/usr/include/volpack.h is in libvolpack1-dev 1.0b3-3.
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* volpack.h
*
* Header file for VolPack.
*
* Copyright (c) 1994 The Board of Trustees of The Leland Stanford
* Junior University. All rights reserved.
*
* Permission to use, copy, modify and distribute this software and its
* documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice and this permission notice appear in
* all copies of this software and that you do not sell the software.
* Commercial licensing is available by contacting the author.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* Author:
* Phil Lacroute
* Computer Systems Laboratory
* Electrical Engineering Dept.
* Stanford University
*/
/*
* $Date: 1994/12/30 23:52:38 $
* $Revision: 1.27 $
*/
#ifndef _VOLPACK
#define _VOLPACK
/*******************************************************************
* Definitions to customize declarations for different C dialects. *
*******************************************************************/
#ifdef __STDC__
#ifndef NO_PROTOTYPE
#define ANSI_C
#endif
#endif
#ifdef __cplusplus
#define ANSI_C
#define EXTERN extern "C"
#else
#define EXTERN extern
#endif
#ifdef ANSI_C
#define ANSI_ARGS(x) x
#else
#define ANSI_ARGS(x) ()
#endif
/*******************************************************************
* Configuration constants. *
*******************************************************************/
#define VP_EPS 1.0e-11 /* smallest reasonable nonzero number */
#define VP_MAX_VOLUME_DIM 1024 /* maximum length of a voxel scanline */
#define VP_MAX_FIELDS 6 /* maximum number of fields in a voxel */
#define VP_MAX_MATERIAL 6 /* maximum number of materials in a volume */
#define VP_MAX_LIGHTS 6 /* maximum number of lights */
/* magic numbers for disk files */
#define VP_CVFILE_MAGIC 0x4F4F5F5F /* classified volume file */
#define VP_OCTFILE_MAGIC 0x4F4F6F6F /* min-max octree file */
#define VP_RVFILE_MAGIC 0x4F4F7F7F /* raw volume file */
#define VP_VPCFILE_MAGIC 0x4F4F8F8F /* rendering context dump */
#define VP_VERSION "1.1" /* version string */
#define VP_MAJOR_VERSION 1 /* major version number */
#define VP_MINOR_VERSION 1 /* minor version number */
/*******************************************************************
* Global constants. *
*******************************************************************/
/* options for vpGet* and vpSet* */
#define VP_XLEN 1000 /* x dimension of volume */
#define VP_YLEN 1001 /* y dimension of volume */
#define VP_ZLEN 1002 /* z dimension of volume */
#define VP_BYTES_PER_VOXEL 1003 /* size of raw voxel in bytes */
#define VP_VOXEL_FIELD_COUNT 1004 /* number of fields in a voxel */
#define VP_SHADE_FIELD_COUNT 1005 /* number of fields for shading */
#define VP_FIELD_SIZES 1006 /* size of each field */
#define VP_FIELD_OFFSETS 1007 /* byte offsets for each field */
#define VP_FIELD_MAXES 1008 /* max. value for each field */
#define VP_VOXEL_DATA 1009 /* pointer to voxel data */
#define VP_VOXEL_DATA_SIZE 1010 /* size of voxel data in bytes */
#define VP_VOXEL_XSTRIDE 1011 /* voxel data strides */
#define VP_VOXEL_YSTRIDE 1012 /* voxel data strides */
#define VP_VOXEL_ZSTRIDE 1013 /* voxel data strides */
#define VP_MIN_VOXEL_OPACITY 1014 /* thresh. for classification */
#define VP_CLASSIFY_FIELD_COUNT 1015 /* number of fields for classifier */
#define VP_CLASSIFY_FIELDS 1016 /* classification field numbers */
