VP_MAX_LIGHTS	6	/* maximum number of lights */

/* magic numbers for disk files */
#define VP_CVFILE_MAGIC		0x4F4F5F5F /* classified volume file */
#define VP_OCTFILE_MAGIC	0x4F4F6F6F /* min-max octree file */
#define VP_RVFILE_MAGIC		0x4F4F7F7F /* raw volume file */
#define VP_VPCFILE_MAGIC	0x4F4F8F8F /* rendering context dump */

#define VP_VERSION		"1.1"	/* version string */
#define VP_MAJOR_VERSION	1	/* major version number */
#define VP_MINOR_VERSION	1	/* minor version number */

/*******************************************************************
 * Global constants.                                               *
 *******************************************************************/

/* options for vpGet* and vpSet* */
#define VP_XLEN			1000	/* x dimension of volume */
#define VP_YLEN			1001	/* y dimension of volume */
#define VP_ZLEN			1002	/* z dimension of volume */
#define VP_BYTES_PER_VOXEL	1003	/* size of raw voxel in bytes */
#define VP_VOXEL_FIELD_COUNT	1004	/* number of fields in a voxel */
#define VP_SHADE_FIELD_COUNT	1005	/* number of fields for shading */
#define VP_FIELD_SIZES		1006	/* size of each field */
#define VP_FIELD_OFFSETS	1007	/* byte offsets for each field */
#define VP_FIELD_MAXES		1008	/* max. value for each field */
#define VP_VOXEL_DATA		1009	/* pointer to voxel data */
#define VP_VOXEL_DATA_SIZE	1010	/* size of voxel data in bytes */
#define VP_VOXEL_XSTRIDE	1011	/* voxel data strides */
#define VP_VOXEL_YSTRIDE	1012	/* voxel data strides */
#define VP_VOXEL_ZSTRIDE	1013	/* voxel data strides */
#define VP_MIN_VOXEL_OPACITY	1014	/* thresh. for classification */
#define VP_CLASSIFY_FIELD_COUNT	1015	/* number of fields for classifier */
#define VP_CLASSIFY_FIELDS	1016	/* classification field numbers */
#define VP_CLASSIFY_TABLES	1017	/* classification tables */
#define VP_CLASSIFY_TABLE_SIZES	1018	/* classification table sizes */
#define VP_COLOR_CHANNELS	1019	/* number of color channels */
#define VP_SHADE_FUNC		1020	/* shading callback */
#define VP_GRAY_SHADE_FUNC	1021	/* grayscale shading function */
#define VP_RGB_SHADE_FUNC	1022	/* RGB shading function */
#define VP_SHADE_COLOR_TABLE	1023	/* shading color lookup table */
#define VP_SHADE_COLOR_SIZE	1024	/* size of shading color table */
#define VP_SHADE_WEIGHT_TABLE	1025	/* shading weight lookup table */
#define VP_SHADE_WEIGHT_SIZE	1026	/* size of shading weight table */
#define VP_SHADE_COLOR_FIELD	1027	/* field for color table index */
#define VP_SHADE_WEIGHT_FIELD	1028	/* field for weight table index */
#define VP_LIGHT_BOTH_SIDES	1029	/* use two-sided lighting */
#define VP_REVERSE_SURFACE_SIDES 1030	/* reverse interior and exterior */
#define VP_DEPTH_CUE		1031	/* depth cueing */
#define VP_DEPTH_CUE_FRONT	1032	/* depth cueing front factor */
#define VP_DEPTH_CUE_DENSITY	1034	/* depth cueing density */
