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/usr/share/pyshared/PyMca/Object3D/Object3DScene.py is in pymca 4.5.0-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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try:
    from PyMca.Object3D import SceneGLWindow
    #This is needed for the mesh plots
    from PyMca.Object3D.Object3DPlugins import Object3DMesh
    #This is needed for the stack plots
    from PyMca.Object3D.Object3DPlugins import Object3DStack
except:
    from Object3D import SceneGLWindow
    #This is needed for the mesh plots
    from Object3D.Object3DPlugins import Object3DMesh
    #This is needed for the stack plots
    from Object3D.Object3DPlugins import Object3DStack

class Object3DScene(SceneGLWindow.SceneGLWindow):
    """
    This class just adds a set of simple commands that can be accessed
    in interactive mode from ipython -q4thread
    """
    def mesh(self, data, x=None, y=None, z=None, xyz=None, legend=None,update_scene=True):
        """
        mesh(self, data, x=None, y=None, z=None, xyz=None, legend=None)
        The legend is optional. It is the name of the generated mesh.

        mesh(self, data)

        Generate a mesh plot according to data dimensions

        mesh(self, data, x=x, y=y)

        Generate a REGULAR 2D mesh plot on the x y grid.
        length_of_x *  length_of_y = length_of_data
        the z coordinate is set to zero

        mesh(self, data, x=x, y=y, z=10)
        Idem to previous with the z coordinate set to 10

        mesh(self, data, x=x, y=y, z=data[:])
        Mesh plot in 3D
        length_of_x *  length_of_x = length_of_data
        length_of_z = length_of_data

        mesh(self, data, xyz=vertices)
        data has n 3D points
        vertices.shape = n, 3
        """
        if legend is None:
            legend = "Mesh"
        o3d = Object3DMesh.Object3DMesh(legend)
        o3d.setData(data, x=x, y=y, z=z, xyz=xyz)
        self.addObject(o3d, legend, update_scene=update_scene)
        return o3d
        
    def stack(self, data, x=None, y=None, z=None, legend=None, update_scene=True):
        """
        I should find a better name for this method ...
        stack(self, data, x=None, y=None, z=None, legend=None)

        The goal of this method is to provide a way to handle a
        scalar value measured in a 3-dimensional grid.

        data contains the measured values (use floats)

        The x, y and z values give the values used to generate the grid

        x_length * y_length * z_length = data_length

        If those values are not present, they are generated from the
        dimensions of the data array.

        The legend is optional. It is the name of the generated object.
        """
        o3d = Object3DStack.Object3DStack(legend)
        o3d.setData(data, x=x, y=y, z=z)
        self.addObject(o3d, legend, update_scene=update_scene)
        return o3d


if __name__ == "__main__":
    import numpy
    import sys
    qt = SceneGLWindow.qt
    app = qt.QApplication([])
    scene = Object3DScene()
    scene.show()
    if len(sys.argv) > 1:
        x = numpy.arange(-2,2,0.01).astype(numpy.float32)
        y = numpy.arange(-2,2,0.01).astype(numpy.float32)
        xsize = len(x)
        ysize = len(y)
        #generate the vertices 
        vertices = numpy.zeros((xsize * ysize, 3), numpy.float32)

        #generate the grid using simple math operations
        A=numpy.outer(x, numpy.ones(len(y), numpy.float32))
        B=numpy.outer(y, numpy.ones(len(x), numpy.float32))

        #fill the x and y values
        vertices[:,0]=A.flatten()
        vertices[:,1]=B.transpose().flatten()

        #calculate the data values
        for i in range(xsize):
            vertices[(i*ysize):((i+1)*ysize),2]= 2 * x[i] * numpy.exp(-x[i]**2-y**2)
        z = vertices[:,2]
        scene.mesh(z, x=x, y=y, z=z)
    else:
        #example from:
        #http://code.enthought.com/projects/mayavi/docs/development/html/mayavi/mlab.html#id1
        x, y, z = numpy.ogrid[-10:10:20j, -10:10:20j, -10:10:20j]
        s = numpy.sin(x*y*z)/(x*y*z)
        scene.stack(s, x=x, y=y, z=z, legend='demo')
    app.exec_()