#define VP_CLASSIFY_TABLES 1017 /* classification tables */
#define VP_CLASSIFY_TABLE_SIZES 1018 /* classification table sizes */
#define VP_COLOR_CHANNELS 1019 /* number of color channels */
#define VP_SHADE_FUNC 1020 /* shading callback */
#define VP_GRAY_SHADE_FUNC 1021 /* grayscale shading function */
#define VP_RGB_SHADE_FUNC 1022 /* RGB shading function */
#define VP_SHADE_COLOR_TABLE 1023 /* shading color lookup table */
#define VP_SHADE_COLOR_SIZE 1024 /* size of shading color table */
#define VP_SHADE_WEIGHT_TABLE 1025 /* shading weight lookup table */
#define VP_SHADE_WEIGHT_SIZE 1026 /* size of shading weight table */
#define VP_SHADE_COLOR_FIELD 1027 /* field for color table index */
#define VP_SHADE_WEIGHT_FIELD 1028 /* field for weight table index */
#define VP_LIGHT_BOTH_SIDES 1029 /* use two-sided lighting */
#define VP_REVERSE_SURFACE_SIDES 1030 /* reverse interior and exterior */
#define VP_DEPTH_CUE 1031 /* depth cueing */
#define VP_DEPTH_CUE_FRONT 1032 /* depth cueing front factor */
#define VP_DEPTH_CUE_DENSITY 1034 /* depth cueing density */
#define VP_DEPTH_CUE_TABLE_SIZE 1035 /* # of entries in depth-cue table */
#define VP_DEPTH_CUE_SIZE_HINT 1036 /* hint for # of entries */
#define VP_DEPTH_CUE_QUANTIZATION 1037 /* smallest resolvable depth */
#define VP_CONCAT_MODE 1038 /* VP_CONCAT_LEFT or VP_CONCAT_RIGHT */
#define VP_IMAGE 1039 /* image array */
#define VP_IMAGE_WIDTH 1040 /* image width */
#define VP_IMAGE_HEIGHT 1041 /* image height */
#define VP_IMAGE_SCAN_SIZE 1042 /* bytes per scan in image */
#define VP_MAX_RAY_OPACITY 1043 /* thresh. for early ray termination */
#define VP_VIEW_AXIS 1044 /* principal viewing axis */
#define VP_INTERMEDIATE_WIDTH 1045 /* width of intermediate image */
#define VP_INTERMEDIATE_HEIGHT 1046 /* height of intermediate image */
#define VP_INTERMEDIATE_COLOR 1047 /* color channels in int. image */
#define VP_INT_WIDTH_HINT 1048 /* hint for intermediate image */
#define VP_INT_HEIGHT_HINT 1049 /* hint for intermediate height */
#define VP_VIEW_X_AXIS 1050 /* enable X viewing axis */
#define VP_VIEW_Y_AXIS 1051 /* enable Y viewing axis */
#define VP_VIEW_Z_AXIS 1052 /* enable Z viewing axis */
#define VP_VIEW_X_SIZE 1053 /* size of X view data */
#define VP_VIEW_Y_SIZE 1054 /* size of Y view data */
#define VP_VIEW_Z_SIZE 1055 /* size of Z view data */
#define VP_MMOCTREE_THRESHOLDS 1056 /* thresholds for min-max octree */
#define VP_MMOCTREE_SIZE 1057 /* size of min-max octree */
#define VP_LOG_ALLOC_FUNC 1058 /* function to log allocations */
#define VP_LOG_FREE_FUNC 1059 /* function to log deallocations */
#define VP_STATUS_FUNC 1060 /* function to give progress reports */
#define VP_READ_FUNC 1061 /* function to read from file */
#define VP_WRITE_FUNC 1062 /* function to write to file */
#define VP_MMAP_FUNC 1063 /* function to memory map a file */
#define VP_CLIENT_FUNC 1064 /* client data */
#define VP_MATERIAL_COUNT 1065 /* number of materials */
#define VP_CURRENT_MATRIX 1066 /* current transformation matrix */
#define VP_CLIENT_DATA 1067 /* client data */
#define VP_SHADOW 1068 /* enable shadows */
#define VP_SHADOW_LIGHT 1069 /* light number for shadows */
#define VP_SHADOW_WIDTH_HINT 1070 /* hint for width of shadow buffer */
#define VP_SHADOW_HEIGHT_HINT 1071 /* hint for height of shadow buffer */
#define VP_SHADOW_WIDTH 1072 /* width of shadow image */
