/usr/include/ZenLib/Thread.h is in libzen-dev 0.4.23-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2007-2011 MediaArea.net SARL, Info@MediaArea.net
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Thread functions
//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//---------------------------------------------------------------------------
#ifndef ZenLib_ThreadH
#define ZenLib_ThreadH
//---------------------------------------------------------------------------
#include "ZenLib/Conf.h"
#include "ZenLib/CriticalSection.h"
#ifdef _WINDOWS
#undef Yield
#endif
//---------------------------------------------------------------------------
namespace ZenLib
{
//***************************************************************************
/// @brief Thread manipulation
//***************************************************************************
class Thread
{
public :
//Constructor/Destructor
Thread ();
virtual ~Thread ();
//Control
enum returnvalue
{
Ok,
IsNotRunning,
Incoherent,
Ressource,
};
returnvalue Run();
returnvalue RunAgain();
returnvalue Pause();
returnvalue RequestTerminate();
returnvalue ForceTerminate();
//Status
bool IsRunning();
bool IsTerminating();
bool IsExited();
//Configuration
void Priority_Set(int8s Priority); //-100 to +100
//Main Entry
virtual void Entry();
//Internal
returnvalue Internal_Exit(); //Do not use it
protected :
//Communicating
void Sleep(size_t Millisecond);
void Yield();
private :
//Internal
void* ThreadPointer;
//The possible states of the thread ("-->" shows all possible transitions from this state)
enum state
{
State_New, // didn't start execution yet (--> Running)
State_Running, // thread is running (--> Paused, Terminating)
State_Paused, // thread is temporarily suspended (--> Running)
State_Terminating, // thread should terminate a.s.a.p. (--> Terminated)
State_Terminated, // thread is terminated
};
state State;
CriticalSection C;
};
} //NameSpace
#endif
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