/usr/include/llk_linux/llk_algorithm.h is in llk-linux 2.3~beta1-0ubuntu5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* llk_algorithm.h
*
* Fri Sep 23 08:46:05 2005
* Copyright 2005 Alpher
* Email: alpher_zmx@yahoo.com.cn
****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __LLK_ALGORITHM_H
#define __LLK_ALGORITHM_H
#include <gtk/gtk.h>
#include <time.h>
#include <stdlib.h>
#include <glib/gi18n.h>
#define ALGORITHM_GAME_STOP 1
#define ALGORITHM_GAME_RUN 2
#define ALGORITHM_GAME_PAUSE 3
struct AlgorithmPoint{
gint x;
gint y;
};
struct AlgorithmGame{
gint difficulty;
gint level;
gint life;
gint hint;
gint score;
gint row,col;
gint status; /*Game status*/
gint data[9][16]; /*0:no pic,1: pic1,*/
};
struct AlgorithmGame algorithm_game;
gboolean algorithm_game_init(void);
gboolean algorithm_game_begin(gpointer data);
gboolean algorithm_can_direct_link(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
gboolean algorithm_can_link(struct AlgorithmPoint p1, struct AlgorithmPoint p2, struct AlgorithmPoint *pp3, struct AlgorithmPoint *pp4);
void algorithm_link(struct AlgorithmPoint p1,struct AlgorithmPoint p2);
GSList * algorithm_get_points(struct AlgorithmPoint p);
void algorithm_free_with_data(GSList *list);
gint algorithm_game_no_solution(void);
void algorithm_game_shuffle(void);
void algorithm_game_change(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
gboolean algorithm_game_net_level(void);
void algorithm_init_data(void);
void algorithm_data_change_0(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
void algorithm_data_change_1(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
void algorithm_data_change_2(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
void algorithm_data_change_3(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
void algorithm_data_change_4(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
void algorithm_data_change_5(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
void algorithm_data_change_6(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
void algorithm_data_change_7(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
void algorithm_data_change_8(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
void algorithm_data_change_9(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
void algorithm_data_change_10(struct AlgorithmPoint p1, struct AlgorithmPoint p2);
#endif
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