#define VP_DEPTH_CUE_TABLE_SIZE	1035	/* # of entries in depth-cue table */
#define VP_DEPTH_CUE_SIZE_HINT	1036	/* hint for # of entries */
#define VP_DEPTH_CUE_QUANTIZATION 1037	/* smallest resolvable depth */
#define VP_CONCAT_MODE		1038	/* VP_CONCAT_LEFT or VP_CONCAT_RIGHT */
#define VP_IMAGE		1039	/* image array */
#define VP_IMAGE_WIDTH		1040	/* image width */
#define VP_IMAGE_HEIGHT		1041	/* image height */
#define VP_IMAGE_SCAN_SIZE	1042	/* bytes per scan in image */
#define VP_MAX_RAY_OPACITY	1043	/* thresh. for early ray termination */
#define VP_VIEW_AXIS		1044	/* principal viewing axis */
#define VP_INTERMEDIATE_WIDTH	1045	/* width of intermediate image */
#define VP_INTERMEDIATE_HEIGHT	1046	/* height of intermediate image */
#define VP_INTERMEDIATE_COLOR	1047	/* color channels in int. image */
#define VP_INT_WIDTH_HINT	1048	/* hint for intermediate image */
#define VP_INT_HEIGHT_HINT	1049	/* hint for intermediate height */
#define VP_VIEW_X_AXIS		1050	/* enable X viewing axis */
#define VP_VIEW_Y_AXIS		1051	/* enable Y viewing axis */
#define VP_VIEW_Z_AXIS		1052	/* enable Z viewing axis */
#define VP_VIEW_X_SIZE		1053	/* size of X view data */
#define VP_VIEW_Y_SIZE		1054	/* size of Y view data */
#define VP_VIEW_Z_SIZE		1055	/* size of Z view data */
#define VP_MMOCTREE_THRESHOLDS	1056	/* thresholds for min-max octree */
#define VP_MMOCTREE_SIZE	1057	/* size of min-max octree */
#define VP_LOG_ALLOC_FUNC	1058	/* function to log allocations */
#define VP_LOG_FREE_FUNC	1059	/* function to log deallocations */
#define VP_STATUS_FUNC		1060	/* function to give progress reports */
#define VP_READ_FUNC		1061	/* function to read from file */
#define VP_WRITE_FUNC		1062	/* function to write to file */
#define VP_MMAP_FUNC		1063	/* function to memory map a file */
#define VP_CLIENT_FUNC		1064	/* client data */
#define VP_MATERIAL_COUNT	1065	/* number of materials */
#define VP_CURRENT_MATRIX	1066	/* current transformation matrix */
#define VP_CLIENT_DATA		1067	/* client data */
#define VP_SHADOW		1068	/* enable shadows */
#define VP_SHADOW_LIGHT		1069	/* light number for shadows */
#define VP_SHADOW_WIDTH_HINT	1070	/* hint for width of shadow buffer */
#define VP_SHADOW_HEIGHT_HINT	1071	/* hint for height of shadow buffer */
#define VP_SHADOW_WIDTH		1072	/* width of shadow image */
#define VP_SHADOW_HEIGHT	1073	/* height of shadow image */
#define VP_SHADOW_COLOR_TABLE	1074	/* shadow color lookup table */
#define VP_SHADOW_COLOR_SIZE	1075	/* size of shadow color table */
#define VP_SHADOW_BIAS		1076	/* shadow bias distance */
#define VP_PIXEL_TYPE		1077	/* image pixel type */
#define VP_CLAMP_SHADE_TABLE	1078	/* clamp shade table entries */
#define VP_COMPOSITE_ORDER	1079	/* slice compositing order */
#define VP_AXIS_OVERRIDE	1080	/* override for best_view_axis */
#define VP_TRACE_SHADOW_K	1081	/* slice number for shadow tracing */