#define VP_SHADOW_HEIGHT 1073 /* height of shadow image */
#define VP_SHADOW_COLOR_TABLE 1074 /* shadow color lookup table */
#define VP_SHADOW_COLOR_SIZE 1075 /* size of shadow color table */
#define VP_SHADOW_BIAS 1076 /* shadow bias distance */
#define VP_PIXEL_TYPE 1077 /* image pixel type */
#define VP_CLAMP_SHADE_TABLE 1078 /* clamp shade table entries */
#define VP_COMPOSITE_ORDER 1079 /* slice compositing order */
#define VP_AXIS_OVERRIDE 1080 /* override for best_view_axis */
#define VP_TRACE_SHADOW_K 1081 /* slice number for shadow tracing */
/* light numbers for vpSetLight */
#define VP_LIGHT0 2000
#define VP_LIGHT1 2001
#define VP_LIGHT2 2002
#define VP_LIGHT3 2003
#define VP_LIGHT4 2004
#define VP_LIGHT5 2005
/* property codes for vpSetLight */
#define VP_COLOR 2100 /* light color */
#define VP_DIRECTION 2101 /* light direction */
/* material numbers for vpSetMaterial */
#define VP_MATERIAL0 2200
#define VP_MATERIAL1 2201
#define VP_MATERIAL2 2202
#define VP_MATERIAL3 2203
#define VP_MATERIAL4 2204
#define VP_MATERIAL5 2205
/* property codes for vpSetMaterial */
#define VP_AMBIENT 2300 /* ambient material coefficients */
#define VP_DIFFUSE 2301 /* diffuse material coefficients */
#define VP_SPECULAR 2302 /* specular material coefficients */
#define VP_SHINYNESS 2303 /* specular exponent */
/* projection types for vpWindow and vpWindowPHIGS */
#define VP_PARALLEL 2400 /* parallel projection */
#define VP_PERSPECTIVE 2401 /* perspective projection */
/* volume type codes for vpExtract */
#define VP_RAW_VOLUME 2500 /* unclassified volume */
#define VP_CLASSIFIED_VOLUME 2501 /* classified volume, optimal view */
#define VP_CLX_VOLUME 2502 /* classified volume, X view */
#define VP_CLY_VOLUME 2503 /* classified volume, Y view */
#define VP_CLZ_VOLUME 2504 /* classified volume, Z view */
/* matrix concatenation modes for vpSeti(VP_CONCAT_MODE) */
#define VP_CONCAT_RIGHT 2600 /* concatenate matrices on right */
#define VP_CONCAT_LEFT 2601 /* concatenate matrices on left */
/* surface side codes for vpSetMaterial (these are bit fields) */
#define VP_EXTERIOR 1
#define VP_INTERIOR 2
#define VP_BOTH_SIDES (VP_EXTERIOR | VP_INTERIOR)
/* principal axes (used as array indexes) */
#define VP_X_AXIS 0
#define VP_Y_AXIS 1
#define VP_Z_AXIS 2
#define VP_NO_AXIS -1
/* transformation matrices (used as array indexes) */
#define VP_MODEL 0 /* modelling transform (object -> world) */
#define VP_VIEW 1 /* viewing transform (world -> eye) */
#define VP_PROJECT 2 /* projection transform (eye -> clip) */
#define VP_SCREEN 8 /* screen transform (object -> screen) */
/* special field type codes */
#define VP_SKIP_FIELD -1 /* ignore a field */
#define VP_OPACITY_FIELD -2 /* compute opacity */
#define VP_CORRECTED_OPAC_FIELD -3 /* compute opac. corrected for view */
#define VP_COLOR_FIELD -4 /* compute color */
/* buffer codes */
#define VP_IMAGE_BUFFER 4000 /* intermediate image buffer */
#define VP_SHADOW_BUFFER 4001 /* shadow buffer */
/* pixel formats */
#define VP_ALPHA 5000 /* opacity */
#define VP_LUMINANCE 5001 /* grayscale color */
#define VP_LUMINANCEA 5002 /* grayscale color + opacity */
#define VP_RGB 5003 /* RGB color */
#define VP_RGBA 5004 /* RGB color + opacity */
#define VP_BGR 5005 /* RGB color, reverse byte order */
#define VP_ABGR 5006 /* RGB color + opacity, reverse order*/
/* voxel fields computed by vpScanlineNormals */
