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// This file is part of VTKEdge. See vtkedge.org for more information.
//
// Copyright (c) 2010 Kitware, Inc.
//
// VTKEdge may be used under the terms of the BSD License
// Please see the file Copyright.txt in the root directory of
// VTKEdge for further information.
//
// Alternatively, you may see:
//
// http://www.vtkedge.org/vtkedge/project/license.html
//
//
// For custom extensions, consulting services, or training for
// this or any other Kitware supported open source project, please
// contact Kitware at sales@kitware.com.
//
//
//=============================================================================
// .NAME vtkKWEPaintbrushRepresentation2D - A widget representation that represents 2D paintbrushes
// .SECTION Description
// This is a concrete implementation of the abstract vtkKWEPaintbrushRepresentation
// class for paintbrush effects on a 2D scene.
//
// A typical use will be as follows:
//
// \code
// vtkKWEPaintbrushWidget * widget = vtkKWEPaintbrushWidget::New();
// widget->SetInteractor( RenderWindowInteractor );
// vtkKWEPaintbrushRepresentation2D * rep2D = vtkKWEPaintbrushRepresentation2D::
// SafeDownCast( widget->GetRepresentation() );
// \endcode
//
// .SECTION Behaviour
// The paintbrush should behave like GIMP paintbrushes do. When you select a
// paintbrush, you will have the template outline along with an alpha
// transparency of the template moving with the cursor. You can click-drag-release
// to draw/erase
//
// The vtkKWEPaintbrushWidget will set this representation into one of three
// states: Draw, Erase or Interact. During the Interact state the brush
// outline just hovers around with the template. During the Draw / Erase
// state, the representation uses the stroke manager to add a stroke /
// erase a stroke.
//
// .SECTION ShapePlacer
// The default template uses a shape placer to validate the "validity" of the
// shape at a given point. The default shape placer is a
// \c vtkKWEVoxelAlignedImageActorPointPlacer. This placer snaps the tempate to
// a position on the image grid. See the vtkPointPlacer architecture for
// details. You can use this to restrict the shape to a given set of bounding
// planes.
//
// .SECTION See Also
#ifndef __vtkKWEPaintbrushRepresentation2D_h
#define __vtkKWEPaintbrushRepresentation2D_h
#include "vtkKWEPaintbrushRepresentation.h"
class vtkActor;
class vtkProperty;
class vtkPolyDataMapper;
class vtkPolyData;
class vtkPoints;
class vtkCellArray;
class vtkKWEPaintbrushBlend;
class vtkImageActor;
class vtkImageData;
class vtkActor2D;
class vtkTextMapper;
class vtkTextProperty;
class vtkKWEPaintbrushHighlightActors;
class VTKEdge_WIDGETS_EXPORT vtkKWEPaintbrushRepresentation2D
: public vtkKWEPaintbrushRepresentation
{
public:
// Description:
// Instantiate this class.
static vtkKWEPaintbrushRepresentation2D *New();
// Description:
// Standard VTK methods.
vtkTypeRevisionMacro(vtkKWEPaintbrushRepresentation2D,vtkKWEPaintbrushRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// These are methods that satisfy vtkWidgetRepresentation's API.
virtual void BuildRepresentation();
virtual int ComputeInteractionState(int X, int Y, int modified=0);
virtual void StartWidgetInteraction(double e[2]);
// Description:
// Must be present to satisfy the vtkWidgetRepresentation's API.
// This method will check the state of the representation. If the state is
// "Draw" (states are set by the vtkKWEPaintbrushWidget); the representation
// will enter this state during click-drags, the DrawFromLastEventPositionTo
// method is invoked.
virtual void WidgetInteraction(double eventPos[2]);
// Description:
// Methods required by vtkProp superclass.
virtual void ReleaseGraphicsResources(vtkWindow *w);
virtual int RenderOverlay(vtkViewport *viewport);
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
#if VTKEdge_VTK_VERSION_DATE > 20070305
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport);
virtual int HasTranslucentPolygonalGeometry();
#else
// Legacy method to support VTK source versions prior to 2007/03/05
virtual int RenderTranslucentGeometry(vtkViewport *viewport);
#endif
// Description:
// Set/Get the properties of the template outline. This should behave like
// the GIMP paintbrushes do. When you select a paintbrush, you will have
// the template outline along with an alpha transparency at the cursor
// location. You can move around, place it somewhere, or drag with the
// mouse button to create a stroke.
void SetShapeOutlinePropertyInteract(vtkProperty*);
vtkGetObjectMacro(ShapeOutlinePropertyInteract,vtkProperty);
void SetShapeOutlinePropertyDraw(vtkProperty*);
vtkGetObjectMacro(ShapeOutlinePropertyDraw,vtkProperty);
void SetShapeOutlinePropertyErase(vtkProperty*);
vtkGetObjectMacro(ShapeOutlinePropertyErase,vtkProperty);
// Description:
virtual int ActivateShapeOutline( int x, int y );
// Description:
// Create the template outline at location pos[3] (world coords)
virtual void CreateShapeOutline( double * pos );
// Description:
// Get the actors maintained by the representation, that need to be rendered.