/* light numbers for vpSetLight */
#define VP_LIGHT0		2000
#define VP_LIGHT1		2001
#define VP_LIGHT2		2002
#define VP_LIGHT3		2003
#define VP_LIGHT4		2004
#define VP_LIGHT5		2005

/* property codes for vpSetLight */
#define VP_COLOR		2100	/* light color */
#define VP_DIRECTION		2101	/* light direction */

/* material numbers for vpSetMaterial */
#define VP_MATERIAL0		2200
#define VP_MATERIAL1		2201
#define VP_MATERIAL2		2202
#define VP_MATERIAL3		2203
#define VP_MATERIAL4		2204
#define VP_MATERIAL5		2205

/* property codes for vpSetMaterial */
#define VP_AMBIENT		2300	/* ambient material coefficients */
#define VP_DIFFUSE		2301	/* diffuse material coefficients */
#define VP_SPECULAR		2302	/* specular material coefficients */
#define VP_SHINYNESS		2303	/* specular exponent */


/* projection types for vpWindow and vpWindowPHIGS */
#define VP_PARALLEL		2400	/* parallel projection */
#define VP_PERSPECTIVE		2401	/* perspective projection */

/* volume type codes for vpExtract */
#define VP_RAW_VOLUME		2500	/* unclassified volume */
#define VP_CLASSIFIED_VOLUME    2501	/* classified volume, optimal view */
#define VP_CLX_VOLUME		2502	/* classified volume, X view */
#define VP_CLY_VOLUME		2503	/* classified volume, Y view */
#define VP_CLZ_VOLUME		2504	/* classified volume, Z view */

/* matrix concatenation modes for vpSeti(VP_CONCAT_MODE) */
#define VP_CONCAT_RIGHT		2600	/* concatenate matrices on right */
#define VP_CONCAT_LEFT		2601	/* concatenate matrices on left */

/* surface side codes for vpSetMaterial (these are bit fields) */
#define VP_EXTERIOR		1
#define VP_INTERIOR		2
#define VP_BOTH_SIDES		(VP_EXTERIOR | VP_INTERIOR)

/* principal axes (used as array indexes) */
#define VP_X_AXIS		0
#define VP_Y_AXIS		1
#define VP_Z_AXIS		2
#define VP_NO_AXIS		-1

/* transformation matrices (used as array indexes) */
#define VP_MODEL		0   /* modelling transform (object -> world) */
#define VP_VIEW			1   /* viewing transform (world -> eye) */
#define VP_PROJECT		2   /* projection transform (eye -> clip) */
#define VP_SCREEN		8   /* screen transform (object -> screen) */

/* special field type codes */
#define VP_SKIP_FIELD		-1	/* ignore a field */
#define VP_OPACITY_FIELD	-2	/* compute opacity */
#define VP_CORRECTED_OPAC_FIELD	-3	/* compute opac. corrected for view */
#define VP_COLOR_FIELD		-4	/* compute color */

/* buffer codes */
#define VP_IMAGE_BUFFER		4000	/* intermediate image buffer */
#define VP_SHADOW_BUFFER	4001	/* shadow buffer */

/* pixel formats */
#define VP_ALPHA		5000	/* opacity */
#define VP_LUMINANCE		5001	/* grayscale color */
#define VP_LUMINANCEA		5002	/* grayscale color + opacity */
#define VP_RGB			5003	/* RGB color */
#define VP_RGBA			5004	/* RGB color + opacity */
#define VP_BGR			5005	/* RGB color, reverse byte order */
#define VP_ABGR			5006	/* RGB color + opacity, reverse order*/

/* voxel fields computed by vpScanlineNormals */
#define VP_NORM_SIZE		2	/* 2 byte normal index */
#define VP_SCALAR_SIZE		1	/* 1 byte scalar value */
#define VP_GRAD_SIZE		1	/* 1 byte gradient magnitude */

#define VP_NORM_MAX		7923	/* maximum value of a 13 bit normal */
#define VP_SCALAR_MAX		255	/* maximum value of a scalar */
#define VP_GRAD_MAX		221	/* maximum value of a gradient */

#define VP_OPACITY_MAX		255	/* maximum value of an opacity */

/* data types */
#define VP_UCHAR		1200	/* unsigned char */
#define VP_USHORT		1201	/* unsigned short */
#define VP_FLOAT		1202	/* float */

/* filter types */
#define VP_BOX_FILTER		1300	/* box filter */
#define VP_LINEAR_FILTER	1301	/* linear filter (triangle) */
#define VP_GAUSSIAN_FILTER	1302	/* gaussian, sigma defined below */
#define VP_BSPLINE_FILTER	1303	/* cubic bspline filter */
#define VP_MITCHELL_FILTER	1304	/* Mitchell bicubic filter */

#define VP_GAUSSIAN_SIGMA	0.4

/*******************************************************************
 * Macros.                                                         *
 *******************************************************************/