#define VP_NORM_SIZE 2 /* 2 byte normal index */
#define VP_SCALAR_SIZE 1 /* 1 byte scalar value */
#define VP_GRAD_SIZE 1 /* 1 byte gradient magnitude */
#define VP_NORM_MAX 7923 /* maximum value of a 13 bit normal */
#define VP_SCALAR_MAX 255 /* maximum value of a scalar */
#define VP_GRAD_MAX 221 /* maximum value of a gradient */
#define VP_OPACITY_MAX 255 /* maximum value of an opacity */
/* data types */
#define VP_UCHAR 1200 /* unsigned char */
#define VP_USHORT 1201 /* unsigned short */
#define VP_FLOAT 1202 /* float */
/* filter types */
#define VP_BOX_FILTER 1300 /* box filter */
#define VP_LINEAR_FILTER 1301 /* linear filter (triangle) */
#define VP_GAUSSIAN_FILTER 1302 /* gaussian, sigma defined below */
#define VP_BSPLINE_FILTER 1303 /* cubic bspline filter */
#define VP_MITCHELL_FILTER 1304 /* Mitchell bicubic filter */
#define VP_GAUSSIAN_SIGMA 0.4
/*******************************************************************
* Macros. *
*******************************************************************/
/* set fields of a vector */
#define vpSetVector3(v, v0, v1, v2) v[0]=v0; v[1]=v1; v[2]=v2
#define vpSetVector4(v, v0, v1, v2, v3) v[0]=v0; v[1]=v1; v[2]=v2; v[3]=v3
/* compute an offset to a field in a structure */
#define vpFieldOffset(ptr, field) ((char *)&(ptr)->field - (char *)(ptr))
/*******************************************************************
* Data type definitions. *
*******************************************************************/
typedef unsigned vpResult; /* result code */
typedef double vpVector3[3]; /* 3 element vector */
typedef double vpVector4[4]; /* 4 element vector */
typedef double vpMatrix3[3][3]; /* 3 by 3 element matrix */
typedef double vpMatrix4[4][4]; /* 4 by 4 element matrix */
typedef struct _vp_context vpContext;
/*******************************************************************
* Debugging codes. *
*******************************************************************/
#define VPDEBUG_VIEW 0 /* view transform calculations */
#define VPDEBUG_RENDER 1 /* high-level rendering stages */
#define VPDEBUG_RBUF 2 /* render buffer allocation */
#define VPDEBUG_OPCCORRECT 3 /* opacity correction */
#define VPDEBUG_DEPTHCUE 4 /* depth cueing */
#define VPDEBUG_PYRAMID 5 /* pyramid construction */
#define VPDEBUG_OCTREE 6 /* octree construction */
#define VPDEBUG_CLSFYOCTREE 7 /* octree classification */
#define VPDEBUG_OCTREERUNS 8 /* runs computed from octree */
#define VPDEBUG_OCTREETRAVERSE 9 /* octree traversal */
#define VPDEBUG_TRANSPOSE 10 /* volume transposing */
#define VPDEBUG_COMPOSITE 11 /* compositing */
#define VPDEBUG_SHADOW 12 /* shadows */
#define VPDEBUG_COUNT 13 /* total number of codes */
/*******************************************************************
* Timer codes. *
*******************************************************************/
#define VPTIMER_SHADE 0 /* compute shading lookup table */
#define VPTIMER_COMPOSITE 1 /* compositing loop */
#define VPTIMER_DEPTHCUE 2 /* depth cueing fixup loop */
#define VPTIMER_WARP 3 /* 2D warp */
#define VPTIMER_TRAVERSE_RUNS 4 /* traverse runs during compositing */
#define VPTIMER_PROCESS_VOXELS 5 /* process voxels during compositing */
#define VPTIMER_ERT 6 /* early ray termination overhead */
#define VPTIMER_CLSFY_OCTREE 7 /* classify octree nodes */
#define VPTIMER_TRAVERSE_OCTREE 8 /* traverse octree nodes */
