/usr/include/libwfut-0.2/libwfut/WFUT.h is in libwfut-0.2-dev 0.2.1-2.
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// the GNU Lesser General Public License (See COPYING for details).
// Copyright (C) 2005 - 2007 Simon Goodall
#ifndef LIBWFUT_WFUT_H
#define LIBWFUT_WFUT_H 1
#include <string>
#include <cassert>
#include <sigc++/signal.h>
#include <libwfut/types.h>
#include <libwfut/ChannelFileList.h>
namespace WFUT {
class IO;
/** This enum lists the possible return values of the WFUTClient class.
*/
typedef enum {
WFUT_NO_ERROR = 0, // No error occured. Success
WFUT_GENERAL_ERROR, // A general error happened. Nothing specific case.
WFUT_DOWNLOAD_ERROR, // An error happened during download.
WFUT_PARSE_ERROR, // An error happened during the parsing of a file
WFUT_WRITE_ERROR // An error happened trying to write a file.
} WFUTError;
typedef enum {
WFUT_UPDATE_NONE = 0, // No update required
WFUT_UPDATE_NO_LOCAL, // No local version of the file
WFUT_UPDATE_SERVER_SYSTEM, // Server copy is newer than system version
WFUT_UPDATE_SERVER_LOCAL, // Server copy is newer than local version
WFUT_UPDATE_MISSING, // Local copy is missing
WFUT_UPDATE_MODIFIED, // Local copy is modified
WFUT_UPDATE_DELETED // Server copy has been deleted
} WFUTUpdateReason;
/** The WFUTClient class should be the main class that client applications use.
* It wraps up the underlying function calls. The IO class may be of more
* interest to those looking for more direct control of downloads. The channel
* listings and channel file lists arae downloaded as a blocking function. It
* is expected that such files are quick to download. The main files to
* download are processed in chunks and progress through repeated calls to the
* poll function.
* It is intended that for a given channel, there will be a system version.
* These will be in a read-only location and may have been installed as part of
* a system packge. There will be a user writable location, referred to as the
* local version. The server version is the file stored on the remote web
* server.
*/
class WFUTClient {
public:
WFUTClient():
m_initialised(false),
m_io(NULL)
{}
virtual ~WFUTClient() {
if (m_initialised) shutdown();
}
/** Initialise the WFUT object. This in turn will call IO::init which will
* initialise curl.
*/
WFUTError init();
/** Clean up the WFUT object. This will in turn call IO::shutdown which will
* cleanup curl
*/
WFUTError shutdown();
/** This function queues a list of files to download. The urlPrefix is
* prefixed to the FileObject filename to find the server side version. The
* pathPrefix is prefixed to the FileObject filename to determine the client
* side file location. The poll function must be called to perform the
* downloading and the DownloadComplete and DownloadFailed signals can be used
* to track the result of each file download.
* The updates channel name is appended to the urlPrefix.
*/
void updateChannel(const ChannelFileList &updates,
const std::string &urlPrefix,
const std::string &pathPrefix);
/** This function is similar to updateChannel, except it takes a single
* FileObject, rather than a whole list.
*/
void updateFile(const FileObject &file,
const std::string &urlPrefix,
const std::string &pathPrefix);
/** This function retrieves a list of mirrors from the given url.
* These mirrors will be the root url.
*/
WFUTError getMirrorList(const std::string &url, MirrorList &mirrors);
/** This function directly download and parses a channel listings file from
* the specified URL. This function will block until complete. This is the
* file that lists all the channels that are available at a that location.
*/
WFUTError getChannelList(const std::string &url, ChannelList &channels);
/** This function will download a channel file from the specified URL. This
* function will block until complete. This is the wfut.xml file.
*/
WFUTError getFileList(const std::string &url, ChannelFileList &files);
/** This function will parse a local channel file from the given filename * This can be used for both the local and system file lists.
*/
WFUTError getLocalList(const std::string &filename, ChannelFileList &files);
/** This function will save a channel file list to the given filename. This
* should be called once all files have finished downloading to create the
* local file list.
*/
WFUTError saveLocalList(const ChannelFileList &files,
const std::string &filename);
/** This function takes three sets of channel file lists and calculates which
* files need updating. The server list is the server side file list. The
* system list is intended for data stored in a read only location. This may
* be empty i no such location exists. The local list is the list of files
* stored in a writable location. This may be empty if no files have yet been
* downloaded. The updates list is the list of FileObjects in the server list
* that require downloading. The prefix argument is the path prefix to the
* local files so that the CRC32 value maybe checked. This process also
* doubles up to check to see if local files have been deleted and need
* re-downloading.
*/
WFUTError calculateUpdates(const ChannelFileList &server,
const ChannelFileList &system,
const ChannelFileList &local,
ChannelFileList &updates,
const std::string &prefix);
/** The poll function is used to perform a chunk of downloading. This means
* that it needs to be called frequently. It returns the number of files still
* being downloaded. It will return 0 when all files have finished
* downloading.
*/
int poll();
/** The DownloadComplete signal is fired every time a file is successfully
* downloaded. The first argument is the source url and the second argument
* is the filename from the FileObject.
*/
sigc::signal<void, const std::string&, const std::string&> DownloadComplete;
/** The DownloadFailed signal is fired when there was a problem downloading
* a file. This could happen due to a broken url, or a problem saving the
* file in the temp location, or copying it from the tmp location to the
* destination. The first argument is the source url and the second argument
* is the filename from the FileObject. The third argument is a message
* indicating a general reason why the download failed.
*/
sigc::signal<void, const std::string&, const std::string&, const std::string&> DownloadFailed;
/** The UpdateReason signal is fired every time a FileObject is processed
* in the calculateUpdates function. If WFUT_UPDATE_MODIFIED is passed as a
* reason code, then this file has not been added to the updates list because
* there are modifications to the local file. If an update is required, this
* file can be manually added to the updates list.
*/
sigc::signal<void, const std::string&, const WFUTUpdateReason> UpdateReason;
/** Abort all current and pending downloads.
* The DownloadFailed signal will be fired with an "Aborted" message.
*/
void abortAll();
/** Abort specified current or pending downloa .
* The DownloadFailed signal will be fired with an "Aborted" message.
*/
void abortDownload(const std::string &filename);
private:
void onDownloadComplete(const std::string &url, const std::string &filename);
void onDownloadFailed(const std::string &url, const std::string &filename, const std::string &reason);
bool m_initialised;
IO *m_io;
};
} /* namespace WFUT */
#endif /* LIBWFUT_WFUT_H */
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