/* set fields of a vector */
#define vpSetVector3(v, v0, v1, v2)	v[0]=v0; v[1]=v1; v[2]=v2
#define vpSetVector4(v, v0, v1, v2, v3)	v[0]=v0; v[1]=v1; v[2]=v2; v[3]=v3

/* compute an offset to a field in a structure */
#define vpFieldOffset(ptr, field)	((char *)&(ptr)->field - (char *)(ptr))

/*******************************************************************
 * Data type definitions.                                          *
 *******************************************************************/

typedef unsigned vpResult;		/* result code */
typedef double vpVector3[3];		/* 3 element vector */
typedef double vpVector4[4];		/* 4 element vector */
typedef double vpMatrix3[3][3];		/* 3 by 3 element matrix */
typedef double vpMatrix4[4][4];		/* 4 by 4 element matrix */

typedef struct _vp_context vpContext;

/*******************************************************************
 * Debugging codes.                                                *
 *******************************************************************/

#define VPDEBUG_VIEW		0	/* view transform calculations */
#define VPDEBUG_RENDER		1	/* high-level rendering stages */
#define VPDEBUG_RBUF		2	/* render buffer allocation */
#define VPDEBUG_OPCCORRECT	3	/* opacity correction */
#define VPDEBUG_DEPTHCUE	4	/* depth cueing */
#define VPDEBUG_PYRAMID		5	/* pyramid construction */
#define VPDEBUG_OCTREE		6	/* octree construction */
#define VPDEBUG_CLSFYOCTREE	7	/* octree classification */
#define VPDEBUG_OCTREERUNS	8	/* runs computed from octree */
#define VPDEBUG_OCTREETRAVERSE	9	/* octree traversal */
#define VPDEBUG_TRANSPOSE	10	/* volume transposing */
#define VPDEBUG_COMPOSITE	11	/* compositing */
#define VPDEBUG_SHADOW		12	/* shadows */
#define VPDEBUG_COUNT		13      /* total number of codes */

/*******************************************************************
 * Timer codes.                                                    *
 *******************************************************************/

#define VPTIMER_SHADE		0	/* compute shading lookup table */
#define VPTIMER_COMPOSITE	1	/* compositing loop */
#define VPTIMER_DEPTHCUE	2	/* depth cueing fixup loop */
#define VPTIMER_WARP		3	/* 2D warp */
#define VPTIMER_TRAVERSE_RUNS	4	/* traverse runs during compositing */
#define VPTIMER_PROCESS_VOXELS	5	/* process voxels during compositing */
#define VPTIMER_ERT		6	/* early ray termination overhead */
#define VPTIMER_CLSFY_OCTREE	7	/* classify octree nodes */
#define VPTIMER_TRAVERSE_OCTREE	8	/* traverse octree nodes */
#define VPTIMER_RENDER		9	/* render */
#define VPTIMER_CLEAR	       10	/* clear intermediate image */
#define VPTIMER_COUNT	       11	/* total number of codes */

/*******************************************************************
 * Error codes.                                                    *
 *******************************************************************/

#define VP_OK	0			/* successful return */
#define VPERROR_FIRST		1000
#define VPERROR_LIMIT_EXCEEDED	1000	/* exceeded a built-in limit */
#define VPERROR_SINGULAR	1001	/* singular vector or matrix */
#define VPERROR_IO		1002	/* file I/O error */
#define VPERROR_BAD_SIZE	1003	/* invalid buffer size */
#define VPERROR_BAD_IMAGE	1004	/* invalid image definition */
#define VPERROR_BAD_SHADER	1005	/* invalid shader definition */
#define VPERROR_BAD_CLASSIFIER	1006	/* invalid classifier definition */
#define VPERROR_BAD_VOLUME	1007	/* invalid volume definition */
#define VPERROR_BAD_VOXEL	1008	/* invalid voxel definition */
#define VPERROR_BAD_OPTION	1009	/* invalid option code */
#define VPERROR_BAD_VALUE	1010	/* argument out of range */
#define VPERROR_BAD_FILE	1011	/* file has bad magic number */
#define VPERROR_BAD_SHADOW	1012	/* cannot compute shadow buffer */
#define VPERROR_LAST		1012

/*******************************************************************
 * Global variables.                                               *
 *******************************************************************/