#define VPTIMER_RENDER 9 /* render */
#define VPTIMER_CLEAR 10 /* clear intermediate image */
#define VPTIMER_COUNT 11 /* total number of codes */
/*******************************************************************
* Error codes. *
*******************************************************************/
#define VP_OK 0 /* successful return */
#define VPERROR_FIRST 1000
#define VPERROR_LIMIT_EXCEEDED 1000 /* exceeded a built-in limit */
#define VPERROR_SINGULAR 1001 /* singular vector or matrix */
#define VPERROR_IO 1002 /* file I/O error */
#define VPERROR_BAD_SIZE 1003 /* invalid buffer size */
#define VPERROR_BAD_IMAGE 1004 /* invalid image definition */
#define VPERROR_BAD_SHADER 1005 /* invalid shader definition */
#define VPERROR_BAD_CLASSIFIER 1006 /* invalid classifier definition */
#define VPERROR_BAD_VOLUME 1007 /* invalid volume definition */
#define VPERROR_BAD_VOXEL 1008 /* invalid voxel definition */
#define VPERROR_BAD_OPTION 1009 /* invalid option code */
#define VPERROR_BAD_VALUE 1010 /* argument out of range */
#define VPERROR_BAD_FILE 1011 /* file has bad magic number */
#define VPERROR_BAD_SHADOW 1012 /* cannot compute shadow buffer */
#define VPERROR_LAST 1012
/*******************************************************************
* Global variables. *
*******************************************************************/
EXTERN char *vpCompilerOptions;
/*******************************************************************
* Function declarations. *
*******************************************************************/
/* contexts */
EXTERN vpContext * vpCreateContext ANSI_ARGS((void));
EXTERN void vpDestroyContext ANSI_ARGS((vpContext *vpc));
/* volumes */
EXTERN vpResult vpSetVolumeSize ANSI_ARGS((vpContext *vpc,
int xlen, int ylen, int zlen));
EXTERN vpResult vpSetVoxelSize ANSI_ARGS((vpContext *vpc,
int bytes_per_voxel, int num_voxel_fields,
int num_shade_fields, int num_clsfy_fields));
EXTERN vpResult vpSetVoxelField ANSI_ARGS((vpContext *vpc,
int field_num, int field_size,
int field_offset, int field_max));
EXTERN vpResult vpSetRawVoxels ANSI_ARGS((vpContext *vpc,
void *raw_voxels, int raw_voxels_size,
int xstride, int ystride, int zstride));
/* classification */
EXTERN vpResult vpSetClassifierTable ANSI_ARGS((vpContext *vpc,
int param_num, int param_field, float *table,
int table_size));
EXTERN vpResult vpClassifyScalars ANSI_ARGS((vpContext *vpc,
unsigned char *scalar_data, int length,
int scalar_field, int grad_field,
int norm_field));
EXTERN vpResult vpClassifyVolume ANSI_ARGS((vpContext *vpc));
EXTERN vpResult vpClassifyScanline ANSI_ARGS((vpContext *vpc,
void *voxels));
EXTERN vpResult vpDestroyClassifiedVolume ANSI_ARGS((
vpContext *vpc));
EXTERN vpResult vpMinMaxOctreeThreshold ANSI_ARGS((vpContext *vpc,
int param, int range));
EXTERN vpResult vpCreateMinMaxOctree ANSI_ARGS((vpContext *vpc,
int root_node_size, int base_node_size));
EXTERN vpResult vpDestroyMinMaxOctree ANSI_ARGS((vpContext *vpc));
EXTERN vpResult vpOctreeMask ANSI_ARGS((vpContext *vpc,
unsigned char *array, int array_size,
int max_level));
/* shading */
EXTERN vpResult vpSetLookupShader ANSI_ARGS((vpContext *vpc,
int color_channels, int num_materials,
int color_field, float *color_table,
int color_table_size, int weight_field,
float *weight_table, int weight_table_size));
EXTERN vpResult vpSetShadowLookupShader ANSI_ARGS((vpContext *vpc,