virtual void GetActors(vtkPropCollection *);
virtual void GetActors2D(vtkPropCollection *);
// Description:
// Set the Paintbrush representation state
virtual void SetStateToDraw();
virtual void SetStateToErase();
virtual void SetStateToInteract();
virtual void SetStateToDisabled();
// Description:
// Set the paintbrush operation. Here we override the superclass methodm so
// that we can set some defaults of the operation based on the imageactor's
// input.
virtual void SetPaintbrushOperation( vtkKWEPaintbrushOperation * );
// Description:
// Set the image actor on which the paintbrush is drawn. We will need to
// update the actor with the stencil's output etc..
virtual void SetImageActor( vtkImageActor * );
vtkGetObjectMacro ( ImageActor, vtkImageActor );
// Description:
// Set the underlying image data. While this is not always necessary, it
// is required by some variants of the paintbrush widget such as region
// growing widgets, etc that use features from the underlying image data.
// At best, just specify the underlying image data always.. (In most
// cases, its just the ImageActor->GetInput())
//
// NOTE: The canvas (PaintbrushDrawing) gets allocated when you invoke this
// method. You would do well to set the representation on the drawing
// prior to calling this method, so as to avoid unnecessary
// re-allocation later on.
virtual void SetImageData( vtkImageData * );
vtkGetObjectMacro( ImageData, vtkImageData );
// Descirption:
// Deep copy.. synchronizes states etc..
virtual void DeepCopy(vtkWidgetRepresentation *r);
// Description:
// See superclass documentation
virtual int ResizeShape( double d[3], int resizeType );
virtual void SetPaintbrushDrawing( vtkKWEPaintbrushDrawing * );
virtual void SetShapeOutlineVisibility( int );
virtual int GetShapeOutlineVisibility( );
// Description:
// INTERNAL - Do not use.
// Invoked by the widget in response to user interaction
// Increase / Decrease the opacity of the drawing.
virtual int IncreaseOpacity();
virtual int DecreaseOpacity();
// Description:
// INTERNAL - Do not use
// Sticks the stencil into the pipeline. (between the ImageActor and its
// original input).
virtual void InstallPipeline();
virtual void UnInstallPipeline();
// Description:
// See docuementation of vtkKWEPaintbrushBlend::SetUseOverlay
vtkSetMacro( UseOverlay, int );
vtkGetMacro( UseOverlay, int );
vtkBooleanMacro( UseOverlay, int );
// Description:
// Do a slice by slice painting, or paint in 3D using a 3D shape. If we do a
// Single slice painting, the dimension of the shape orthogonal to the
// currently displayed slice will be flattened implicitly. Default is 3D
// painting.
vtkSetMacro( SingleSliceThickBrush, int );
vtkGetMacro( SingleSliceThickBrush, int );
vtkBooleanMacro( SingleSliceThickBrush, int );
// Description:
// Copy a sketch from the currently displayed slice to the next/previous
// slice. Returns 1 on success / 0 on failure.
virtual int CopySketchToNextSlice( vtkKWEPaintbrushSketch *s );
virtual int CopySketchToPreviousSlice( vtkKWEPaintbrushSketch *s );
// Description:
// INTERNAL - Do not use
// This method is called from vtkKWEPaintbrushWidget whenever we draw using
// a shape centered at the location "p". Here we override the superclass
// method.
virtual void AddShapeToCurrentStroke( double p[3] );
protected:
vtkKWEPaintbrushRepresentation2D();
~vtkKWEPaintbrushRepresentation2D();
// Description:
// Create default representation. The default representation instantiates
// a new sequencer, if one hasn't been set. It also sets default properties
// for the ShapeOutline etc.
virtual void CreateDefaultRepresentation();
vtkPolyData *ShapeOutline;
vtkPolyDataMapper *ShapeOutlineMapper;
vtkActor *ShapeOutlineActor;
vtkProperty *ShapeOutlinePropertyInteract;
vtkProperty *ShapeOutlinePropertyDraw;
vtkProperty *ShapeOutlinePropertyErase;
vtkImageActor *ImageActor;
vtkImageData *ImageData;
vtkKWEPaintbrushHighlightActors *HighlightActors;
double LastEventPosition[2];
int SingleSliceThickBrush;
// Description:
// Get the extents of the current etch.
virtual void GetEtchExtents( int extent[6] );
private:
vtkKWEPaintbrushRepresentation2D(const vtkKWEPaintbrushRepresentation2D&); //Not implemented
void operator=(const vtkKWEPaintbrushRepresentation2D&); //Not implemented
vtkKWEPaintbrushBlend *PaintbrushBlend;
int UseOverlay;
};
#endif
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