EXTERN char *vpCompilerOptions;

/*******************************************************************
 * Function declarations.                                          *
 *******************************************************************/

/* contexts */
EXTERN vpContext *	    vpCreateContext ANSI_ARGS((void));
EXTERN void		    vpDestroyContext ANSI_ARGS((vpContext *vpc));

/* volumes */
EXTERN vpResult		    vpSetVolumeSize ANSI_ARGS((vpContext *vpc,
				int xlen, int ylen, int zlen));
EXTERN vpResult		    vpSetVoxelSize ANSI_ARGS((vpContext *vpc,
				int bytes_per_voxel, int num_voxel_fields,
				int num_shade_fields, int num_clsfy_fields));
EXTERN vpResult		    vpSetVoxelField ANSI_ARGS((vpContext *vpc,
				int field_num, int field_size,
				int field_offset, int field_max));
EXTERN vpResult		    vpSetRawVoxels ANSI_ARGS((vpContext *vpc,
				void *raw_voxels, int raw_voxels_size,
				int xstride, int ystride, int zstride));

/* classification */
EXTERN vpResult		    vpSetClassifierTable ANSI_ARGS((vpContext *vpc,
				int param_num, int param_field, float *table,
				int table_size));
EXTERN vpResult		    vpClassifyScalars ANSI_ARGS((vpContext *vpc,
			        unsigned char *scalar_data, int length,
				int scalar_field, int grad_field,
				int norm_field));
EXTERN vpResult		    vpClassifyVolume ANSI_ARGS((vpContext *vpc));
EXTERN vpResult		    vpClassifyScanline ANSI_ARGS((vpContext *vpc,
				void *voxels));
EXTERN vpResult		    vpDestroyClassifiedVolume ANSI_ARGS((
				vpContext *vpc));
EXTERN vpResult		    vpMinMaxOctreeThreshold ANSI_ARGS((vpContext *vpc,
				int param, int range));
EXTERN vpResult		    vpCreateMinMaxOctree ANSI_ARGS((vpContext *vpc,
				int root_node_size, int base_node_size));
EXTERN vpResult		    vpDestroyMinMaxOctree ANSI_ARGS((vpContext *vpc));
EXTERN vpResult		    vpOctreeMask ANSI_ARGS((vpContext *vpc,
				unsigned char *array, int array_size,
				int max_level));

/* shading */
EXTERN vpResult		    vpSetLookupShader ANSI_ARGS((vpContext *vpc,
				int color_channels, int num_materials,
				int color_field, float *color_table,
				int color_table_size, int weight_field,
				float *weight_table, int weight_table_size));
EXTERN vpResult		    vpSetShadowLookupShader ANSI_ARGS((vpContext *vpc,
				int color_channels, int num_materials,
				int color_field, float *color_table,
				int color_table_size, int weight_field,
				float *weight_table, int weight_table_size,
				float *shadow_table, int shadow_table_size));
EXTERN vpResult		    vpSetMaterial ANSI_ARGS((vpContext *vpc,
				int material, int property, int surface_side,
				double r, double g, double b));
EXTERN vpResult		    vpSetLight ANSI_ARGS((vpContext *vpc,
				int light_num, int property, double n0,
				double n1, double n2));
EXTERN vpResult		    vpSetDepthCueing ANSI_ARGS((vpContext *vpc,
				double front_factor, double density));
EXTERN int		    vpNormalIndex ANSI_ARGS((double nx, double ny,
				double nz));
EXTERN vpResult		    vpNormal ANSI_ARGS((int n, double *nx, double *ny,
				double *nz));
EXTERN vpResult		    vpScanlineNormals ANSI_ARGS((vpContext *vpc,
				int length, unsigned char *scalar_data,
				unsigned char *scalar_minus_y,
				unsigned char *scalar_plus_y,
				unsigned char *scalar_minus_z,
				unsigned char *scalar_plus_z,
				void *voxel_data, int scalar_field,
				int grad_field, int norm_field));
EXTERN vpResult		    vpVolumeNormals ANSI_ARGS((vpContext *vpc,
				unsigned char *scalar_data, int length,
				int scalar_field, int grad_field,
				int norm_field));
EXTERN vpResult		    vpShadeTable ANSI_ARGS((vpContext *vpc));