int color_channels, int num_materials,
int color_field, float *color_table,
int color_table_size, int weight_field,
float *weight_table, int weight_table_size,
float *shadow_table, int shadow_table_size));
EXTERN vpResult vpSetMaterial ANSI_ARGS((vpContext *vpc,
int material, int property, int surface_side,
double r, double g, double b));
EXTERN vpResult vpSetLight ANSI_ARGS((vpContext *vpc,
int light_num, int property, double n0,
double n1, double n2));
EXTERN vpResult vpSetDepthCueing ANSI_ARGS((vpContext *vpc,
double front_factor, double density));
EXTERN int vpNormalIndex ANSI_ARGS((double nx, double ny,
double nz));
EXTERN vpResult vpNormal ANSI_ARGS((int n, double *nx, double *ny,
double *nz));
EXTERN vpResult vpScanlineNormals ANSI_ARGS((vpContext *vpc,
int length, unsigned char *scalar_data,
unsigned char *scalar_minus_y,
unsigned char *scalar_plus_y,
unsigned char *scalar_minus_z,
unsigned char *scalar_plus_z,
void *voxel_data, int scalar_field,
int grad_field, int norm_field));
EXTERN vpResult vpVolumeNormals ANSI_ARGS((vpContext *vpc,
unsigned char *scalar_data, int length,
int scalar_field, int grad_field,
int norm_field));
EXTERN vpResult vpShadeTable ANSI_ARGS((vpContext *vpc));
/* view */
EXTERN vpResult vpCurrentMatrix ANSI_ARGS((vpContext *vpc,
int option));
EXTERN vpResult vpIdentityMatrix ANSI_ARGS((vpContext *vpc));
EXTERN vpResult vpSetMatrix ANSI_ARGS((vpContext *vpc,
vpMatrix4 matrix));
EXTERN vpResult vpMultMatrix ANSI_ARGS((vpContext *vpc,
vpMatrix4 matrix));
EXTERN vpResult vpTranslate ANSI_ARGS((vpContext *vpc,
double tx, double ty, double tz));
EXTERN vpResult vpRotate ANSI_ARGS((vpContext *vpc,
int axis, double degrees));
EXTERN vpResult vpScale ANSI_ARGS((vpContext *vpc,
double sx, double sy, double sz));
EXTERN vpResult vpWindow ANSI_ARGS((vpContext *vpc,
int type, double left, double right,
double bottom, double top, double near,
double far));
EXTERN vpResult vpWindowPHIGS ANSI_ARGS((vpContext *vpc,
vpVector3 vrp, vpVector3 vpn, vpVector3 vup,
vpVector3 prp, double viewport_umin,
double viewport_umax, double viewport_vmin,
double viewport_vmax, double viewport_front,
double viewport_back, int projection_type));
/* images */
EXTERN vpResult vpSetImage ANSI_ARGS((vpContext *vpc,
unsigned char *image, int width, int height,
int bytes_per_scan, int pixel_type));
/* other options */
EXTERN vpResult vpEnable ANSI_ARGS((vpContext *vpc,
int option, int value));
EXTERN vpResult vpSeti ANSI_ARGS((vpContext *vpc, int option,
int value));
EXTERN vpResult vpSetd ANSI_ARGS((vpContext *vpc, int option,
double value));
EXTERN vpResult vpSetCallback ANSI_ARGS((vpContext *vpc,
int option, void *func));
EXTERN vpResult vpSetClientData ANSI_ARGS((vpContext *vpc,
void *client_data));
EXTERN vpResult vpSetDebug ANSI_ARGS((vpContext *vpc, int flag,
int value));
EXTERN vpResult vpTracePixel ANSI_ARGS((vpContext *vpc,
int trace_u, int trace_v));
EXTERN vpResult vpGetTimer ANSI_ARGS((vpContext *vpc, int option,
int *iptr));
EXTERN vpResult vpClearTimer ANSI_ARGS((vpContext *vpc,
int option));
/* rendering */
EXTERN vpResult vpRenderClassifiedVolume ANSI_ARGS((
vpContext *vpc));
EXTERN vpResult vpRenderRawVolume ANSI_ARGS((vpContext *vpc));
EXTERN vpResult vpBruteForceRender ANSI_ARGS((vpContext *vpc));
/* retrieving state */
EXTERN vpResult vpGeti ANSI_ARGS((vpContext *vpc, int option,
int *iptr));
EXTERN vpResult vpGetd ANSI_ARGS((vpContext *vpc, int option,