/* view */
EXTERN vpResult		    vpCurrentMatrix ANSI_ARGS((vpContext *vpc,
				int option));
EXTERN vpResult		    vpIdentityMatrix ANSI_ARGS((vpContext *vpc));
EXTERN vpResult		    vpSetMatrix ANSI_ARGS((vpContext *vpc,
				vpMatrix4 matrix));
EXTERN vpResult		    vpMultMatrix ANSI_ARGS((vpContext *vpc,
				vpMatrix4 matrix));
EXTERN vpResult		    vpTranslate ANSI_ARGS((vpContext *vpc,
				double tx, double ty, double tz));
EXTERN vpResult		    vpRotate ANSI_ARGS((vpContext *vpc,
				int axis, double degrees));
EXTERN vpResult		    vpScale ANSI_ARGS((vpContext *vpc,
				double sx, double sy, double sz));
EXTERN vpResult		    vpWindow ANSI_ARGS((vpContext *vpc,
				int type, double left, double right,
				double bottom, double top, double near,
				double far));
EXTERN vpResult		    vpWindowPHIGS ANSI_ARGS((vpContext *vpc,
				vpVector3 vrp, vpVector3 vpn, vpVector3 vup,
				vpVector3 prp, double viewport_umin,
				double viewport_umax, double viewport_vmin,
				double viewport_vmax, double viewport_front,
				double viewport_back, int projection_type));

/* images */
EXTERN vpResult		    vpSetImage ANSI_ARGS((vpContext *vpc,
				unsigned char *image, int width, int height,
				int bytes_per_scan, int pixel_type));

/* other options */
EXTERN vpResult		    vpEnable ANSI_ARGS((vpContext *vpc,
				int option, int value));
EXTERN vpResult		    vpSeti ANSI_ARGS((vpContext *vpc, int option,
				int value));
EXTERN vpResult		    vpSetd ANSI_ARGS((vpContext *vpc, int option,
				double value));
EXTERN vpResult		    vpSetCallback ANSI_ARGS((vpContext *vpc,
				int option, void *func));
EXTERN vpResult		    vpSetClientData ANSI_ARGS((vpContext *vpc,
				void *client_data));
EXTERN vpResult		    vpSetDebug ANSI_ARGS((vpContext *vpc, int flag,
				int value));
EXTERN vpResult		    vpTracePixel ANSI_ARGS((vpContext *vpc,
				int trace_u, int trace_v));
EXTERN vpResult		    vpGetTimer ANSI_ARGS((vpContext *vpc, int option,
				int *iptr));
EXTERN vpResult		    vpClearTimer ANSI_ARGS((vpContext *vpc,
				int option));

/* rendering */
EXTERN vpResult		    vpRenderClassifiedVolume ANSI_ARGS((
				vpContext *vpc));
EXTERN vpResult		    vpRenderRawVolume ANSI_ARGS((vpContext *vpc));
EXTERN vpResult		    vpBruteForceRender ANSI_ARGS((vpContext *vpc));

/* retrieving state */
EXTERN vpResult		    vpGeti ANSI_ARGS((vpContext *vpc, int option,
				int *iptr));
EXTERN vpResult		    vpGetd ANSI_ARGS((vpContext *vpc, int option,
				double *dptr));
EXTERN vpResult		    vpGetp ANSI_ARGS((vpContext *vpc, int option,
				void **pptr));
EXTERN vpResult		    vpGetMatrix ANSI_ARGS((vpContext *vpc,
				int matrix_code, vpMatrix4 matrix));
EXTERN vpResult		    vpGetMaterial ANSI_ARGS((vpContext *vpc,
				int material, int property, int surface_side,
				double *r, double *g, double *b));
EXTERN vpResult		    vpGetLight ANSI_ARGS((vpContext *vpc,
				int light_num, int property,
				double *n0, double *n1, double *n2));
EXTERN vpResult		    vpGetImage ANSI_ARGS((vpContext *vpc,
				void *image, int width, int height,
				int scan_bytes, int pixel_type,
				int image_type));
EXTERN vpResult		    vpGetError ANSI_ARGS((vpContext *vpc));
EXTERN char *		    vpGetErrorString ANSI_ARGS((vpResult code));

/* linear algebra */
EXTERN void		    vpIdentity3 ANSI_ARGS((vpMatrix3 m));
EXTERN void		    vpIdentity4 ANSI_ARGS((vpMatrix4 m));
EXTERN vpResult		    vpNormalize3 ANSI_ARGS((vpVector3 v));
EXTERN void		    vpMatrixVectorMult4 ANSI_ARGS((vpVector4 v2,
				vpMatrix4 m, vpVector4 v1));
EXTERN void		    vpMatrixMult4 ANSI_ARGS((vpMatrix4 m3,
				vpMatrix4 m2, vpMatrix4 m1));
EXTERN void		    vpCrossProduct ANSI_ARGS((vpVector3 p,
				vpVector3 v, vpVector3 w));
EXTERN vpResult		    vpSolveSystem4 ANSI_ARGS((vpMatrix4 a, double **b,
				int m));

/* file I/O */
EXTERN vpResult		    vpStoreClassifiedVolume ANSI_ARGS((vpContext *vpc,
				int fd));
EXTERN vpResult		    vpLoadClassifiedVolume ANSI_ARGS((vpContext *vpc,
				int fd));
EXTERN vpResult		    vpStoreMinMaxOctree ANSI_ARGS((vpContext *vpc,
				int fd));
EXTERN vpResult		    vpLoadMinMaxOctree ANSI_ARGS((vpContext *vpc,
				int fd));
EXTERN vpResult		    vpStoreRawVolume ANSI_ARGS((vpContext *vpc,
				int fd));
EXTERN vpResult		    vpLoadRawVolume ANSI_ARGS((vpContext *vpc,
				int fd));
EXTERN vpResult		    vpStoreContext ANSI_ARGS((vpContext *vpc, int fd));
EXTERN vpResult		    vpLoadContext ANSI_ARGS((vpContext *vpc, int fd));

/* misc. utilities */
EXTERN vpResult		    vpExtract ANSI_ARGS((vpContext *vpc,
				int volume_type, int x0, int y0, int z0,
				int x1, int y1, int z1, int field, void *dst,
				int dst_size, int dst_xstride, int dst_ystride,
				int dst_zstride));
EXTERN vpResult		    vpRamp ANSI_ARGS((float *dst, int stride,
				int num_points, int *ramp_x, float *ramp_y));
EXTERN vpResult		    vpTranspose ANSI_ARGS((vpContext *vpc, int kaxis));
EXTERN vpResult		    vpSetFilter ANSI_ARGS((vpContext *vpc,
				int num_taps, int num_phases, float *weights));
EXTERN vpResult		    vpResample ANSI_ARGS((vpContext *vpc,
				int num_dimens, int *src_dimens,
				int *dst_dimens, int *src_strides,
				int *dst_strides, int element_type,
				void *in_array, void *out_array));
EXTERN vpResult		    vpResample2D ANSI_ARGS((
				void *in_array, int in_x, int in_y,
				void *out_array, int out_x, int out_y,
				int element_type, int filter_type));
EXTERN vpResult		    vpResample3D ANSI_ARGS((
				void *in_array, int in_x, int in_y, int in_z,
				void *out_array, int out_x, int out_y,
				int out_z, int element_type, int filter_type));
EXTERN vpResult		    vpBoxFilter ANSI_ARGS((int num_taps,
				int num_phases, float *weights,
				int weights_bytes));
EXTERN vpResult		    vpLinearFilter ANSI_ARGS((int num_taps,
				int num_phases, float *weights,
				int weights_bytes));
EXTERN vpResult		    vpBicubicFilter ANSI_ARGS((double b_value,
				double c_value, int num_taps, int num_phases,
				float *weights, int weights_bytes));
EXTERN vpResult		    vpGaussianFilter ANSI_ARGS((double sigma,
				int num_taps, int num_phases, float *weights,
				int weights_bytes));
#endif /* _VOLPACK */