double *dptr));
EXTERN vpResult vpGetp ANSI_ARGS((vpContext *vpc, int option,
void **pptr));
EXTERN vpResult vpGetMatrix ANSI_ARGS((vpContext *vpc,
int matrix_code, vpMatrix4 matrix));
EXTERN vpResult vpGetMaterial ANSI_ARGS((vpContext *vpc,
int material, int property, int surface_side,
double *r, double *g, double *b));
EXTERN vpResult vpGetLight ANSI_ARGS((vpContext *vpc,
int light_num, int property,
double *n0, double *n1, double *n2));
EXTERN vpResult vpGetImage ANSI_ARGS((vpContext *vpc,
void *image, int width, int height,
int scan_bytes, int pixel_type,
int image_type));
EXTERN vpResult vpGetError ANSI_ARGS((vpContext *vpc));
EXTERN char * vpGetErrorString ANSI_ARGS((vpResult code));
/* linear algebra */
EXTERN void vpIdentity3 ANSI_ARGS((vpMatrix3 m));
EXTERN void vpIdentity4 ANSI_ARGS((vpMatrix4 m));
EXTERN vpResult vpNormalize3 ANSI_ARGS((vpVector3 v));
EXTERN void vpMatrixVectorMult4 ANSI_ARGS((vpVector4 v2,
vpMatrix4 m, vpVector4 v1));
EXTERN void vpMatrixMult4 ANSI_ARGS((vpMatrix4 m3,
vpMatrix4 m2, vpMatrix4 m1));
EXTERN void vpCrossProduct ANSI_ARGS((vpVector3 p,
vpVector3 v, vpVector3 w));
EXTERN vpResult vpSolveSystem4 ANSI_ARGS((vpMatrix4 a, double **b,
int m));
/* file I/O */
EXTERN vpResult vpStoreClassifiedVolume ANSI_ARGS((vpContext *vpc,
int fd));
EXTERN vpResult vpLoadClassifiedVolume ANSI_ARGS((vpContext *vpc,
int fd));
EXTERN vpResult vpStoreMinMaxOctree ANSI_ARGS((vpContext *vpc,
int fd));
EXTERN vpResult vpLoadMinMaxOctree ANSI_ARGS((vpContext *vpc,
int fd));
EXTERN vpResult vpStoreRawVolume ANSI_ARGS((vpContext *vpc,
int fd));
EXTERN vpResult vpLoadRawVolume ANSI_ARGS((vpContext *vpc,
int fd));
EXTERN vpResult vpStoreContext ANSI_ARGS((vpContext *vpc, int fd));
EXTERN vpResult vpLoadContext ANSI_ARGS((vpContext *vpc, int fd));
/* misc. utilities */
EXTERN vpResult vpExtract ANSI_ARGS((vpContext *vpc,
int volume_type, int x0, int y0, int z0,
int x1, int y1, int z1, int field, void *dst,
int dst_size, int dst_xstride, int dst_ystride,
int dst_zstride));
EXTERN vpResult vpRamp ANSI_ARGS((float *dst, int stride,
int num_points, int *ramp_x, float *ramp_y));
EXTERN vpResult vpTranspose ANSI_ARGS((vpContext *vpc, int kaxis));
EXTERN vpResult vpSetFilter ANSI_ARGS((vpContext *vpc,
int num_taps, int num_phases, float *weights));
EXTERN vpResult vpResample ANSI_ARGS((vpContext *vpc,
int num_dimens, int *src_dimens,
int *dst_dimens, int *src_strides,
int *dst_strides, int element_type,
void *in_array, void *out_array));
EXTERN vpResult vpResample2D ANSI_ARGS((
void *in_array, int in_x, int in_y,
void *out_array, int out_x, int out_y,
int element_type, int filter_type));
EXTERN vpResult vpResample3D ANSI_ARGS((
void *in_array, int in_x, int in_y, int in_z,
void *out_array, int out_x, int out_y,
int out_z, int element_type, int filter_type));
EXTERN vpResult vpBoxFilter ANSI_ARGS((int num_taps,
int num_phases, float *weights,
int weights_bytes));
EXTERN vpResult vpLinearFilter ANSI_ARGS((int num_taps,
int num_phases, float *weights,
int weights_bytes));
EXTERN vpResult vpBicubicFilter ANSI_ARGS((double b_value,
double c_value, int num_taps, int num_phases,
float *weights, int weights_bytes));
EXTERN vpResult vpGaussianFilter ANSI_ARGS((double sigma,
int num_taps, int num_phases, float *weights,
int weights_bytes));
#endif /* _VOLPACK */
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